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							- using System;
 
- using System.Collections.Generic;
 
- using System.Linq;
 
- using ET;
 
- using FairyGUI;
 
- using UI.EnduringGiftBox;
 
- using UnityEngine;
 
- namespace GFGGame
 
- {
 
-     public class EnduringGiftBoxView : BaseWindow
 
-     {
 
-         private UI_EnduringGiftBoxUI _ui;
 
-         private int _itemId; //道具id,该页面目前只给:体力,金币使用
 
-         private int _count; //本次购买次数
 
-         private int _buyTimes = 0; //已购次数
 
-         private int _type = 0; //0从别的地方跳转过来. 1从点击TOP菜单栏icon跳转过来
 
-         private Action _onSuccess;
 
-         private int _maxTimes = 0;
 
-         private string _message = "";
 
-         private List<ShopCfg> _shopCfgList = new List<ShopCfg>();
 
-         private GameObject _gameObject1;
 
-         private GameObject _gameObject2;
 
-         private GameObject _gameObject3;
 
-         private GameObject _gameObject4;
 
-         private GoWrapper _wrapper1;
 
-         private GoWrapper _wrapper2;
 
-         private GoWrapper _wrapper3;
 
-         private GoWrapper _wrapper4;
 
-         protected override void OnInit()
 
-         {
 
-             base.OnInit();
 
-             packageName = UI_EnduringGiftBoxUI.PACKAGE_NAME;
 
-             _ui = UI_EnduringGiftBoxUI.Create();
 
-             this.viewCom = _ui.target;
 
-             this.viewCom.Center();
 
-             this.modal = true;
 
-             viewAnimationType = EnumViewAnimationType.None;
 
-             _ui.m_btnSure.onClick.Add(OnClickBtnSure);
 
-             _ui.m_btnCancel.onClick.Add(OnClickBtnCancel);
 
-             _ui.m_btnBack.onClick.Add(OnClickBtnCancel);
 
-         }
 
-         public override void Dispose()
 
-         {
 
-             SceneController.DestroyObjectFromView(_gameObject1, _wrapper1);
 
-             SceneController.DestroyObjectFromView(_gameObject2, _wrapper2);
 
-             SceneController.DestroyObjectFromView(_gameObject3, _wrapper3);
 
-             SceneController.DestroyObjectFromView(_gameObject4, _wrapper4);
 
-             if (_ui != null)
 
-             {
 
-                 _ui.Dispose();
 
-                 _ui = null;
 
-             }
 
-             EnduringGiftBoxController.Dispose();
 
-             base.Dispose();
 
-         }
 
-         protected override void OnShown()
 
-         {
 
-             base.OnShown();
 
-             AddEffect();
 
-             _ui.m_t1.Play();
 
-             _ui.m_t2.Play();
 
-             UpdateView();
 
-         }
 
-         protected override void AddEventListener()
 
-         {
 
-             base.AddEventListener();
 
-             EventAgent.AddEventListener(ConstMessage.CONTINUOUS_REBATE_GIFT_SHOP_BUY, UpDayRebateAndView);
 
-             EventAgent.AddEventListener(ConstMessage.CONTINUOUS_REBATE_GIFT, UpdateView);
 
-         }
 
-         protected override void RemoveEventListener()
 
-         {
 
-             EventAgent.RemoveEventListener(ConstMessage.CONTINUOUS_REBATE_GIFT_SHOP_BUY, UpDayRebateAndView);
 
-             EventAgent.RemoveEventListener(ConstMessage.CONTINUOUS_REBATE_GIFT, UpdateView);
 
-             base.RemoveEventListener();
 
-         }
 
-         private void AddEffect()
 
-         {
 
-             string resPath3;
 
-             if (_itemId == ConstItemID.POWER)
 
-             {
 
-                 resPath3 = ResPathUtil.GetViewEffectPath("ui_Activity", "Activity_people02");
 
-             }
 
-             else
 
-             {
 
-                 resPath3 = ResPathUtil.GetViewEffectPath("ui_Activity", "Activity_people01");
 
-             }
 
-             //小人
 
-             SceneController.AddObjectToView(null, null, _ui.m_holderBaby, resPath3,
 
-                 out _gameObject3, out _wrapper3);
 
-             //爆发,大泡泡
 
-             string resPath1 = ResPathUtil.GetViewEffectPath("ui_Activity", "Activity_baofa");
 
