ArenaView.cs 14 KB

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  1. using System.Collections.Generic;
  2. using ET;
  3. using FairyGUI;
  4. using UI.Arena;
  5. using UI.CommonGame;
  6. using UnityEngine;
  7. namespace GFGGame
  8. {
  9. public class ArenaView : BaseWindow
  10. {
  11. private UI_ArenaUI _ui;
  12. private GameObject _scenePrefab;
  13. private GameObject _sceneObject;
  14. private DressUpObj _targetDressUpObj;
  15. private ValueBarController _valueBarController;
  16. private ArenaTargetData _targetData;
  17. private ArenaOpenCfg _arenaCfg;
  18. public override void Dispose()
  19. {
  20. if (_sceneObject != null)
  21. {
  22. GameObject.Destroy(_sceneObject);
  23. _sceneObject = null;
  24. }
  25. if (_valueBarController != null)
  26. {
  27. _valueBarController.Dispose();
  28. _valueBarController = null;
  29. }
  30. if (_ui != null)
  31. {
  32. _ui.Dispose();
  33. _ui = null;
  34. }
  35. base.Dispose();
  36. }
  37. protected override void OnInit()
  38. {
  39. base.OnInit();
  40. packageName = UI_ArenaUI.PACKAGE_NAME;
  41. _ui = UI_ArenaUI.Create();
  42. this.viewCom = _ui.target;
  43. isfullScreen = true;
  44. _valueBarController = new ValueBarController(_ui.m_valueBar);
  45. _targetDressUpObj = new DressUpObj();
  46. _scenePrefab = GFGAsset.Load<GameObject>(ResPathUtil.GetPrefabPath("SceneArena"));
  47. _ui.m_btnBack.onClick.Add(OnBtnBackClick);
  48. _ui.m_btnShop.onClick.Add(OnBtnShopClick);
  49. _ui.m_btnReward.onClick.Add(OnBtnRewardClick);
  50. _ui.m_btnRank.onClick.Add(OnBtnRankClick);
  51. _ui.m_btnRecord.onClick.Add(OnBtnRecordClick);
  52. _ui.m_btnAddFightCount.onClick.Add(OnBtnAddFightCountClick);
  53. _ui.m_btnRefresh.onClick.Add(OnBtnRefreshClick);
  54. _ui.m_btnDress.onClick.Add(OnBtnDressClick);
  55. _ui.m_btnQuickFight.onClick.Add(OnBtnQuickFightClick);
  56. _ui.m_btnReSelect.onClick.Add(OnBtnReSelectClick);
  57. _ui.m_btnFight.onClick.Add(OnBtnFightClick);
  58. _ui.m_listTarget.itemRenderer = RenderListTargetItem;
  59. // _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("gzs_bjbj");
  60. }
  61. protected override void AddEventListener()
  62. {
  63. base.AddEventListener();
  64. }
  65. protected override async void OnShown()
  66. {
  67. base.OnShown();
  68. _targetData = this.viewData == null ? null : (this.viewData as object[])[0] as ArenaTargetData;
  69. _arenaCfg = ArenaOpenCfgArray.Instance.GetCfg(ArenaDataManager.Instance.SeasonId);
  70. _valueBarController.OnShown();
  71. for (int i = 0; i < ArenaDataManager.Instance.Targets.Count; i++)
  72. {
  73. ArenaTargetData targetData = ArenaDataManager.Instance.Targets[i];
  74. if (targetData.Type == ArenaFightTargetType.PLAYER)
  75. {
  76. await ArenaSproxy.ReqArenaFightAttr(targetData.RoleInfo.roleId, targetData.RoleDressupList);
  77. }
  78. }
  79. if (_targetData == null)
  80. {
  81. UpdateTargetList();
  82. }
  83. else
  84. {
  85. _ui.m_c1.selectedIndex = 1;
  86. }
  87. UpdateNormal();
  88. UpdateValue();
  89. UpdateRole();
  90. }
  91. protected override void OnHide()
  92. {
  93. base.OnHide();
