MatchingCompetitionRankView.cs 6.2 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using ET;
  4. using FairyGUI;
  5. using UI.MatchingCompetition;
  6. using UnityEngine;
  7. namespace GFGGame
  8. {
  9. class MatchingCompetitionRankView : BaseWindow
  10. {
  11. private UI_MatchingCompetitionRankUI _ui;
  12. private int _currentIndex = 0;
  13. public override void Dispose()
  14. {
  15. if (_ui != null)
  16. {
  17. _ui.Dispose();
  18. }
  19. _ui = null;
  20. base.Dispose();
  21. }
  22. protected override void OnInit()
  23. {
  24. base.OnInit();
  25. packageName = UI_MatchingCompetitionRankUI.PACKAGE_NAME;
  26. _ui = UI_MatchingCompetitionRankUI.Create();
  27. this.viewCom = _ui.target;
  28. isReturnView = true;
  29. isfullScreen = true;
  30. _ui.m_RankList.itemRenderer = RenderRankList;
  31. _ui.m_BtnBack.onClick.Add(OnClickBtnBack);
  32. _ui.m_btnBefore.onClick.Add(OnClickBtnBefore);
  33. _ui.m_btnLook.onClick.Add(OnClickBtnLook);
  34. _ui.m_ruleBtn.onClick.Add(MatchingCompetitionDataManager.Instance.OnClickBtnRule);
  35. }
  36. protected override void OnShown()
  37. {
  38. base.OnShown();
  39. _ui.m_bg.url = ResPathUtil.GetBgImgPath("pxs_bj");
  40. _ui.m_outBg.url = ResPathUtil.GetBgImgPath("pxs_pmdb");
  41. _ui.m_titleText.text = JudgingRoundOpenCfgArray.Instance.dataArray[MatchingCompetitionDataManager.Instance.MatchingCompetitionSeason - 1].Name;
  42. UpdateView();
  43. UpdateHead();
  44. }
  45. protected override void OnHide()
  46. {
  47. base.OnHide();
  48. }
  49. protected override void AddEventListener()
  50. {
  51. base.AddEventListener();
  52. EventAgent.AddEventListener(ConstMessage.DOWNLOAD_FINISH, UpdateView);
  53. EventAgent.AddEventListener(ConstMessage.REQ_CURRENT_RANK, UpdateView);
  54. }
  55. protected override void RemoveEventListener()
  56. {
  57. base.RemoveEventListener();
  58. EventAgent.RemoveEventListener(ConstMessage.DOWNLOAD_FINISH, UpdateView);
  59. EventAgent.RemoveEventListener(ConstMessage.REQ_CURRENT_RANK, UpdateView);
  60. }
  61. private void UpdateView()
  62. {
  63. //排序
  64. MatchingCompetitionDataManager.Instance._currentRankList.Sort((a, b) =>
  65. {
  66. // 假设列表项具有一个名为 'score' 的属性,你想要按照分数进行排序
  67. if (a.JudgingInfo.Score > b.JudgingInfo.Score)
  68. {
  69. return -1; // a在b之前
  70. }
  71. else if (a.JudgingInfo.Score < b.JudgingInfo.Score)
  72. {
  73. return 1; // b在a之前
  74. }
  75. else
  76. {
  77. return 0; // a和b相同
  78. }
  79. });
  80. if(MatchingCompetitionDataManager.Instance._currentRankList.Count > 0)
  81. {
  82. MatchingPhotoWorksData otherInfo = MatchingCompetitionDataManager.Instance._currentRankList[0];
  83. _ui.m_playerImage.texture = otherInfo.Ntexture;
  84. }
  85. else
  86. {
  87. _ui.m_playerImage.texture = null;
  88. }
  89. _currentIndex = 0;
  90. _ui.m_RankList.numItems = MatchingCompetitionDataManager.Instance._currentRankList.Count;
  91. }
  92. private void UpdateHead()
  93. {
  94. RoleInfoManager.Instance.UpdateHead(_ui.m_playerHead.m_head, RoleDataManager.headId, RoleDataManager.headBorderId);
  95. _ui.m_playerHead.m_nameText.text = RoleDataManager.roleName.ToString();
  96. _ui.m_playerHead.m_countText.text = MatchingCompetitionDataManager.Instance.myWorks.Score.ToString();
  97. MatchingCompetitionDataManager.Instance.SetNumToRank(MatchingCompetitionDataManager.Instance.myWorks.Rank,_ui.m_playerHead.m_RankIndex);
  98. }
  99. private void RenderRankList(int index, GObject obj)
  100. {
  101. UI_Component3 item = UI_Component3.Proxy(obj);
  102. MatchingPhotoWorksData otherdata = MatchingCompetitionDataManager.Instance._currentRankList[index];
  103. JudgingRoundRoleInfo otherInfo = otherdata.JudgingInfo;
  104. otherInfo.Rank = index + 1;
  105. RoleInfoManager.Instance.UpdateHead(item.m_head, otherInfo.HeadItemId, otherInfo.HeadBorderItemId);
  106. item.m_nameText.text = otherInfo.RoleName.ToString();
  107. item.m_countText.text = otherInfo.Score.ToString();
  108. MatchingCompetitionDataManager.Instance.SetNumToRank(otherInfo.Rank, item.m_RankIndex);
  109. if(item.target.data == null)
  110. {
  111. item.target.onClick.Add(OnClickBtnItem);
  112. }
  113. item.target.data = index;
  114. UI_Component3.ProxyEnd();
  115. }
  116. private void OnClickBtnItem(EventContext context)
  117. {
  118. GObject item = context.sender as GObject;
  119. int index = (int)item.data;
  120. _currentIndex = index;
  121. MatchingPhotoWorksData otherInfo = MatchingCompetitionDataManager.Instance._currentRankList[index];
  122. _ui.m_playerImage.texture = otherInfo.Ntexture;
  123. }
  124. private void OnClickBtnBack()
  125. {
  126. ViewManager.GoBackFrom(typeof(MatchingCompetitionRankView).FullName);
  127. }
  128. private async void OnClickBtnBefore()
  129. {
  130. bool result = await MatchingCompetitionSproxy.ReqBeforeWorks();
  131. if(result)
  132. {
  133. ViewManager.Show<MatchingCompetitionWorksView>();
  134. }
  135. else
  136. {
  137. PromptController.Instance.ShowFloatTextPrompt("暂无往期数据!");
  138. }
  139. }
  140. private void OnClickBtnLook()
  141. {
  142. List<int> AllIdList = new List<int>();
  143. foreach (var info in MatchingCompetitionDataManager.Instance._currentRankList[_currentIndex].JudgingInfo.CollocationInfoList)
  144. {
  145. AllIdList.Add(MatchingCompetitionDataManager.Instance.GetIDByString(info.ItemId));
  146. }
  147. MatchingCompetitionDataManager.Instance.DetailNtexture = MatchingCompetitionDataManager.Instance._currentRankList[_currentIndex].Ntexture;
  148. ViewManager.Show<MatchingCompetitionDetailView>(AllIdList);
  149. }
  150. }
  151. }