OpenServerStoryView.cs 8.2 KB

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  1. using UnityEngine;
  2. using FairyGUI;
  3. using UI.OpenServerActivity;
  4. using UI.CommonGame;
  5. using System.Collections.Generic;
  6. namespace GFGGame
  7. {
  8. public class OpenServerStoryView : BaseWindow
  9. {
  10. private UI_OpenServerStoryUI _ui;
  11. private Dictionary<int,List<StoryLevelCfg>> _storyLevelCfgs = new Dictionary<int, List<StoryLevelCfg>>();
  12. private int _activityId;
  13. private int _activityType;
  14. private ActivityOpenCfg _activityCfg;
  15. private ValueBarController _valueBarController;
  16. public override void Dispose()
  17. {
  18. if (_valueBarController != null)
  19. {
  20. _valueBarController.Dispose();
  21. _valueBarController = null;
  22. }
  23. if (_ui != null)
  24. {
  25. _ui.Dispose();
  26. _ui = null;
  27. }
  28. base.Dispose();
  29. }
  30. protected override void Init()
  31. {
  32. base.Init();
  33. }
  34. protected override void OnInit()
  35. {
  36. base.OnInit();
  37. packageName = UI_OpenServerStoryUI.PACKAGE_NAME;
  38. _ui = UI_OpenServerStoryUI.Create();
  39. viewCom = _ui.target;
  40. isfullScreen = true;
  41. isReturnView = true;
  42. _valueBarController = new ValueBarController(_ui.m_valueBar);
  43. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  44. _ui.m_list.itemRenderer = RenderListItem;
  45. }
  46. protected override void AddEventListener()
  47. {
  48. base.AddEventListener();
  49. }
  50. protected override void OnShown()
  51. {
  52. base.OnShown();
  53. _valueBarController.OnShown();
  54. _valueBarController.UpdateList(new List<int>() { 3008010 });
  55. _activityType = (int)this.viewData;
  56. StudioDataManager.Instance.VIEW_NAME = typeof(OpenServerStoryView).FullName;
  57. StudioDataManager.Instance.PROPERTY_SELECT_INDEX = _activityType;
  58. _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("bg_jxwj");
  59. _activityId = ActivityDataManager.Instance.GetCurOpenActiveByType(_activityType);
  60. _activityCfg = ActivityOpenCfgArray.Instance.GetCfg(_activityId);
  61. _storyLevelCfgs.Clear();
  62. _ui.m_list.numItems = _activityCfg.params4Arr.Length;
  63. }
  64. protected override void OnHide()
  65. {
  66. base.OnHide();
  67. _valueBarController.OnHide();
  68. }
  69. protected override void RemoveEventListener()
  70. {
  71. base.RemoveEventListener();
  72. }
  73. private void OnClickBtnBack()
  74. {
  75. ViewManager.GoBackFrom(typeof(OpenServerStoryView).FullName);
  76. }
  77. private void RenderListItem(int index, GObject obj)
  78. {
  79. int posRedX = -130;
  80. int posRedY = 30;
  81. bool redVisible = false;
  82. UI_StoryItem item = UI_StoryItem.Proxy(obj);
  83. ActivityStoryCfg activityStoryCfg = ActivityStoryCfgArray.Instance.GetCfg(_activityCfg.params4Arr[index]);
  84. var storyLevelCfg = StoryLevelCfgArray.Instance.GetCfgsBytypeAndsubTypeAndchapterId(activityStoryCfg.type, activityStoryCfg.subType, _activityCfg.params4Arr[index]);
  85. _storyLevelCfgs.Add(index, storyLevelCfg);
  86. item.m_posType.selectedIndex = index % 2;
  87. item.m_txtTitle.text = activityStoryCfg.name;
  88. item.m_txtNumber.text = "0" + (index + 1);
  89. item.m_rewardItem.m_txtCount.text = storyLevelCfg[0].bonusOnceArr[0][1].ToString();
  90. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(storyLevelCfg[0].bonusOnceArr[0][0]);
  91. item.m_rewardItem.m_loaIcon.url = ResPathUtil.GetIconPath(itemCfg);
  92. if (item.m_rewardItem.target.data == null)
  93. item.m_rewardItem.target.onClick.Add(OnClickIcon);
  94. item.m_rewardItem.target.data = itemCfg.id;