-             SceneController.AddObjectToView(null, null, _ui.m_holderPaoMax, resPath1,
 
-                 out _gameObject1, out _wrapper1);
 
-             //持续的小泡泡
 
-             string resPath2 = ResPathUtil.GetViewEffectPath("ui_Activity", "Activity_chixu");
 
-             SceneController.AddObjectToView(null, null, _ui.m_holderPaoMin, resPath2,
 
-                 out _gameObject2, out _wrapper2);
 
-             //爆发时候的发光
 
-             string resPath4 = ResPathUtil.GetViewEffectPath("ui_Activity", "Activity_glow");
 
-             SceneController.AddObjectToView(null, null, _ui.m_holderFg, resPath4,
 
-                 out _gameObject4, out _wrapper4);
 
-         }
 
-         public void SetParams(int itemId, int count, Action onSuccess, string message = "", int type = 0)
 
-         {
 
-             _itemId = itemId;
 
-             _count = count;
 
-             _onSuccess = onSuccess;
 
-             _message = message;
 
-             _type = type;
 
-         }
 
-         private void UpdateView()
 
-         {
 
-             _buyTimes = ItemDataManager.GetItemExchangeTimes(_itemId);
 
-             ItemExchangeCfgArray.Instance.GetMoneyIdAndNum(_itemId, _buyTimes, _count, out int costId, out int coustNum,
 
-                 out int buyNum);
 
-             ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(_itemId);
 
-             ItemCfg costCfg = ItemCfgArray.Instance.GetCfg(costId);
 
-             _ui.m_txtNeed.text = string.Format("是否花费{0}{1} 购买{2}{3}", coustNum, costCfg.name, buyNum, itemCfg.name);
 
-             _maxTimes = ItemExchangeCfgArray.Instance.GetCfg(_itemId).maxLimit;
 
-             string showTxt = string.Empty;
 
-             _shopCfgList.Clear();
 
-             //常驻礼包
 
-             if (_itemId == ConstItemID.POWER)
 
-             {
 
-                 //体力礼包
 
-                 _shopCfgList = ShopCfgArray.Instance
 
-                     .GetCfgsBymenu1Andmenu2(ConstStoreTabId.ENDURING_GIFT_BOX, ConstStoreSubId.ENDURING_GIFT_BOX_POWER)
 
-                     .OrderBy(a => a.refreshType).ToList();
 
-                 _ui.m_txtNeed.align = AlignType.Center;
 
-                 int maxLimit = ItemExchangeCfgArray.Instance.GetCfg(ConstItemID.POWER).maxLimit;
 
-                 int lastBuyCount = maxLimit - ItemDataManager.GetItemExchangeTimes(ConstItemID.POWER);
 
-                 showTxt = string.Format("每5分钟回复1点体力\n今日剩余购买次数{0}/{1}次", lastBuyCount, maxLimit);
 
-             }
 
-             else
 
-             {
 
-                 //金币礼包
 
-                 _shopCfgList = ShopCfgArray.Instance
 
-                     .GetCfgsBymenu1Andmenu2(ConstStoreTabId.ENDURING_GIFT_BOX, ConstStoreSubId.ENDURING_GIFT_BOX_GOLD)
 
-                     .OrderBy(a => a.refreshType).ToList();
 
-                 _ui.m_txtNeed.align = AlignType.Right;
 
-                 if (_maxTimes != 0)
 
-                 {
 
-                     showTxt = string.Format("今日剩余购买次数{0}/{1}", _maxTimes - _buyTimes, _maxTimes);
 
-                 }
 
-             }
 
-             _ui.m_txtNum.text = showTxt;
 
-             _ui.m_txtPromptExt.text = string.Format("除了上述购买{0}的途径,我们还提供了更多的优惠礼包选择", itemCfg.name);
 
-             _ui.m_list.itemRenderer = ListItemRender;
 
-             _ui.m_list.numItems = _shopCfgList.Count;
 
-             _ui.m_list.visible = true;
 
-         }
 
-         // ReSharper disable Unity.PerformanceAnalysis
 
-         private void ListItemRender(int index, GObject obj)
 
-         {
 
-             ShopCfg shopCfg = _shopCfgList[index];
 
-             ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(shopCfg.itemId); //购买的物品-礼包
 
-             UI_ComCurSupplyItem item = UI_ComCurSupplyItem.Proxy(obj);
 
-             item.target.data = shopCfg;
 
-             //返利包
 
-             item.m_txtTitle.text = itemCfg.name;
 
