| 123456789101112131415161718192021222324252627282930313233343536373839404142 | using UnityEngine;using System.Collections;public class ReporterMessageReceiver : MonoBehaviour{	Reporter reporter;	void Start()	{		reporter = gameObject.GetComponent<Reporter>();	}	void OnPreStart()	{		//To Do : this method is called before initializing reporter, 		//we can for example check the resultion of our device ,then change the size of reporter		if (reporter == null)			reporter = gameObject.GetComponent<Reporter>();		if (Screen.width < 1000)			reporter.size = new Vector2(32, 32);		else			reporter.size = new Vector2(48, 48);		reporter.UserData = "Put user date here like his account to know which user is playing on this device";	}	void OnHideReporter()	{		//TO DO : resume your game	}	void OnShowReporter()	{		//TO DO : pause your game and disable its GUI	}	void OnLog(Reporter.Log log)	{		//TO DO : put you custom code 	}}
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