  95. if (index > 0 && (!InstanceZonesDataManager.CheckLevelPass(_storyLevelCfgs[index - 1][0].id) || !ItemDataManager.ItemCollect.ContainsKey(activityStoryCfg.needItemsArr[0][0]) || ItemDataManager.ItemCollect[activityStoryCfg.needItemsArr[0][0]] < activityStoryCfg.needItemsArr[0][1]))
  96. {
  97. item.m_storyImageType.selectedIndex = 0;
  98. }
  99. else {
  100. item.m_storyImageType.selectedIndex = index + 1;
  101. }
  102. if (item.m_posType.selectedIndex == 1) {
  103. posRedX = -52;
  104. posRedY = 30;
  105. }
  106. if ((index == 0 && !InstanceZonesDataManager.CheckLevelPass(_storyLevelCfgs[index][0].id)) || (index > 0 && InstanceZonesDataManager.CheckLevelPass(_storyLevelCfgs[index - 1][0].id) && !InstanceZonesDataManager.CheckLevelPass(_storyLevelCfgs[index][0].id) && ItemDataManager.ItemCollect.ContainsKey(activityStoryCfg.needItemsArr[0][0]) && ItemDataManager.ItemCollect[activityStoryCfg.needItemsArr[0][0]] >= activityStoryCfg.needItemsArr[0][1]))
  107. {
  108. redVisible = true;
  109. }
  110. RedDotController.Instance.SetComRedDot(item.target, redVisible, "", posRedX, posRedY);
  111. if (activityStoryCfg.needItemsArr.Length > 0) {
  112. int count;
  113. if (ItemDataManager.ItemCollect.TryGetValue(activityStoryCfg.needItemsArr[0][0], out count))
  114. {
  115. if (count < activityStoryCfg.needItemsArr[0][1])
  116. {
  117. item.m_openCloseType.selectedIndex = 0;
  118. item.m_txtNotOpenTitle.text = string.Format("收集{0}/{1}个", ItemDataManager.ItemCollect[activityStoryCfg.needItemsArr[0][0]], activityStoryCfg.needItemsArr[0][1]);
  119. ItemCfg itemNeedCfg = ItemCfgArray.Instance.GetCfg(activityStoryCfg.needItemsArr[0][0]);
  120. item.m_loaNeedIcon.url = ResPathUtil.GetIconPath(itemNeedCfg);
  121. }
  122. else
  123. {
  124. item.m_openCloseType.selectedIndex = 1;
  125. }
  126. }
  127. else
  128. {
  129. item.m_openCloseType.selectedIndex = 0;
  130. item.m_txtNotOpenTitle.text = string.Format("收集{0}/{1}个", 0, activityStoryCfg.needItemsArr[0][1]);
  131. ItemCfg itemNeedCfg = ItemCfgArray.Instance.GetCfg(activityStoryCfg.needItemsArr[0][0]);
  132. item.m_loaNeedIcon.url = ResPathUtil.GetIconPath(itemNeedCfg);
  133. }
  134. }
  135. if (item.m_loaItemBg.data == null)
  136. item.m_loaItemBg.onClick.Add(OnClickBtnPlay);
  137. item.m_loaItemBg.data = index;
  138. UI_StoryItem.ProxyEnd();
  139. }
  140. private void OnClickIcon(EventContext context)
  141. {
  142. GObject obj = context.sender as GObject;
  143. int itemId = (int)obj.data;
  144. GoodsItemTipsController.ShowItemTips(itemId);
  145. }
  146. private void OnClickBtnPlay(EventContext context)
  147. {
  148. GObject obj = context.sender as GObject;
  149. int index = (int)obj.data;
  150. ActivityStoryCfg activityStoryCfg = ActivityStoryCfgArray.Instance.GetCfg(_activityCfg.params4Arr[index]);
  151. StoryLevelCfg storyLevelCfg = _storyLevelCfgs[index][0];
  152. if (index > 0 && !InstanceZonesDataManager.CheckLevelPass(_storyLevelCfgs[index - 1][0].id))
  153. {
  154. PromptController.Instance.ShowFloatTextPrompt("需通关前置关卡");
  155. return;
  156. }
  157. if (index > 0)
  158. {
  159. int count;
  160. if (ItemDataManager.ItemCollect.TryGetValue(activityStoryCfg.needItemsArr[0][0], out count))
  161. {
  162. if (count < activityStoryCfg.needItemsArr[0][1])
  163. {
  164. PromptController.Instance.ShowFloatTextPrompt("需收集物达到开启需求");
  165. return;
  166. }
  167. }
  168. else
  169. {
  170. PromptController.Instance.ShowFloatTextPrompt("需收集物达到开启需求");
  171. return;
  172. }
  173. }
  174. MainStoryDataManager.currentLevelCfgId = storyLevelCfg.id;
  175. InstanceZonesController.ShowLevelView(storyLevelCfg.id, StudioDataManager.Instance.OnFinishStudioStoryLevel);
  176. }
  177. }
  178. }