-             item.m_txtWeekPrompt.visible = false;
 
-             item.m_btnIcoWeekPromptTag.visible = false;
 
-             if (itemCfg.param2Arr.Length != 0)
 
-             {
 
-                 item.m_txtWeekPrompt.visible = true;
 
-                 item.m_btnIcoWeekPromptTag.visible = true;
 
-                 item.m_txtWeekPrompt.text = string.Format("连续{0}天每日获得", itemCfg.param2Arr[0]);
 
-             }
 
-             int numItems;
 
-             var childItemCfg = ItemCfgArray.Instance.GetCfg(shopCfg.itemId);
 
-             var remainBuyNum = shopCfg.maxBuyNum - ShopDataManager.Instance.GetGoodsBuyNumById(shopCfg.id);
 
-             item.m_comLeftGiftBox.m_loaIcon.url = ResPathUtil.GetIconPath(itemCfg);
 
-             item.m_btnBuy.m_txtOldPrice.text = $"{shopCfg.originalPrice}";
 
-             item.m_btnBuy.m_loaIcon.visible = false;
 
-             string mTxtOldPrice = string.Empty;
 
-             if (shopCfg.costType == CostType.ITEM)
 
-             {
 
-                 //货币  
 
-                 ItemCfg costCfg = ItemCfgArray.Instance.GetCfg(shopCfg.costId);
 
-                 item.m_btnBuy.m_loaIcon.visible = true;
 
-                 item.m_btnBuy.m_loaIcon.url = ResPathUtil.GetIconPath(costCfg);
 
-             }
 
-             else if (shopCfg.costType == CostType.RMB)
 
-             {
 
-                 //人民币
 
-                 mTxtOldPrice = "元";
 
-             }
 
-             else
 
-             {
 
-                 //免费
 
-                 mTxtOldPrice = $"免费";
 
-                 item.m_btnBuy.m_txtOldPrice.text = "";
 
-                 item.m_btnBuy.m_txtNewPrice.align = AlignType.Left;
 
-                 item.m_btnBuy.m_txtNewPrice.x = 90;
 
-             }
 
-             item.m_btnBuy.m_txtNewPrice.text = $"{shopCfg.price + mTxtOldPrice}";
 
-             item.m_comLeftGiftBox.target.data = itemCfg;
 
-             item.m_comLeftGiftBox.m_loaIcon.onClick.Add(OnListSelectorItemClick);
 
-             if (shopCfg.originalPrice != shopCfg.price)
 
-             {
 
-                 var roundedNumStr = NumberUtil.CalculateDiscount(shopCfg.originalPrice, shopCfg.price);
 
-                 item.m_comLeftGiftBox.m_comDiscount.target.visible = true;
 
-                 item.m_comLeftGiftBox.m_comDiscount.m_txtDiscountNum.text = $"{roundedNumStr}折"; //之后再计算赋值
 
-             }
 
-             else
 
-             {
 
-                 item.m_comLeftGiftBox.m_comDiscount.target.visible = false;
 
-             }
 
-             if (shopCfg.refreshType == RefreshType.DAY) //也可以换成人民币来做条件
 
-             {
 
-                 //日刷
 
-                 item.m_comLeftGiftBox.m_comGouMaiGetText.target.visible = false;
 
-                 item.m_txtUrc.text = string.Format("今日剩余{0}/{1}", remainBuyNum, shopCfg.maxBuyNum);
 
-                 item.m_txtLrc.text = string.Format("可获得{0}会员积分", shopCfg.price * 10);
 
-                 item.m_txtWeekPrompt.visible = false;
 
-                 item.m_btnIcoWeekPromptTag.visible = false;
 
-                 numItems = childItemCfg.itemsArr.Length;
 
-                 if (remainBuyNum == 0)
 
-                 {
 
-                     //已售完
 
-                     item.m_btnBuy.target.visible = true;
 
-                     item.m_btnCurReceive.target.visible = false;
 
-                     item.m_btnBuy.m_bagYellow.visible = false;
 
-                     item.m_btnBuy.m_bagGrey.visible = true;
 
-                 }
 
-                 else
 
-                 {
 
-                     //未售完
 
-                     item.m_btnBuy.target.visible = true;
 
-                     item.m_btnCurReceive.target.visible = false;
 
-                     item.m_btnBuy.m_bagYellow.visible = true;
 
-                     item.m_btnBuy.m_bagGrey.visible = false;
 
