ArenaSproxy.cs 16 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using ET;
  4. namespace GFGGame
  5. {
  6. public class NoticeArebaRankChange : AMHandler<SC_RankChange>
  7. {
  8. protected override async ETTask Run(Session session, SC_RankChange message)
  9. {
  10. ArenaDataManager.Instance.Grade = message.Grade;
  11. ArenaDataManager.Instance.Rank = message.RankInGrade;
  12. ArenaDataManager.Instance.TryUpdateHighest();
  13. await ETTask.CompletedTask;
  14. }
  15. }
  16. public class NoticeArenaHistoryChange : AMHandler<SC_ArenaHistoryAdd>
  17. {
  18. protected override async ETTask Run(Session session, SC_ArenaHistoryAdd message)
  19. {
  20. ArenaHistoryData historyData = ArenaSproxy.GetArenaHistoryData(message.history);
  21. ArenaDataManager.Instance.historyDatas.Insert(0, historyData);
  22. ArenaDataManager.Instance.historyDatas.RemoveAt(ArenaDataManager.Instance.historyDatas.Count - 1);
  23. await ETTask.CompletedTask;
  24. }
  25. }
  26. public static class ArenaSproxy
  27. {
  28. //获取竞技场信息
  29. public static async ETTask GetArenaInfos()
  30. {
  31. S2C_GetArenaInfos response = null;
  32. response = (S2C_GetArenaInfos)await MessageHelper.SendToServer(new C2S_GetArenaInfos());
  33. if (response != null)
  34. {
  35. if (response.Error == ErrorCode.ERR_Success)
  36. {
  37. ArenaDataManager.Instance.ThemeList = response.ThemeList;
  38. // ArenaDataManager.Instance.Tag = response.Tag;
  39. ArenaDataManager.Instance.SeasonId = response.SeasonId;
  40. ArenaDataManager.Instance.Grade = response.Grade;
  41. ArenaDataManager.Instance.Rank = response.RankInGrade;
  42. ArenaDataManager.Instance.HighestGrade = response.HighestGradeOfSeason;
  43. ArenaDataManager.Instance.HighestRank = response.HighestRankInGradeOfSeason;
  44. ArenaDataManager.Instance.Clear();
  45. for (int i = 0; i < response.ThemeList.Count; i++)
  46. {
  47. FightRoleData roleData = new FightRoleData();
  48. roleData.cardId = response.DressupList.Count > i ? response.DressupList[i].CardId : 0;
  49. roleData.itemList = response.DressupList.Count > i ? response.DressupList[i].EquipIds : new List<int>();
  50. ArenaDataManager.Instance.DressupList.Add(roleData);
  51. }
  52. for (int i = 0; i < response.targets.Count; i++)
  53. {
  54. ArenaDataManager.Instance.Targets.Add(GetArenaTargetData(response.targets[i]));
  55. }
  56. }
  57. }
  58. }
  59. //刷新竞争对手
  60. public static async ETTask<bool> ReqRefreshArenaTargets()
  61. {
  62. S2C_RefreshArenaTargets response = null;
  63. response = (S2C_RefreshArenaTargets)await MessageHelper.SendToServer(new C2S_RefreshArenaTargets());
  64. if (response != null)
  65. {
  66. if (response.Error == ErrorCode.ERR_Success)
  67. {
  68. ArenaDataManager.Instance.Targets.Clear();
  69. for (int i = 0; i < response.targets.Count; i++)
  70. {
  71. ArenaDataManager.Instance.Targets.Add(GetArenaTargetData(response.targets[i]));
  72. }
  73. PromptController.Instance.ShowFloatTextPrompt("刷新成功");
  74. return true;
  75. }
  76. }
  77. return false;
  78. }
  79. //更换搭配
  80. public static async ETTask<bool> ReqChangeArenaDressup(int index, int cardId, List<int> itemList)
  81. {
  82. ArenaDressupProto dressupInfo = new ArenaDressupProto();
  83. dressupInfo.CardId = cardId;
  84. dressupInfo.EquipIds = itemList;
  85. S2C_ChangeArenaDressup response = null;
