LuckyBoxActivityView.cs 15 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351
  1. using FairyGUI;
  2. using UI.LuckyBox;
  3. using UI.CommonGame;
  4. using System;
  5. using System.Collections.Generic;
  6. using System.Linq;
  7. using UnityEngine;
  8. using ET;
  9. namespace GFGGame
  10. {
  11. public class LuckyBoxActivityView : BaseWindow
  12. {
  13. private UI_LuckyBoxActivityUI _ui;
  14. private ValueBarController _valueBarController;
  15. private LuckyBoxController _luckyBoxCtrl;
  16. private ActivityOpenCfg _activityCfg;
  17. private LuckyBoxCfg _luckyBoxCfg;
  18. private int _activityId;
  19. private int _activityType;
  20. private Dictionary<string, EffectUI> _effectUIDic = new Dictionary<string, EffectUI>();
  21. public override void Dispose()
  22. {
  23. // Clear Effect
  24. foreach (var v in _effectUIDic)
  25. {
  26. EffectUIPool.Recycle(v.Value);
  27. }
  28. _effectUIDic.Clear();
  29. if (_valueBarController != null)
  30. {
  31. _valueBarController.Dispose();
  32. _valueBarController = null;
  33. }
  34. if (_luckyBoxCtrl != null)
  35. {
  36. _luckyBoxCtrl.Dispose();
  37. _luckyBoxCtrl = null;
  38. }
  39. if (_ui != null)
  40. {
  41. _ui.Dispose();
  42. _ui = null;
  43. }
  44. base.Dispose();
  45. }
  46. protected override void OnInit()
  47. {
  48. base.OnInit();
  49. packageName = UI_LuckyBoxActivityUI.PACKAGE_NAME;
  50. _ui = UI_LuckyBoxActivityUI.Create();
  51. this.viewCom = _ui.target;
  52. isfullScreen = true;
  53. isReturnView = true;
  54. _valueBarController = new ValueBarController(_ui.m_valueBar);
  55. _luckyBoxCtrl = new LuckyBoxController(_ui.m_comBox.m_comModel.target);
  56. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  57. _ui.m_btnReward.onClick.Add(OnClickBtnReward);
  58. _ui.m_btnShop.onClick.Add(OnClickBtnShop);
  59. _ui.m_btnGiftBag.onClick.Add(OnClickBtnGiftBag);
  60. _effectUIDic.Add("Button_public", EffectUIPool.CreateEffectUI(_ui.m_comBox.m_btnBuyTen_eff, "ui_LuckyBox", "Button_public"));
  61. _effectUIDic.Add("Button_Text_DianCang", EffectUIPool.CreateEffectUI(_ui.m_comBox.m_Special_eff, "ui_LuckyBox", "Button_Text_DianCang"));
  62. }
  63. protected override void AddEventListener()
  64. {
  65. base.AddEventListener();
  66. EventAgent.AddEventListener(ConstMessage.ACTIVITY_LUCKY_BOX, UpdateView);
  67. EventAgent.AddEventListener(ConstMessage.RED_CHANGE, UpdateRedDot);
  68. }
  69. protected override void OnShown()
  70. {
  71. base.OnShown();
  72. _activityType = (int)this.viewData;
  73. _activityId = ActivityDataManager.Instance.GetCurOpenActiveByType(_activityType);
  74. _activityCfg = ActivityOpenCfgArray.Instance.GetCfg(_activityId);
  75. _luckyBoxCfg = LuckyBoxCfgArray.Instance.GetCfg(_activityCfg.paramsArr[0]);
  76. _valueBarController.OnShown();
  77. _valueBarController.UpdateList(new List<int>() { _luckyBoxCfg.costID, ConstItemID.DIAMOND_RED, ConstItemID.DIAMOND_PURPLE });
  78. _luckyBoxCtrl.OnShown(_luckyBoxCfg.id);
  79. LuckyBoxDataManager.Instance.currentBoxId = _luckyBoxCfg.id;
  80. LuckyBoxDataManager.Instance.luckyBoxIndex = 2;
  81. UpGiftBox();
  82. Timers.inst.Add(1, 0, UpdateTime);
  83. UpdateListItemData();
  84. UpdateRedDot();
  85. _ui.m_comBox.m_c1.SetSelectedPage(_activityId.ToString());
