LauncherController.cs 3.7 KB

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  1. using System;
  2. using FairyGUI;
  3. using GFGGame.Launcher;
  4. using UnityEngine;
  5. namespace GFGGame
  6. {
  7. public class LauncherController
  8. {
  9. /// <summary>
  10. /// 初始化启动器配置
  11. /// </summary>
  12. public static void InitLauncherCfg()
  13. {
  14. LauncherView.Instance.SetDesc("正在初始化...");
  15. var url = LauncherConfig.cfgUrl.Replace("{cfgName}", LauncherConfig.cfgName);
  16. url = url + "?t=" + DateTime.Now.Ticks;
  17. HttpTool.Instance.Get(url, (string json) =>
  18. {
  19. LauncherConfig.InitPlatform(json);
  20. CheckShowAgreeView(CheckGameStatus);
  21. });
  22. }
  23. private static void CheckShowAgreeView(Action onSuccess)
  24. {
  25. if (LocalCache.GetBool(LauncherConfig.LAST_LOGIN_IS_AGREE_KEY, false))
  26. {
  27. onSuccess?.Invoke();
  28. }
  29. else
  30. {
  31. LauncherView.Instance.SetDesc("正在请求权限...");
  32. LauncherAgreeView.Instance.Open(() => {
  33. InitBugly();
  34. onSuccess?.Invoke();
  35. });
  36. }
  37. }
  38. public static void CheckGameStatus()
  39. {
  40. if (LauncherConfig.serverStatus == 1)
  41. {
  42. Alert.Show("游戏正在维护中,请稍后再试。")
  43. .SetLeftButton(true, "知道了", (data) =>
  44. {
  45. Application.Quit();
  46. });
  47. }
  48. else
  49. {
  50. #if UNITY_EDITOR
  51. InitResVersion();
  52. #else
  53. CheckApkVersion();
  54. #endif
  55. }
  56. }
  57. private static void CheckApkVersion()
  58. {
  59. var versionTarget = LauncherConfig.apkVersion;
  60. var version = Application.version;
  61. if (VersionUtil.compare(version, versionTarget))
  62. {
  63. DownloadApk();
  64. }
  65. else
  66. {
  67. InitResVersion();
  68. }
  69. }
  70. private static void DownloadApk()
  71. {
  72. Alert.Show("需要安装新的安装包,请联系研发获取。")
  73. .SetLeftButton(true, "知道了", (data) =>
  74. {
  75. Application.Quit();
  76. });
  77. }
  78. private static void InitResVersion()
  79. {
  80. VersionController.Instance.Init();
  81. }
  82. public static void OnVersionCompleted()
  83. {
  84. StartGame();
  85. }
  86. private static void StartGame()
  87. {
  88. LauncherView.Instance.SetDesc($"正在启动游戏...");
  89. HotUpdateCodeLoader.Instance.StartLoad();
  90. }
  91. private static void InitBugly()
  92. {
  93. BuglyAgent.ConfigDebugMode(true);
  94. // 注册日志回调,替换使用 'Application.RegisterLogCallback(Application.LogCallback)'注册日志回调的方式
  95. // BuglyAgent.RegisterLogCallback (CallbackDelegate.Instance.OnApplicationLogCallbackHandler);
  96. #if UNITY_IPHONE || UNITY_IOS
  97. BuglyAgent.InitWithAppId (BuglyAppIDForiOS);
  98. #elif UNITY_ANDROID
  99. if (LauncherConfig.netType == LauncherConfig.EnumNetType.LOCAL)
  100. {
  101. BuglyAgent.InitWithAppId("766c5bdb0f");
  102. }
  103. else if (LauncherConfig.netType == LauncherConfig.EnumNetType.TEMP)
  104. {
  105. BuglyAgent.InitWithAppId("b6d0b1b8c5");
  106. }
  107. #endif
  108. // 如果你确认已在对应的iOS工程或Android工程中初始化SDK,那么在脚本中只需启动C#异常捕获上报功能即可
  109. BuglyAgent.EnableExceptionHandler();
  110. }
  111. }
  112. }