  94. _valueBarController.OnHide();
  95. }
  96. protected override void RemoveEventListener()
  97. {
  98. base.RemoveEventListener();
  99. }
  100. private void OnBtnBackClick()
  101. {
  102. ViewManager.GoBackFrom(typeof(ArenaView).FullName);
  103. }
  104. private void OnBtnShopClick()
  105. {
  106. ViewManager.Show<RechargeStoreView>();
  107. }
  108. private void OnBtnRewardClick()
  109. {
  110. ViewManager.Show<ArenaDanRewardView>();
  111. }
  112. private void OnBtnRankClick()
  113. {
  114. ViewManager.Show<ArenaRankView>();
  115. }
  116. private void OnBtnRecordClick()
  117. {
  118. ViewManager.Show<ArenaFightRecordView>();
  119. }
  120. private void OnBtnAddFightCountClick()
  121. {
  122. if (RoleDataManager.ArenaBuyFightTimes == 0)
  123. {
  124. PromptController.Instance.ShowFloatTextPrompt("今日次数购买已达上限");
  125. return;
  126. }
  127. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(GlobalCfgArray.globalCfg.costIdBuyFightTimes);
  128. AlertUI.Show(string.Format("是否使用{0}{1}增加1次竞技场挑战次数?", GlobalCfgArray.globalCfg.costNumBuyFightTimes, itemCfg.name),
  129. string.Format("(今天已购买{0}/{1}次)", GlobalCfgArray.globalCfg.limitDailyBuyFightTimes - RoleDataManager.ArenaBuyFightTimes, GlobalCfgArray.globalCfg.limitDailyBuyFightTimes))
  130. .SetLeftButton(true, "取消").SetRightButton(true, "确定", (object data) =>
  131. {
  132. ArenaSproxy.ReqBuyArenaFightTimes().Coroutine();
  133. });
  134. }
  135. private async void OnBtnRefreshClick()
  136. {
  137. bool result = await ArenaSproxy.ReqRefreshArenaTargets();
  138. if (result)
  139. {
  140. UpdateTargetList();
  141. }
  142. }
  143. private void OnBtnDressClick()
  144. {
  145. ViewManager.Show<ArenaDressInfoView>(new object[] { FightRoleType.MINE, 0, FightDataManager.Instance.roleData, null }, new object[] { typeof(ArenaView).FullName, _targetData });
  146. }
  147. private void OnBtnQuickFightClick()
  148. {
  149. ArenaDataManager.Instance.QuickFight = _ui.m_btnQuickFight.selected;
  150. }
  151. private void OnBtnReSelectClick()
  152. {
  153. _targetData = null;
  154. _ui.m_c1.selectedIndex = 0;
  155. }
  156. private async void OnBtnFightClick()
  157. {
  158. InstanceZonesDataManager.FightScene = ConstInstanceZonesType.Arena;
  159. ArenaDataManager.Instance.CurFightIndex = 0;
  160. if (_ui.m_btnQuickFight.selected)
  161. {
  162. int winCount = 0;
  163. List<int> myScores = new List<int>();
  164. List<int> targetScores = new List<int>();
  165. for (int i = 0; i < ArenaDataManager.Instance.ThemeList.Count; i++)
  166. {
  167. int score = 0;
  168. int targetScore = 0;
  169. if (_targetData.Type == ArenaFightTargetType.PLAYER)
  170. {
  171. FightDataManager.Instance.GetQuickFightResult(FightDataManager.Instance.roleData, _targetData.Type, _targetData.RoleDressupList[i], null, out score, out targetScore);
  172. }
  173. else
  174. {
  175. FightDataManager.Instance.GetQuickFightResult(FightDataManager.Instance.roleData, _targetData.Type, null, _targetData.RobotDressupList[i], out score, out targetScore);
  176. }
  177. myScores.Add(score);
  178. targetScores.Add(targetScore);
  179. }
