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- using System.Collections;
- using UnityEngine;
- namespace GFGGame
- {
- public class ConstDressRarity
- {
- public const int Rarity_TIANYI = 5;
- public const int Rarity_GUOSE = 4;
- public const int Rarity_DIANCANG = 3;
- public const int Rarity_ZHENXI = 2;
- public const int Rarity_FANPIN = 1;
- public const string TITLE_TIANYI = "天衣";
- public const string TITLE_GUOSE = "国色";
- public const string TITLE_DIANCANG = "典藏";
- public const string TITLE_ZHENXI = "珍稀";
- public const string TITLE_FANPIN = "凡品";
- private static SortedList _dressRarityList;
- public static SortedList DressRarityList()
- {
- if (ConstDressRarity._dressRarityList == null)
- {
- ConstDressRarity._dressRarityList = new SortedList();
- ConstDressRarity._dressRarityList.Add(ConstDressRarity.Rarity_FANPIN, ConstDressRarity.TITLE_FANPIN);
- ConstDressRarity._dressRarityList.Add(ConstDressRarity.Rarity_ZHENXI, ConstDressRarity.TITLE_ZHENXI);
- ConstDressRarity._dressRarityList.Add(ConstDressRarity.Rarity_DIANCANG, ConstDressRarity.TITLE_DIANCANG);
- ConstDressRarity._dressRarityList.Add(ConstDressRarity.Rarity_GUOSE, ConstDressRarity.TITLE_GUOSE);
- ConstDressRarity._dressRarityList.Add(ConstDressRarity.Rarity_TIANYI, ConstDressRarity.TITLE_TIANYI);
- }
- return ConstDressRarity._dressRarityList;
- }
- }
- }
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