-                 }
 
-             }
 
-             else
 
-             {
 
-                 //周刷
 
-                 var weekGiftBoxState = EnduringGiftBoxDataManager.Instance.DayIsRebateGiftBox(shopCfg.itemId);
 
-                 item.m_comLeftGiftBox.m_comGouMaiGetText.target.visible = true;
 
-                 var itemArr = itemCfg.itemsArr[0];
 
-                 ItemCfg getItemCfg = ItemCfgArray.Instance.GetCfg(itemArr[0]); //及时获得的物品,读取第一个显示ICON
 
-                 item.m_comLeftGiftBox.m_comGouMaiGetText.m_loaIcon.url = ResPathUtil.GetIconPath(getItemCfg);
 
-                 item.m_comLeftGiftBox.m_comGouMaiGetText.m_txtGetGold.text = itemArr[1].ToString();
 
-                 item.m_txtUrc.text = string.Format("每周限购{0}/{1}", remainBuyNum, shopCfg.maxBuyNum);
 
-                 int rebateDay = EnduringGiftBoxDataManager.Instance.GetItemRebateDay(itemCfg.id);
 
-                 string mTxtLrc = string.Empty;
 
-                 if (rebateDay != 0)
 
-                 {
 
-                     mTxtLrc = string.Format("剩余{0}天", rebateDay);
 
-                 }
 
-                 item.m_txtLrc.text = mTxtLrc;
 
-                 item.m_txtWeekPrompt.visible = true;
 
-                 item.m_txtWeekPrompt.text =
 
-                     string.Format("连续{0}天每日获得",
 
-                         itemCfg.param2Arr[0] + 1); //NumberUtil.GetChiniseNumberText(itemCfg.param2Arr[0])
 
-                 item.m_btnIcoWeekPromptTag.visible = true;
 
-                 numItems = childItemCfg.param1Arr.Length;
 
-                 //是否需要领取
 
-                 if (weekGiftBoxState)
 
-                 {
 
-                     item.m_btnBuy.target.visible = false;
 
-                     item.m_btnCurReceive.target.visible = true;
 
-                     item.m_btnCurReceive.m_receive.visible = true;
 
-                     item.m_btnCurReceive.m_received.visible = false;
 
-                     item.m_btnCurReceive.m_txtRec.text = "领取";
 
-                 }
 
-                 else
 
-                 {
 
-                     //是否能购买
 
-                     if (remainBuyNum == 0)
 
-                     {
 
-                         //已经领取
 
-                         if (EnduringGiftBoxDataManager.Instance.DayRebateItemIds.Contains(shopCfg.itemId))
 
-                         {
 
-                             item.m_btnBuy.target.visible = false;
 
-                             item.m_btnCurReceive.target.visible = true;
 
-                             item.m_btnCurReceive.m_receive.visible = false;
 
-                             item.m_btnCurReceive.m_received.visible = true;
 
-                             item.m_btnCurReceive.m_txtRec.text = "已领取";
 
-                         }
 
-                         else
 
-                         {
 
-                             item.m_btnCurReceive.target.visible = false;
 
-                             item.m_btnBuy.target.visible = true;
 
-                             item.m_btnBuy.m_bagGrey.visible = true;
 
-                             item.m_btnBuy.m_bagYellow.visible = false;
 
-                         }
 
-                     }
 
-                     else
 
-                     {
 
-                         //未售完
 
-                         item.m_btnBuy.target.visible = true;
 
-                         item.m_btnBuy.m_bagGrey.visible = false;
 
-                         item.m_btnBuy.m_bagYellow.visible = true;
 
-                         item.m_btnCurReceive.target.visible = false;
 
-                     }
 
-                 }
 
-             }
 
-             item.m_btnIcoWeekPromptTag.onClick.Add(RuleController.ShowRuleView);
 
-             item.m_btnIcoWeekPromptTag.data = 300013;
 
-             //领取按钮点击事件
 
-             item.m_btnCurReceive.target.onClick.Add(OnBtnCurReceiveClick);
 
-             //购买按钮点击事件
 
-             item.m_btnBuy.target.onClick.Add(OnBtnBuyClick);
 
-             item.m_list.data = shopCfg;
 
-             item.m_list.itemRenderer = ChildListItemRender;
 
-             item.m_list.numItems = numItems;
 