  180. bool isWin = winCount >= 2;
  181. long targetRoleId = _targetData.Type == ArenaFightTargetType.PLAYER ? _targetData.RoleInfo.roleId : 0;
  182. int selfFightPower = ArenaDataManager.Instance.GetAllFightScore(ArenaFightTargetType.PLAYER, ArenaDataManager.Instance.DressupList, null);
  183. int targetFightPower = ArenaDataManager.Instance.GetAllFightScore(_targetData.Type, _targetData.RoleDressupList, _targetData.RobotDressupList);
  184. await ArenaSproxy.ReqArenaFight(isWin, _targetData.Type, targetRoleId, selfFightPower, targetFightPower, myScores, targetScores);
  185. UpdateNormal();
  186. UpdateValue();
  187. UpdateTargetList();
  188. }
  189. else
  190. {
  191. ViewManager.Show<StoryFightTargetView>();
  192. }
  193. }
  194. private void UpdateNormal()
  195. {
  196. ItemUtil.UpdateTag(_ui.m_comTag, ArenaDataManager.Instance.Tag);
  197. _ui.m_loaScore0.url = ResPathUtil.GetScorePath(ArenaDataManager.Instance.ThemeList[0]);
  198. _ui.m_loaScore1.url = ResPathUtil.GetScorePath(ArenaDataManager.Instance.ThemeList[1]);
  199. _ui.m_loaScore2.url = ResPathUtil.GetScorePath(ArenaDataManager.Instance.ThemeList[2]);
  200. string openTime = TimeUtil.FormattingTime3(TimeUtil.DateTimeToTimestamp(_arenaCfg.openTime));
  201. string endTime = TimeUtil.FormattingTime3(TimeUtil.DateTimeToTimestamp(_arenaCfg.endTime));
  202. _ui.m_txtTime.text = string.Format("{0}/{1}", openTime, endTime);
  203. _ui.m_txtName.text = RoleDataManager.roleName;
  204. _ui.m_txtRank.text = string.Format("段位排名:{0}", ArenaDataManager.Instance.Rank);
  205. _ui.m_txtDanTitle.text = ArenaRankCfgArray.Instance.GetCfg(ArenaDataManager.Instance.Grade).gradeName;
  206. int fightScore = 0;
  207. for (int i = 0; i < ArenaDataManager.Instance.ThemeList.Count; i++)
  208. {
  209. fightScore += ArenaDataManager.Instance.GetArenaRoleFightScore(FightDataManager.Instance.roleData);
  210. }
  211. _ui.m_txtFightScore.text = string.Format("竞技场战力:{0}", fightScore);
  212. _ui.m_btnQuickFight.selected = ArenaDataManager.Instance.QuickFight;
  213. }
  214. private void UpdateValue()
  215. {
  216. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(GlobalCfgArray.globalCfg.bonusSpecialWinArr[0][0]);
  217. _ui.m_txtMoneyCount.text = string.Format("今日还可获得{0}次{1}货币", RoleDataManager.ArenaTimesBonusSpecial, itemCfg.name);
  218. _ui.m_txtFightCount.text = string.Format("剩余次数:{0}/{1}", RoleDataManager.ArenaFightTimes, GlobalCfgArray.globalCfg.fightTimesLimit);
  219. if (RoleDataManager.ArenaFreshTimes > 0)
  220. {
  221. _ui.m_comCostCurrent.target.visible = false;
  222. _ui.m_txtRefreshCount.visible = true;
  223. _ui.m_txtRefreshCount.text = string.Format("免费刷新:{0}/{1}", RoleDataManager.ArenaFreshTimes, GlobalCfgArray.globalCfg.freshTimesDaily);
  224. }
  225. else
  226. {
  227. _ui.m_txtRefreshCount.visible = false;
  228. _ui.m_comCostCurrent.target.visible = true;
  229. ItemUtil.SetItemNeedNum(_ui.m_comCostCurrent.target, GlobalCfgArray.globalCfg.costIdBuyFreshTimes, GlobalCfgArray.globalCfg.costNumBuyFreshTimes);
  230. }
  231. }
  232. private void UpdateRole()
  233. {
  234. if (_sceneObject == null)