  86. if(_activityType == ConstLimitTimeActivityType.ActLimitStlyc)
  87. _ui.m_comBox.m_c1.selectedIndex = 2;
  88. else
  89. _ui.m_comBox.m_c1.selectedIndex = 1;
  90. int activityId = ActivityDataManager.Instance.GetCurOpenActiveByType(_activityType);
  91. ActivityOpenCfg activityOpenCfg = ActivityOpenCfgArray.Instance.GetCfg(activityId);
  92. if(activityOpenCfg.params2Arr.Length > 0)
  93. GetWishingPoolInfo(activityId);
  94. }
  95. private void UpdateTime(object param = null)
  96. {
  97. long endTime = TimeUtil.DateTimeToTimestamp(_activityCfg.endTime);
  98. long curTime = TimeHelper.ServerNow();
  99. if (endTime < curTime)
  100. {
  101. PromptController.Instance.ShowFloatTextPrompt("活动已结束");
  102. Timers.inst.Remove(UpdateTime);
  103. OnClickBtnBack();
  104. return;
  105. }
  106. TimeUtil.FormattingTime(curTime, endTime, out int num, out string str);
  107. _ui.m_txtTime.text = "剩余时间:" + TimeUtil.FormattingTimeTo_DDHHmm(endTime - curTime);
  108. //=====限时礼包倒计时
  109. UpGiftBox();
  110. EventAgent.DispatchEvent(ConstMessage.LUCKY_BOX_TIME);
  111. //=====限时礼包倒计时END
  112. }
  113. private void UpdateListItemData()
  114. {
  115. UI_ComBox comBox = UI_ComBox.Proxy(_ui.m_comBox.target);
  116. LuckyBoxDataManager.Instance.InitData(_luckyBoxCfg.id);
  117. //comBox.m_comModel.m_loaBg.url = ResPathUtil.GetBgImgPath(_luckyBoxCfg.resArr[0]);
  118. comBox.m_btnPreview.m_c1.selectedIndex = 1;
  119. comBox.m_comCostOne.m_txtCost.text = _luckyBoxCfg.costNum.ToString();
  120. comBox.m_comCostOne.m_loaCost.url = ResPathUtil.GetCommonGameResPath(ItemCfgArray.Instance.GetCfg(_luckyBoxCfg.costID).res);
  121. comBox.m_comCostTen.m_txtCost.text = _luckyBoxCfg.costNumTen.ToString();
  122. comBox.m_comCostTen.m_loaCost.url = ResPathUtil.GetCommonGameResPath(ItemCfgArray.Instance.GetCfg(_luckyBoxCfg.costID).res);
  123. if (comBox.m_btnBuyOne.data == null)
  124. {
  125. comBox.m_btnBuyOne.onClick.Add(OnClickBtnBuyOne);
  126. }
  127. comBox.m_btnBuyOne.data = _luckyBoxCfg.id;
  128. if (comBox.m_btnBuyTen.data == null)
  129. {
  130. comBox.m_btnBuyTen.onClick.Add(OnClickBtnBuyTen);
  131. }
  132. comBox.m_btnBuyTen.data = _luckyBoxCfg.id;
  133. if (comBox.m_btnPreview.target.data == null)
  134. {
  135. comBox.m_btnPreview.target.onClick.Add(OnClickBtnPreview);
  136. comBox.m_btnOpenServer.onClick.Add(OnClickBtnPreview);
  137. }
  138. comBox.m_btnPreview.target.data = _luckyBoxCfg.id;
  139. comBox.m_btnOpenServer.data = _luckyBoxCfg.id;
  140. comBox.target.data = _luckyBoxCfg.id;
  141. UI_ComBox.ProxyEnd();
  142. UpdateView();
  143. }
  144. private void UpdateView()
  145. {
  146. UI_ComBox comBox = UI_ComBox.Proxy(_ui.m_comBox.target);
  147. LuckyBoxDataManager.Instance.GetOwnedCount(_luckyBoxCfg.id, out int count, out int totalCount);
  148. comBox.m_txtOwned.SetVar("v1", "" + count).FlushVars();
  149. comBox.m_txtOwned.SetVar("v2", "" + totalCount).FlushVars();
  150. comBox.m_txtOpenServerOwned.SetVar("v1", "" + count).FlushVars();
  151. comBox.m_txtOpenServerOwned.SetVar("v2", "" + totalCount).FlushVars();
  152. int boughtCount = GameGlobal.myNumericComponent.GetAsInt(_luckyBoxCfg.numericType);
  153. comBox.m_txtRemainTimes.text = string.Format("今日剩余次数:{0}", _luckyBoxCfg.maxCount - boughtCount);
