| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116 | using System;using UnityEngine;namespace GFGGame{    public class NumberUtil    {        public static string GetChiniseNumberText(int num)        {            int numInUnit = 0;            int numInTen = 0;            string strInUnit = "";            string strInTen = "";            if (num == 0)            {                return "零";            }            if (num <= 10)            {                return GameConst.CHINESE_NUMBER[num - 1];            }            else if (num < 20)            {                numInUnit = num - 10;                strInUnit = GameConst.CHINESE_NUMBER[numInUnit - 1];                return "十" + strInUnit;            }            else if (num < 100)            {                numInTen = Mathf.FloorToInt(num / 10);                strInTen = GameConst.CHINESE_NUMBER[numInTen - 1];                numInUnit = num % 10;                if (numInUnit == 0)                {                    return strInTen + "十";                }                else                {                    strInUnit = GameConst.CHINESE_NUMBER[numInUnit - 1];                    return strInTen + "十" + strInUnit;                }            }            return "未知";        }        public static string GetOldChiniseNumberText(int num)        {            int numInUnit = 0;            int numInTen = 0;            string strInUnit = "";            string strInTen = "";            if (num == 0)            {                return "零";            }            if (num <= 10)            {                return GameConst.CHINESE_NUMBER_OLD[num - 1];            }            else if (num < 20)            {                numInUnit = num - 10;                strInUnit = GameConst.CHINESE_NUMBER_OLD[numInUnit - 1];                return "拾" + strInUnit;            }            else if (num < 100)            {                numInTen = Mathf.FloorToInt(num / 10);                strInTen = GameConst.CHINESE_NUMBER_OLD[numInTen - 1];                numInUnit = num % 10;                if (numInUnit == 0)                {                    return strInTen + "拾";                }                else                {                    strInUnit = GameConst.CHINESE_NUMBER_OLD[numInUnit - 1];                    return strInTen + "拾" + strInUnit;                }            }            return "未知";        }        public static string GetChiniseNumberWeekText(int num)        {            if (num >= 0 && num < GameConst.CHINESE_NUMBER.Length)            {                return GameConst.CHINESE_WEEK_NUMBER[num];            }            return "未知";        }        public static string ChangeNumberUnit(int num, int unit = 10000)        {            int count = num / unit;            if (count > 0)            {                return string.Format("{0}万", count);            }            return num.ToString();        }        /// <summary>        /// 计算折扣-- 一位小数向上取整        /// </summary>        /// <param name="originalPrice">原始的价格</param>        /// <param name="discountedPrice">现在的价格</param>        /// <returns></returns>        public static string CalculateDiscount(double originalPrice, double discountedPrice)        {            double discountRate = discountedPrice / originalPrice;            double doubleNum = Math.Ceiling(discountRate * 100) / 10;            var roundedNumStr = doubleNum.ToString("0.0");            return roundedNumStr;        }    }}
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