FieldWorkRoundTipsView.cs 1.4 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950
  1. using System.Threading.Tasks;
  2. using ET;
  3. using FairyGUI;
  4. //using UI.Arena;
  5. using UnityEngine;
  6. using UI.FieldWork;
  7. namespace GFGGame
  8. {
  9. class FieldWorkRoundTipsView : BaseWindow
  10. {
  11. private UI_FieldWorkRoundTips _ui;
  12. private EffectUI _effectUI1;
  13. public override void Dispose()
  14. {
  15. if (_ui != null)
  16. {
  17. _ui.Dispose();
  18. _ui = null;
  19. }
  20. if (_effectUI1 != null)
  21. {
  22. EffectUIPool.Recycle(_effectUI1);
  23. _effectUI1 = null;
  24. }
  25. base.Dispose();
  26. }
  27. protected override void OnInit()
  28. {
  29. base.OnInit();
  30. packageName = UI_FieldWorkRoundTips.PACKAGE_NAME;
  31. _ui = UI_FieldWorkRoundTips.Create();
  32. this.viewCom = _ui.target;
  33. this.viewCom.Center();
  34. modal = true;
  35. clickBlankToClose = false;
  36. _effectUI1 = EffectUIPool.CreateEffectUI(_ui.m_effect, "ui_zj", "Tydc_Text_tx/Tydc_Text_tx");
  37. }
  38. protected override void OnShown()
  39. {
  40. base.OnShown();
  41. _ui.m_icon.url = "ui://FieldWork/wz_" + FieldWorkDataManager.Instance.CurFightIndex;
  42. _ui.m_t0.Play(this.Hide);
  43. }
  44. protected override void OnHide()
  45. {
  46. base.OnHide();
  47. }
  48. }
  49. }