LauncherConfig.cs 3.8 KB

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  1. using LitJson;
  2. namespace GFGGame
  3. {
  4. public class LauncherConfig
  5. {
  6. public enum EnumNetType { DEV, LOCAL, TEMP, TISHEN, PUBLIC }
  7. public static EnumNetType netType = EnumNetType.LOCAL;
  8. public static string cfgName;
  9. //热更代码存放位置
  10. public const string DllDirHotfix = "Assets/ResIn/Dll/Update/";
  11. public const string DllDirAOT = "Assets/ResIn/Dll/AOT/";
  12. public const int HTTP_GET_TIME_OUT = 3;
  13. public const int HTTP_POST_TIME_OUT = 15;
  14. public static string SOUND_KEY = "sound";
  15. public static string MUSIC_KEY = "music";
  16. public static string VOICE_KEY = "voice";
  17. public static string SOUND_VOLUMN_KEY = "sound_volumn";
  18. public static string MUSIC_VOLUMN_KEY = "music_volumn";
  19. public static string VOICE_VOLUMN_KEY = "voice_volumn";
  20. public const string SQL_FILE_NAME = "excelConfig.sqlite.bytes";
  21. public const string LAST_LOGIN_IS_AGREE_KEY = "LAST_LOGIN_IS_AGREE_KEY_6";//上次登录是否同意隐私政策
  22. public static string CDN_ROOT;
  23. public static string loginApiUrl;
  24. public static string gameApiUrl;
  25. public static string launcherRootUrl;
  26. public static string cfgUrl;
  27. //平台id
  28. public static int platformId = 1;
  29. //渠道id
  30. public static int ChannelId = 101;
  31. public static string logApiRootUrl;//上报普通日志接口
  32. public static string logApiReportLauncherUrl;//上报节点日志接口
  33. public static string apkVersion;
  34. public static int serverStatus;
  35. public static int onDebug;
  36. public static string manifest_v;
  37. public static string privacy_v;
  38. public static void InitScriptCompilation()
  39. {
  40. #if PT_DEV
  41. //外网dev版本
  42. netType = EnumNetType.PUBLIC;
  43. cfgName = "cfg_dev";
  44. #elif PT_TEMP
  45. netType = EnumNetType.PUBLIC;
  46. cfgName = "cfg_temp";
  47. #elif PT_IOS
  48. netType = EnumNetType.PUBLIC;
  49. cfgName = "cfg_ios";
  50. platformId = 2;
  51. ChannelId = (int)ChannelID.AppStore;
  52. #elif PT_TISHEN
  53. netType = EnumNetType.TISHEN;
  54. cfgName = "cfg_ts";
  55. #else
  56. netType = EnumNetType.LOCAL;
  57. cfgName = "cfg_local";
  58. #endif
  59. if (netType == EnumNetType.LOCAL)
  60. {
  61. launcherRootUrl = "http://10.108.64.189:81/";
  62. cfgUrl = launcherRootUrl + "platform/{cfgName}.json";
  63. }
  64. else
  65. {
  66. launcherRootUrl = "http://gfg1.obs.cn-north-4.myhuaweicloud.com/gameRes/";
  67. cfgUrl = launcherRootUrl + "platform/{cfgName}.json";
  68. }
  69. }
  70. public static void InitPlatform(string json)
  71. {
  72. var result = JsonMapper.ToObject<Result>(json);
  73. LauncherConfig.CDN_ROOT = result.cdnRoot;
  74. // CDN_ROOT = "http://10.108.64.143/";
  75. LauncherConfig.logApiRootUrl = result.logApiUrl;
  76. //LauncherConfig.logApiRootUrl = "http://10.108.64.106:8080/api/Log/";
  77. LauncherConfig.logApiReportLauncherUrl = LauncherConfig.logApiRootUrl + "ReportNode";
  78. LauncherConfig.apkVersion = result.apkVersion;
  79. LauncherConfig.serverStatus = int.Parse(result.serverStatus);
  80. LauncherConfig.onDebug = int.Parse(result.onDebug);
  81. LauncherConfig.manifest_v = result.manifest_v;
  82. LauncherConfig.privacy_v = result.privacy_v;
  83. }
  84. private struct Result
  85. {
  86. public string cdnRoot;
  87. public string logApiUrl;
  88. public string apkVersion;
  89. public string serverStatus;
  90. public string onDebug;
  91. public string manifest_v;
  92. public string privacy_v;
  93. }
  94. }
  95. }