-         }
 
-         //领取按钮点击事件
 
-         // ReSharper disable Unity.PerformanceAnalysis
 
-         private void OnBtnCurReceiveClick(EventContext context)
 
-         {
 
-             GObject sender = context.sender as GObject;
 
-             GObject obj = sender.parent;
 
-             ShopCfg cfg = obj.data as ShopCfg;
 
-             bool isSellOut = EnduringGiftBoxDataManager.Instance.DayIsRebateGiftBox(cfg.itemId);
 
-             if (isSellOut)
 
-             {
 
-                 EnduringGiftBoxSProxy.ReqGetGiftBagRebate(cfg.id).Coroutine();
 
-             }
 
-             else
 
-             {
 
-                 PromptController.Instance.ShowFloatTextPrompt("无法领取");
 
-             }
 
-         }
 
-         //购买按钮点击事件
 
-         // ReSharper disable Unity.PerformanceAnalysis
 
-         private void OnBtnBuyClick(EventContext context)
 
-         {
 
-             GObject sender = context.sender as GObject;
 
-             GObject obj = sender.parent;
 
-             ShopCfg cfg = obj.data as ShopCfg;
 
-             bool isSellOut = cfg.maxBuyNum > 0 &&
 
-                              cfg.maxBuyNum - ShopDataManager.Instance.GetGoodsBuyNumById(cfg.id) <= 0;
 
-             if (isSellOut)
 
-             {
 
-                 PromptController.Instance.ShowFloatTextPrompt("已售罄");
 
-                 return;
 
-             }
 
-             if (!ShopDataManager.Instance.GetShopGoodsStateById(cfg.id))
 
-             {
 
-                 PromptController.Instance.ShowFloatTextPrompt(ShopDataManager.Instance.GetShopGoodsStateTips(cfg.id));
 
-                 return;
 
-             }
 
-             if (cfg.costType == CostType.FREE)
 
-             {
 
-                 ShopSProxy.ReqShopBuy(cfg.id, 1).Coroutine();
 
-                 LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.SHANG_CHENG, 2);
 
-             }
 
-             else
 
-             {
 
-                 ViewManager.Show<ItemExchangeView>(cfg.id);
 
-             }
 
-         }
 
-         // ReSharper disable Unity.PerformanceAnalysis
 
-         private void ChildListItemRender(int index, GObject obj)
 
-         {
 
-             UI_ComRewardIconItem uiItemChild = UI_ComRewardIconItem.Proxy(obj);
 
-             var shopCfg = uiItemChild.target.parent.data as ShopCfg;
 
-             var itemCfg = ItemCfgArray.Instance.GetCfg(shopCfg.itemId);
 
-             // uiItemChild.m_showRreceives.visible = false;
 
-             //var curGiftBoxState = EnduringGiftBoxDataManager.GiftBoxStateDic[shopCfg.id];
 
-             int[][] result;
 
-             if (shopCfg.refreshType == RefreshType.DAY)
 
-             {
 
-                 result = itemCfg.itemsArr;
 
-                 uiItemChild.m_bagYellow.visible = false;
 
-                 uiItemChild.m_bagBlue.visible = true;
 
-                 uiItemChild.m_bagYellowEx.visible = false;
 
-                 uiItemChild.m_bagBlueEx.visible = true;
 
-             }
 
-             else
 
-             {
 
-                 //周刷
 
-                 result = itemCfg.param1Arr;
 
-                 uiItemChild.m_bagYellow.visible = true;
 
-                 uiItemChild.m_bagBlue.visible = false;
 
-                 uiItemChild.m_bagYellowEx.visible = true;
 
-                 uiItemChild.m_bagBlueEx.visible = false;
 
-             }
 
-             // if (curGiftBoxState == EnduringGiftBoxBuyStatus.YesGet)
 
-             // {
 
-             //     uiItemChild.m_showRreceives.visible = true;
 
-             // }
 
-             // else if (curGiftBoxState == EnduringGiftBoxBuyStatus.NoGet)
 
-             // {
 
-             //     uiItemChild.m_showRreceives.visible = false;
 
-             // }
 
-             var itemArr = result[index];
 
-             var itemCfgChild = ItemCfgArray.Instance.GetCfg(itemArr[0]);
 
-             uiItemChild.m_loaIcon.onClick.Add(OnListSelectorItemClick);
 
-             uiItemChild.m_loaIcon.url = ResPathUtil.GetIconPath(itemCfgChild);
 
-             uiItemChild.m_num.text = itemArr[1].ToString();
 