  154. if (_activityType == ConstLimitTimeActivityType.ActLimitLuckyBox) {
  155. string strDrawCount = ActivityDataManager.Instance.lastDrawCount.ToString();
  156. comBox.m_txtCount.SetVar("value", strDrawCount).FlushVars();
  157. comBox.m_txtCount.SetVar("name", _luckyBoxCfg.name).FlushVars();
  158. }
  159. else if (_activityType == ConstLimitTimeActivityType.ActLimitStlyc){
  160. string strLimitStlycDrawCount = (ActivityDataManager.Instance.lastStlycDrawCount + _activityCfg.paramsArr[3]).ToString();
  161. comBox.m_txtOpenServerCount.SetVar("value", strLimitStlycDrawCount).FlushVars();
  162. comBox.m_txtOpenServerCount.SetVar("name", _luckyBoxCfg.name).FlushVars();
  163. }
  164. UI_ComBox.ProxyEnd();
  165. }
  166. private void UpGiftBox()
  167. {
  168. var activityInfoByTypeList = ActivityGlobalDataManager.Instance.GetActivityInfoByTypeAndID(ActivityType.XSLB3, _activityId);
  169. var list = activityInfoByTypeList.Where(a => a.EndTime > TimeInfo.Instance.ServerNow()).ToList();
  170. if (list.Count == 0)
  171. {
  172. _ui.m_comBagTime.target.visible = false;
  173. _ui.m_btnGiftBag.visible = false;
  174. }
  175. else
  176. {
  177. bool isSoldOut = true;
  178. foreach (var activityInfo in list)
  179. {
  180. ActivityOpenCfg activityOpenCfg = ActivityOpenCfgArray.Instance.GetCfg(activityInfo.ActivityId);
  181. var paramsArr = activityOpenCfg.paramsArr;
  182. foreach (var shopCfgId in paramsArr)
  183. {
  184. var shopCfg = ShopCfgArray.Instance.GetCfg(shopCfgId);
  185. var remainBuyNum = shopCfg.maxBuyNum - ShopDataManager.Instance.GetGoodsBuyNumById(shopCfgId);
  186. //只要有一个商品还能购买,就不是售罄
  187. if (remainBuyNum > 0)
  188. {
  189. isSoldOut = false;
  190. break;
  191. }
  192. }
  193. }
  194. if (isSoldOut)
  195. {
  196. _ui.m_comBagTime.target.visible = false;
  197. _ui.m_btnGiftBag.visible = false;
  198. }
  199. else
  200. {
  201. _ui.m_comBagTime.m_txtGiftBagTime.text = TimeUtil.GetTimeLeft(TimeInfo.Instance.ServerNow(), list[0].EndTime);
  202. _ui.m_comBagTime.target.visible = true;
  203. _ui.m_btnGiftBag.visible = true;
  204. }
  205. }
  206. }
  207. private void OnClickBtnPreview(EventContext context)
  208. {
  209. GObject obj = context.sender as GObject;
  210. int boxId = (int)obj.data;
  211. ViewManager.Show<LuckyBoxPreShowView>(boxId);
  212. }
  213. private void OnClickBtnBuyOne(EventContext context)
  214. {
  215. GetSuitItemController.showSingle = true;
  216. int boughtCount = GameGlobal.myNumericComponent.GetAsInt(_luckyBoxCfg.numericType);
  217. if (boughtCount + LuckyBoxDataManager.ONCE_TIME > _luckyBoxCfg.maxCount)
  218. {
  219. PromptController.Instance.ShowFloatTextPrompt("抽奖次数不足");
  220. return;
  221. }
  222. LuckyBoxDataManager.Instance.CheckItemEnough(_luckyBoxCfg.id, LuckyBoxDataManager.ONCE_TIME, async () =>
  223. {
  224. bool result = await LuckyBoxSProxy.ReqGetBonus(_luckyBoxCfg.id, LuckyBoxDataManager.ONCE_TIME,false, _activityId);
  225. if (result)
  226. {
  227. ViewManager.Show<LuckyBoxStarView>();
  228. // LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.ZAI_XING, 2);
  229. GetSuitItemController.showSingle = false;
  230. }
  231. });
  232. }
  233. private void OnClickBtnBuyTen(EventContext context)
  234. {