  86. response = (S2C_ChangeArenaDressup)await MessageHelper.SendToServer(new C2S_ChangeArenaDressup() { Index = index, DressupInfo = dressupInfo });
  87. if (response != null)
  88. {
  89. if (response.Error == ErrorCode.ERR_Success)
  90. {
  91. ArenaDataManager.Instance.DressupList[index].cardId = cardId;
  92. ArenaDataManager.Instance.DressupList[index].itemList = itemList;
  93. PromptController.Instance.ShowFloatTextPrompt("保存成功");
  94. return true;
  95. }
  96. }
  97. return false;
  98. }
  99. //购买挑战次数
  100. public static async ETTask ReqBuyArenaFightTimes()
  101. {
  102. S2C_BuyArenaFightTimes response = null;
  103. response = (S2C_BuyArenaFightTimes)await MessageHelper.SendToServer(new C2S_BuyArenaFightTimes() { });
  104. if (response != null)
  105. {
  106. if (response.Error == ErrorCode.ERR_Success)
  107. {
  108. PromptController.Instance.ShowFloatTextPrompt("购买成功");
  109. }
  110. }
  111. }
  112. //挑战
  113. public static async ETTask ReqArenaFight(bool isWin, int type, long targetRoleId, int selfFightPower, int targetFightPower, List<int> myScore, List<int> targetScore)
  114. {
  115. S2C_ArenaFight response = null;
  116. response = (S2C_ArenaFight)await MessageHelper.SendToServer(new C2S_ArenaFight()
  117. {
  118. RoleId = RoleDataManager.roleId,
  119. Grade = ArenaDataManager.Instance.Grade,
  120. RankInGrade = ArenaDataManager.Instance.Rank,
  121. Type = type,
  122. TargetRoleId = targetRoleId,
  123. IsWin = isWin,
  124. SelfFightPower = selfFightPower,
  125. TargetFightPower = targetFightPower
  126. });
  127. if (response != null && response.targets != null)
  128. {
  129. ArenaDataManager.Instance.Targets.Clear();
  130. for (int i = 0; i < response.targets.Count; i++)
  131. {
  132. ArenaDataManager.Instance.Targets.Add(GetArenaTargetData(response.targets[i]));
  133. }
  134. if (response.Error != ErrorCode.ERR_Success)
  135. {
  136. PromptController.Instance.ShowFloatTextPrompt("该玩家排名已经发生变化,请重新选择");
  137. return;
  138. }
  139. ArenaDataManager.Instance.Grade = response.Grade;
  140. ArenaDataManager.Instance.Rank = response.RankInGrade;
  141. ArenaDataManager.Instance.TryUpdateHighest();
  142. // if (response.Grade > ArenaDataManager.Instance.Grade)
  143. // {
  144. // ViewManager.Show<ArenaDanUpView>(new object[] { ArenaDataManager.Instance.Grade, response.Grade, response.RewardId });
  145. // }
  146. // else if (response.RankInGrade > ArenaDataManager.Instance.Rank)
  147. // {
  148. // ViewManager.Show<ArenaRankUpView>(new object[] { ArenaDataManager.Instance.Rank, response.RankInGrade });
  149. // }
  150. }
  151. }
  152. //获取排行榜
  153. public static async ETTask<bool> ReqArenaRank(int rankType, int startIndex, int endIndex)
  154. {
  155. S2C_ArenaRank response = null;
  156. response = (S2C_ArenaRank)await MessageHelper.SendToServer(new C2S_ArenaRank() { RankType = rankType, StartIndex = startIndex, EndIndex = endIndex });
  157. if (response != null)
  158. {
  159. if (response.Error == ErrorCode.ERR_Success)
  160. {
  161. if (!ArenaDataManager.Instance.rankDatasDic.ContainsKey(rankType))
  162. {
  163. ArenaDataManager.Instance.rankDatasDic[rankType] = new List<ArenaTargetData>();
  164. }
  165. List<ArenaTargetData> rankDatas = ArenaDataManager.Instance.rankDatasDic[rankType];
  166. for (int i = 0; i < response.ranks.Count; i++)
  167. {
  168. rankDatas.Add(GetArenaTargetData(response.ranks[i]));