-             uiItemChild.target.data = itemCfgChild;
 
-             UI_ComRewardIconItem.ProxyEnd();
 
-         }
 
-         //弹出物品详细描述框
 
-         private void OnListSelectorItemClick(EventContext context)
 
-         {
 
-             GObject sender = context.sender as GObject;
 
-             GObject obj = sender.parent;
 
-             ItemCfg itemCfg = obj.data as ItemCfg;
 
-             GoodsItemTipsController.ShowItemTips(itemCfg.id);
 
-         }
 
-         // ReSharper disable Unity.PerformanceAnalysis
 
-         // ReSharper disable Unity.PerformanceAnalysis
 
-         private async void OnClickBtnSure()
 
-         {
 
-             if (_maxTimes > 0 && (_buyTimes + _count) > _maxTimes)
 
-             {
 
-                 PromptController.Instance.ShowFloatTextPrompt("购买次数不足");
 
-                 return;
 
-             }
 
-             ItemExchangeCfgArray.Instance.GetMoneyIdAndNum(_itemId, _buyTimes, _count, out int costId, out int coustNum,
 
-                 out int buyNum);
 
-             Debug.Log(costId + "数量:" + ItemDataManager.GetItemNum(costId));
 
-             if (ItemDataManager.GetItemNum(costId) < coustNum)
 
-             {
 
-                 ItemCfg costCfg = ItemCfgArray.Instance.GetCfg(costId);
 
-                 if (_itemId == ConstItemID.DIAMOND_PURPLE)
 
-                 {
 
-                     PromptController.Instance.ShowFloatTextPrompt(string.Format("{0}不足,请前往商城选购", costCfg.name));
 
-                 }
 
-                 else
 
-                 {
 
-                     AlertUI.Show(costCfg.name + "不足,是否前往购买?").SetLeftButton(true).SetRightButton(true, "确认",
 
-                         (AlertWindow.AlertCallback)((object data) =>
 
-                         {
 
-                             long costNeedCount = coustNum - ItemDataManager.GetItemNum(costId);
 
-                             BuyItemConteoller.Show(costId, costNeedCount, ConstBuyType.TYPE_ITEM, null, true, true,
 
-                                 GameConst.MAX_COUNT_TO_BUY_DIAMOND_RED);
 
-                         }));
 
-                     OnClickBtnCancel();
 
-                 }
 
-                 return;
 
-             }
 
-             bool result = await ItemExchangeSProxy.ItemExchange(_itemId, _count);
 
-             if (result)
 
-             {
 
-                 PromptController.Instance.ShowFloatTextPrompt("购买成功", MessageType.SUCCESS);
 
-                 if (_onSuccess != null)
 
-                 {
 
-                     _onSuccess();
 
-                 }
 
-             }
 
-             UpdateView();
 
-             //判断一下是不是从主要界面进来的
 
-             if (_type == 0)
 
-             {
 
-                 this.Hide();
 
-             }
 
-         }
 
-         //购买连续礼包之后,更新数据+更新界面
 
-         // ReSharper disable Unity.PerformanceAnalysis
 
-         private void UpDayRebateAndView(EventContext context)
 
-         {
 
-             ShopCfg shopCfg = context.data as ShopCfg;
 
-             var itemCfg = ItemCfgArray.Instance.GetCfg(shopCfg.itemId);
 
-             if (itemCfg.itemType == ConstItemType.USEABLE &&
 
-                 itemCfg.funType == ConstItemFuncType.CONTINUOUS_REWARD_GIFT)
 
-             {
 
-                 int dayNum = EnduringGiftBoxDataManager.Instance.GetItemRebateDay(itemCfg.id);
 
-                 int totalDayNum = dayNum + itemCfg.param2Arr[0];
 
-                 EnduringGiftBoxDataManager.Instance.UpDayAllRebateItemDic(itemCfg.id, totalDayNum);
 
-                 EnduringGiftBoxDataManager.Instance.AddDayRebateItemIds(itemCfg.id);
 
-             }
 
-             UpdateView();
 
-         }
 
-         protected override void OnHide()
 
-         {
 
-             this.RemoveEventListener();
 
-             Dispose();
 
-             base.Hide();
 
-             _onSuccess = null;
 
-         }
 
-         private void OnClickBtnCancel()
 
-         {
 
-             // Dispose();
 
-             this.Hide();
 
-         }
 
-     }
 
- }
 
 
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