  235. GetSuitItemController.showSingle = true;
  236. GObject obj = context.sender as GObject;
  237. int boughtCount = GameGlobal.myNumericComponent.GetAsInt(_luckyBoxCfg.numericType);
  238. if (boughtCount + LuckyBoxDataManager.TEN_TIME > _luckyBoxCfg.maxCount)
  239. {
  240. PromptController.Instance.ShowFloatTextPrompt("抽奖次数不足");
  241. return;
  242. }
  243. LuckyBoxDataManager.Instance.CheckItemEnough(this._luckyBoxCfg.id, LuckyBoxDataManager.TEN_TIME, async () =>
  244. {
  245. bool result = await LuckyBoxSProxy.ReqGetBonus(this._luckyBoxCfg.id, LuckyBoxDataManager.TEN_TIME,false, _activityId);
  246. if (result)
  247. {
  248. ViewManager.Show<LuckyBoxStarView>();
  249. // LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.ZAI_XING, 2);
  250. GetSuitItemController.showSingle = false;
  251. }
  252. });
  253. }
  254. private void OnClickBtnReward()
  255. {
  256. ViewManager.Show<ActivityThemeLuckyBoxBonusView>(_activityType);
  257. }
  258. private void OnClickBtnShop()
  259. {
  260. ViewManager.Show<StoreView>(new object[] { ConstStoreTabId.STORE_GIFT_BAG, ConstStoreSubId.STORE_GIFT_BAG_ACTIVITY });
  261. }
  262. //限时礼包按钮点击执行方法
  263. private void OnClickBtnGiftBag()
  264. {
  265. var activityInfoByTypeList =
  266. ActivityGlobalDataManager.Instance.GetActivityInfoByType(ActivityType.XSLB3);
  267. var list = activityInfoByTypeList
  268. .Where(a => a.EndTime > TimeInfo.Instance.ServerNow()).ToList();
  269. if (list.Count == 0)
  270. PromptController.Instance.ShowFloatTextPrompt("活动已结束");
  271. else
  272. ViewManager.Show<RushSaleGiftBoxView>(new object[] { ActivityType.XSLB3, this.viewData });
  273. }
  274. protected override void OnHide()
  275. {
  276. base.OnHide();
  277. _valueBarController.OnHide();
  278. _luckyBoxCtrl.OnHide();
  279. Timers.inst.Remove(UpdateTime);
  280. }
  281. protected override void RemoveEventListener()
  282. {
  283. base.RemoveEventListener();
  284. EventAgent.RemoveEventListener(ConstMessage.ACTIVITY_LUCKY_BOX, UpdateView);
  285. EventAgent.RemoveEventListener(ConstMessage.RED_CHANGE, UpdateRedDot);
  286. }
  287. private void OnClickBtnBack()
  288. {
  289. Hide();
  290. }
  291. private void UpdateRedDot()
  292. {
  293. RedDotController.Instance.SetComRedDot(_ui.m_btnReward, RedDotDataManager.Instance.GetActLuckyBoxRewardRed(_activityType), "", -18, 11);
  294. RedDotController.Instance.SetComRedDot(_ui.m_btnShop, RedDotDataManager.Instance.GetGiftBagRewardRed(), "", -18, 11);
  295. RedDotController.Instance.SetComRedDot(_ui.m_btnGiftBag, RedDotDataManager.Instance.GetMeiRiTeHuiRed(), "", -18, 11);
  296. }
  297. protected override void UpdateToCheckGuide(object param)
  298. {
  299. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  300. }
  301. protected override void TryCompleteGuide()
  302. {
  303. base.TryCompleteGuide();
  304. }
  305. private async void GetWishingPoolInfo(int activityId)
  306. {
  307. bool result = await LuckyBoxSProxy.ReqGetWishingPoolInfo();
  308. if (result)
  309. {
  310. int index = LuckyBoxDataManager.Instance.KsActivityId.IndexOf(activityId);
  311. if (index < 0 || !LuckyBoxDataManager.Instance.VsStatus[index])
  312. ViewManager.Show<LuckyBoxWishView>(_activityType);
  313. }
  314. }
  315. }
  316. }