  169. }
  170. ArenaDataManager.Instance.SelfData = GetArenaTargetData(response.self);
  171. return true;
  172. }
  173. }
  174. return false;
  175. }
  176. //获取竞技场历史记录
  177. public static async ETTask ReqArenaHistory(int rankType, int startIndex, int endIndex)
  178. {
  179. S2C_ArenaHistory response = null;
  180. response = (S2C_ArenaHistory)await MessageHelper.SendToServer(new C2S_ArenaHistory() { });
  181. if (response != null)
  182. {
  183. if (response.Error == ErrorCode.ERR_Success)
  184. {
  185. ArenaDataManager.Instance.historyDatas.Clear();
  186. for (int i = 0; i < response.history.Count; i++)
  187. {
  188. ArenaDataManager.Instance.historyDatas.Add(GetArenaHistoryData(response.history[i]));
  189. }
  190. }
  191. }
  192. }
  193. //获取对手服装属性
  194. public static async ETTask ReqArenaFightAttr(long roleId, List<FightRoleData> list)
  195. {
  196. S2C_ArenaFightAttr response = null;
  197. response = (S2C_ArenaFightAttr)await MessageHelper.SendToServer(new C2S_ArenaFightAttr() { TargetRoleId = roleId });
  198. if (response != null)
  199. {
  200. if (response.Error == ErrorCode.ERR_Success)
  201. {
  202. for (int i = 0; i < response.data.Count; i++)
  203. {
  204. list[i].cardScore = response.data[i].CardScore;
  205. list[i].skillLvs = response.data[i].SkillLevel;
  206. list[i].itemScoreList = response.data[i].SuitScore;
  207. }
  208. }
  209. }
  210. }
  211. public static ArenaHistoryData GetArenaHistoryData(ArenaHistoryProto arenaHistory)
  212. {
  213. ArenaHistoryData arenaTarget = new ArenaHistoryData();
  214. arenaTarget.isWin = arenaHistory.IsWin;
  215. arenaTarget.IsChallenge = arenaHistory.IsChallenge;
  216. arenaTarget.FightTime = arenaHistory.FightTime;
  217. arenaTarget.Type = arenaHistory.Type;
  218. if (arenaTarget.Type == ArenaFightTargetType.PLAYER)
  219. {
  220. arenaTarget.RoleInfo.roleId = arenaHistory.RoleInfo.RoleId;
  221. arenaTarget.RoleInfo.roleName = arenaHistory.RoleInfo.RoleName;
  222. arenaTarget.RoleInfo.roleLv = arenaHistory.RoleInfo.RoleLvl;
  223. arenaTarget.RoleInfo.roleHead = arenaHistory.RoleInfo.HeadItemId;
  224. }
  225. else
  226. {
  227. ArenaRobotCfg robotCfg = ArenaRobotCfgArray.Instance.GetCfg(arenaHistory.RobotDressupInfo.RobotId);
  228. arenaTarget.RoleInfo.roleId = 0;
  229. arenaTarget.RoleInfo.roleName = robotCfg.gradeName;
  230. arenaTarget.RoleInfo.roleLv = robotCfg.level;
  231. arenaTarget.RoleInfo.roleHeadRes = robotCfg.targetRes;
  232. }
  233. for (int i = 0; i < ArenaDataManager.Instance.ThemeList.Count; i++)
  234. {
  235. if (arenaTarget.Type == ArenaFightTargetType.PLAYER)
  236. {
  237. FightRoleData roleData = GetFightRoleData(arenaHistory.PlayerDressupList[i], arenaTarget.RoleInfo, i);
  238. arenaTarget.RoleDressupList.Add(roleData);
  239. }
  240. else if (arenaTarget.Type == ArenaFightTargetType.ROBOT)
  241. {
  242. FightRobotData robotData = GetFightRobotData(arenaHistory.RobotDressupInfo, i);
  243. arenaTarget.RobotDressupList.Add(robotData);
  244. }
  245. }
  246. arenaTarget.GradeChangeType = arenaHistory.GradeChangeType;
  247. arenaTarget.SelfFightScore = arenaHistory.SelfFightScore;
  248. arenaTarget.OtherFightScore = arenaHistory.OtherFightScore;
  249. arenaTarget.Grade = arenaHistory.Grade;
  250. arenaTarget.Rank = arenaHistory.Rank;
  251. arenaTarget.SelfFightPower = arenaHistory.SelfFightPower;