  235. {
  236. _sceneObject = GameObject.Instantiate(_scenePrefab);
  237. GameObject mySceneObj = _sceneObject.transform.Find("MyRole").gameObject;
  238. MyDressUpHelper.dressUpObj.setSceneObj(mySceneObj, false, false);
  239. GameObject targetSceneObj = _sceneObject.transform.Find("TargetRole").gameObject;
  240. _targetDressUpObj.setSceneObj(targetSceneObj, false, false);
  241. }
  242. MyDressUpHelper.dressUpObj.PutOnItemList(ArenaDataManager.Instance.DressupList[0].itemList);
  243. if (_ui.m_c1.selectedIndex == 1)
  244. {
  245. if (_targetData.Type == ArenaFightTargetType.PLAYER)
  246. {
  247. _targetDressUpObj.PutOnItemList(_targetData.RoleDressupList[0].itemList);
  248. }
  249. else
  250. {
  251. _targetDressUpObj.PutOnSuitCfg(_targetData.RobotDressupList[0].showSuitId, false);
  252. }
  253. }
  254. }
  255. private void UpdateTargetList()
  256. {
  257. _ui.m_c1.selectedIndex = 0;
  258. _ui.m_listTarget.numItems = ArenaDataManager.Instance.Targets.Count;
  259. }
  260. private void RenderListTargetItem(int index, GObject obj)
  261. {
  262. ArenaTargetData targetData = ArenaDataManager.Instance.Targets[index];
  263. ArenaRankCfg rankCfg = ArenaRankCfgArray.Instance.GetCfg(targetData.Grade);
  264. UI_ListTargetItem item = UI_ListTargetItem.Proxy(obj);
  265. if (targetData.Type == ArenaFightTargetType.PLAYER)
  266. {
  267. RoleInfoManager.Instance.UpdateHead(item.m_comHead, targetData.RoleInfo.roleHead, 0);
  268. }
  269. else
  270. {
  271. UI_ComHead comTargetHead = UI_ComHead.Proxy(item.m_comHead);
  272. comTargetHead.m_comHead.m_loaIcon.url = ResPathUtil.GetNpcHeadPath(targetData.RoleInfo.roleHeadRes);
  273. UI_ComHead.ProxyEnd();
  274. }
  275. item.m_txtName.text = targetData.RoleInfo.roleName;
  276. item.m_txtDanTitle.text = rankCfg.gradeName;
  277. item.m_comLv.GetChild("txtLvl").asTextField.text = targetData.RoleInfo.roleLv.ToString();
  278. int fightScore = ArenaDataManager.Instance.GetAllFightScore(targetData.Type, targetData.RoleDressupList, targetData.RobotDressupList);
  279. item.m_txtFightScore.text = string.Format("竞技场战力:{0}", fightScore);
  280. item.m_txtRank.text = string.Format("段位排名:{0}", targetData.RankInGrade);
  281. if (item.m_loaBg.data == null)
  282. {
  283. item.m_loaBg.onClick.Add(OnSelectRoleClick);
  284. }
  285. item.m_loaBg.data = targetData;
  286. if (item.m_btnLook.data == null)
  287. {
  288. item.m_btnLook.onClick.Add(OnBtnLookClick);
  289. }
  290. item.m_btnLook.data = targetData;
  291. UI_ListTargetItem.Proxy();
  292. }
  293. private void OnSelectRoleClick(EventContext context)
  294. {
  295. _targetData = (context.sender as GObject).data as ArenaTargetData;
  296. _ui.m_c1.selectedIndex = 1;
  297. UpdateRole();
  298. }
  299. private void OnBtnLookClick(EventContext context)
  300. {
  301. ArenaTargetData targetData = (context.sender as GObject).data as ArenaTargetData;
  302. ViewManager.Show<ArenaDressInfoView>(new object[] { targetData.Type, 0, targetData.RoleDressupList, targetData.RobotDressupList }, new object[] { typeof(ArenaView).FullName, _targetData }, true);
  303. }
  304. }
  305. }