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							- using FairyGUI;
 
- using UI.Task;
 
- namespace GFGGame
 
- {
 
-     public class BuyBattlePassLevelView : BaseWindow
 
-     {
 
-         private UI_BuyBattlePassLevelUI _ui;
 
-         private int addLevel = 1;
 
-         public override void Dispose()
 
-         {
 
-             if (_ui != null)
 
-             {
 
-                 _ui.Dispose();
 
-                 _ui = null;
 
-             }
 
-             base.Dispose();
 
-         }
 
-         protected override void OnInit()
 
-         {
 
-             base.OnInit();
 
-             packageName = UI_OpenBattlePassUI.PACKAGE_NAME;
 
-             _ui = UI_BuyBattlePassLevelUI.Create();
 
-             viewCom = _ui.target;
 
-             viewCom.Center();
 
-             _ui.m_CloseBtn.onClick.Add(Hide);
 
-             // clickBlankToClose = false;
 
-             _ui.m_Rewards.itemRenderer = SpecialRewardRender;
 
-             _ui.m_Add.onClick.Add(OnAddLevel);
 
-             _ui.m_Reduce.onClick.Add(OnReduceLevel);
 
-             _ui.m_AddLevelBtn.onClick.Add(OnRequestAddLevel);
 
-         }
 
-         protected override void OnShown()
 
-         {
 
-             SetLevel();
 
-             base.OnShown();
 
-         }
 
-         private static void SpecialRewardRender(int index, GObject obj)
 
-         {
 
-             var itemInfos = (int[][])obj.parent.data;
 
-             var itemInfo = itemInfos[index];
 
-             ItemUtil.CreateItemView(itemInfo, obj as GComponent);
 
-         }
 
-         private void SetLevel()
 
-         {
 
-             var dataManager = BattlePassTaskDataManager.Instance;
 
-             var battlePassLevel = dataManager.GetBattlePassLevel();
 
-             _ui.m_Tip.SetVar("startLeve", battlePassLevel.ToString())
 
-                 .SetVar("endLevel", (battlePassLevel + addLevel).ToString()).FlushVars();
 
-             var globalCfgBattlePassLevelConsumeArr = GlobalCfgArray.globalCfg.BattlePassLevelConsumeArr;
 
-             var count = globalCfgBattlePassLevelConsumeArr[0][1];
 
-             _ui.m_AddLevelBtn.text = (addLevel * count).ToString();
 
-             var upLevelReward = dataManager.GetUpLevelReward(addLevel);
 
-             _ui.m_Rewards.data = upLevelReward;
 
-             _ui.m_Rewards.numItems = upLevelReward?.Length ?? 0;
 
-         }
 
-         private void OnReduceLevel(EventContext context)
 
-         {
 
-             if (addLevel == 0)
 
-             {
 
-                 return;
 
-             }
 
-             addLevel -= 1;
 
-             SetLevel();
 
-         }
 
-         private void OnAddLevel(EventContext context)
 
-         {
 
-             var newLevel = addLevel + 1;
 
-             var dataManager = BattlePassTaskDataManager.Instance;
 
-             var cfg = BattlePassCfgArray.Instance.GetCfgByidAndlevel(dataManager.GetSeasonId(), newLevel);
 
-             if (cfg == null)
 
-             {
 
-                 return;
 
-             }
 
-             addLevel = newLevel;
 
-             SetLevel();
 
-         }
 
-         private async void OnRequestAddLevel(EventContext context)
 
-         {
 
-             //检查是否消耗足够
 
-             var globalCfgBattlePassLevelConsumeArr = GlobalCfgArray.globalCfg.BattlePassLevelConsumeArr;
 
-             if (!ItemUtil.CheckItemEnough(globalCfgBattlePassLevelConsumeArr, addLevel))
 
-             {
 
-                 PromptController.Instance.ShowFloatTextPrompt("货币不够!");
 
-                 return;
 
-             }
 
-             await BattlePassTaskSProxy.BuyBattlePassLevel(addLevel);
 
-         }
 
-     }
 
- }
 
 
  |