  252. arenaTarget.TargetFightPower = arenaHistory.TargetFightPower;
  253. return arenaTarget;
  254. }
  255. private static ArenaTargetData GetArenaTargetData(ArenaTargetProto arenaTargetProto)
  256. {
  257. ArenaTargetData arenaTarget = new ArenaTargetData();
  258. arenaTarget.Grade = arenaTargetProto.Grade;
  259. arenaTarget.RankInGrade = arenaTargetProto.RankInGrade;
  260. arenaTarget.Type = arenaTargetProto.Type;
  261. if (arenaTarget.Type == ArenaFightTargetType.PLAYER)
  262. {
  263. arenaTarget.RoleInfo.roleId = arenaTargetProto.RoleInfo.RoleId;
  264. arenaTarget.RoleInfo.roleName = arenaTargetProto.RoleInfo.RoleName;
  265. arenaTarget.RoleInfo.roleLv = arenaTargetProto.RoleInfo.RoleLvl;
  266. arenaTarget.RoleInfo.roleHead = arenaTargetProto.RoleInfo.HeadItemId;
  267. }
  268. else
  269. {
  270. ArenaRobotCfg robotCfg = ArenaRobotCfgArray.Instance.GetCfg(arenaTargetProto.RobotDressupInfo.RobotId);
  271. arenaTarget.RoleInfo.roleId = 0;
  272. arenaTarget.RoleInfo.roleName = robotCfg.gradeName;
  273. arenaTarget.RoleInfo.roleLv = robotCfg.level;
  274. arenaTarget.RoleInfo.roleHeadRes = robotCfg.targetRes;
  275. }
  276. arenaTarget.RoleDressupList.Clear();
  277. arenaTarget.RobotDressupList.Clear();
  278. for (int j = 0; j < ArenaDataManager.Instance.ThemeList.Count; j++)
  279. {
  280. if (arenaTarget.Type == ArenaFightTargetType.PLAYER)
  281. {
  282. FightRoleData roleData = GetFightRoleData(arenaTargetProto.PlayerDressupList[j], arenaTarget.RoleInfo, j);
  283. arenaTarget.RoleDressupList.Add(roleData);
  284. }
  285. else if (arenaTarget.Type == ArenaFightTargetType.ROBOT)
  286. {
  287. FightRobotData robotData = GetFightRobotData(arenaTargetProto.RobotDressupInfo, j);
  288. arenaTarget.RobotDressupList.Add(robotData);
  289. }
  290. }
  291. return arenaTarget;
  292. }
  293. private static FightRoleData GetFightRoleData(ArenaDressupProto dressupProto, OtherRoleInfoData roleInfo, int index)
  294. {
  295. FightRoleData roleData = new FightRoleData();
  296. roleData.name = roleInfo.roleName;
  297. roleData.headId = roleInfo.roleHead;
  298. roleData.baseScore = RoleLevelCfgArray.Instance.GetCfg(roleInfo.roleLv).baseScore;
  299. roleData.cardId = dressupProto.CardId;
  300. roleData.itemList = dressupProto.EquipIds;
  301. if (index == 0) roleData.tags = new string[1] { ArenaDataManager.Instance.Tag };
  302. return roleData;
  303. }
  304. private static FightRobotData GetFightRobotData(ArenaRobotProto robotProto, int index)
  305. {
  306. ArenaRobotCfg robotCfg = ArenaRobotCfgArray.Instance.GetCfg(robotProto.RobotId);
  307. FightRobotData robotData = new FightRobotData();
  308. robotData.name = robotCfg.gradeName;
  309. robotData.res = robotCfg.targetRes;
  310. robotData.itemScoreList = new List<int>(robotCfg.partsScoreArr);
  311. robotData.baseScore = robotCfg.baseScore;
  312. robotData.cardId = robotProto.CardIdList[index];
  313. double cardScore = (double)robotCfg.cardScore * (double)robotProto.Random / 10000 * 100;
  314. robotData.cardScore = (int)Math.Ceiling(cardScore);
  315. robotData.skillLvs.Add(robotCfg.skillLvs);
  316. robotData.showSuitId = robotProto.SuitList[index];
  317. if (index == 0)//只有第一个主题才计算标签
  318. {
  319. robotData.tags = new string[1] { ArenaDataManager.Instance.Tag };
  320. robotData.tagAddition = robotCfg.tagAddition;
  321. }
  322. return robotData;
  323. }
  324. }
  325. }