ArenaRankView.cs 4.2 KB

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  1. using ET;
  2. using FairyGUI;
  3. using UI.Arena;
  4. using UnityEngine;
  5. namespace GFGGame
  6. {
  7. public class ArenaRankView : BaseWindow
  8. {
  9. private UI_ArenaRankUI _ui;
  10. private int _rankType = 0;
  11. public override void Dispose()
  12. {
  13. if (_ui != null)
  14. {
  15. _ui.Dispose();
  16. _ui = null;
  17. }
  18. base.Dispose();
  19. }
  20. protected override void OnInit()
  21. {
  22. base.OnInit();
  23. packageName = UI_ArenaUI.PACKAGE_NAME;
  24. _ui = UI_ArenaRankUI.Create();
  25. this.viewCom = _ui.target;
  26. this.viewCom.Center();
  27. this.modal = true;
  28. viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
  29. _ui.m_listRank.SetVirtual();
  30. _ui.m_listRank.itemProvider = GetListItemResource;
  31. _ui.m_listRank.itemRenderer = RenderListItem;
  32. _ui.m_listRank.scrollPane.onScroll.Add(OnListScroll);
  33. _ui.m_c1.onChanged.Add(OnTabChange);
  34. _ui.m_c1.onChanged.Add(OnTabChange);
  35. }
  36. protected override void AddEventListener()
  37. {
  38. base.AddEventListener();
  39. }
  40. protected override void OnShown()
  41. {
  42. base.OnShown();
  43. _rankType = 0;
  44. _ui.m_listRank.numItems = 100;
  45. ArenaDataManager.Instance.rankDatasDic.Clear();
  46. ReqRankList(0);
  47. }
  48. protected override void OnHide()
  49. {
  50. base.OnHide();
  51. }
  52. protected override void RemoveEventListener()
  53. {
  54. base.RemoveEventListener();
  55. }
  56. private void OnTabChange()
  57. {
  58. if (_ui.m_c1.previsousIndex == 0 && _ui.m_c1.selectedIndex == 1 || _ui.m_c1.previsousIndex == 1 && _ui.m_c1.selectedIndex == 1)
  59. {
  60. _rankType = ArenaRankType.FRIEND;
  61. }
  62. else if (_ui.m_c1.previsousIndex == 0 && _ui.m_c1.selectedIndex == 0)//二级页签切换
  63. {
  64. if (_ui.m_c2.selectedIndex == 1)
  65. {
  66. _rankType = ArenaRankType.LAST_SEASON;
  67. }
  68. else
  69. {
  70. _rankType = ArenaRankType.NOW_SEASON;
  71. }
  72. }
  73. else if (_ui.m_c1.previsousIndex == 1 && _ui.m_c1.selectedIndex == 0)
  74. {
  75. _ui.m_c2.selectedIndex = 0;
  76. _rankType = ArenaRankType.NOW_SEASON;
  77. }
  78. }
  79. private void OnListScroll()
  80. {
  81. }
  82. private async void ReqRankList(int index)
  83. {
  84. bool result = await ArenaSproxy.ReqArenaRank(_rankType, index, index + 19);
  85. if (result)
  86. {
  87. _ui.m_listRank.RefreshVirtualList();
  88. }
  89. }
  90. private string GetListItemResource(int index)
  91. {
  92. if (index == 0)
  93. return "ui://Arena/ListRankItem0";
  94. else if (index == 1)
  95. return "ui://Arena/ListRankItem1";
  96. else if (index == 2)
  97. return "ui://Arena/ListRankItem2";
  98. else
  99. return "ui://Arena/ListRankItem3";
  100. }
  101. private void RenderListItem(int index, GObject obj)
  102. {
  103. ArenaTargetData arenaData = null;
  104. if (ArenaDataManager.Instance.rankDatasDic.ContainsKey(_rankType))
  105. {
  106. if (ArenaDataManager.Instance.rankDatasDic[_rankType].Count > index)
  107. {
  108. arenaData = ArenaDataManager.Instance.rankDatasDic[_rankType][index];
  109. }
  110. }
  111. if (index < 3)
  112. {
  113. UpdateTopItem(arenaData, obj);
  114. }
  115. else
  116. {
  117. UpdateOtherItem(arenaData, obj);
  118. }
  119. }
  120. private void UpdateTopItem(ArenaTargetData arenaData, GObject obj)
  121. {
  122. UI_ListRankItem item = UI_ListRankItem.Proxy(obj.asCom.GetChildAt(0));
  123. item.m_c1.selectedIndex = arenaData.RankInGrade;
  124. UI_ListRankItem.ProxyEnd();
  125. }
  126. private void UpdateOtherItem(ArenaTargetData arenaData, GObject obj)
  127. {
  128. }
  129. }
  130. }