| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186 | using System.Collections;using System.Collections.Generic;using FairyGUI;using UI.CommonGame;using UI.FieldGuide;using UnityEngine;namespace GFGGame{    /// <summary>    /// 词牌图鉴界面    /// </summary>    public class CardGuideView: BaseWindow    {        private UI_CardGuideUI _ui;        private List<int> _cardList;        private int _lastClickIndex;        public override void Dispose()        {            if(_ui != null)            {                _ui.Dispose();                _ui = null;            }            base.Dispose();        }        protected override void OnInit()        {            base.OnInit();            packageName = UI_CardGuideUI.PACKAGE_NAME;            _ui = UI_CardGuideUI.Create();            this.viewCom = _ui.target;            isfullScreen = true;            isReturnView = true;            _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("quanping_moren_bg");            _cardList = new List<int>();            _ui.m_listCard.itemRenderer = RenderCardListItem;            _ui.m_listCard.onClickItem.Add(OnClickListCardItem);            _ui.m_listRole.onClickItem.Add(OnClickRoleListItem);            _ui.m_btnBack.onClick.Add(OnClickBtnBack);            _ui.m_listRole.selectedIndex = 0;        }        protected override void AddEventListener()        {            base.AddEventListener();            EventAgent.AddEventListener(ConstMessage.CARD_FILTER, UpdateCardList);            EventAgent.AddEventListener(ConstMessage.CARD_INFO, UpdateCardList);            EventAgent.AddEventListener(ConstMessage.ITEM_CHANGED, UpdateCardList);        }        protected override void RemoveEventListener()        {            base.RemoveEventListener();            EventAgent.RemoveEventListener(ConstMessage.CARD_FILTER, UpdateCardList);            EventAgent.RemoveEventListener(ConstMessage.CARD_INFO, UpdateCardList);            EventAgent.RemoveEventListener(ConstMessage.ITEM_CHANGED, UpdateCardList);        }        protected override void OnShown()        {            base.OnShown();            UpdateCardList();            // 以下代码只在从图鉴进入时才执行            ResetSelectedItem();            _ui.m_listCard.scrollPane.ScrollTop();            _ui.m_In.Play();        }        protected override void OnHide()        {            base.OnHide();        }        private void RenderCardListItem(int index, GObject obj)        {            UI_ListCardItem listItem = UI_ListCardItem.Proxy(obj);            CardData data = CardDataManager.GetCardDataById(_cardList[index]);            ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(_cardList[index]);            listItem.m_showType.selectedIndex = 1;            // Have card            if (data != null)            {                data.index = index;                data.pageIndex = _ui.m_listRole.selectedIndex;                listItem.m_unlockMask.visible = false;                listItem.m_comCard.m_loaCard.url = ResPathUtil.GetCardIconPath(data.resources[data.resIndex]);                int starLevelDodge = data.star / 5;                                listItem.m_txtLv.visible = false;                for (int i = 0; i < 4; i++)                {                    UI_ComDodgeStar dodgeStar = UI_ComDodgeStar.Proxy(listItem.target.GetChild("dodgeStar" + i));                    dodgeStar.m_lightType.selectedIndex = (starLevelDodge > i) ? 1 : 0;                    UI_ComDodgeStar.ProxyEnd();                }                listItem.target.data = data;            }            else            {                listItem.m_comCard.m_loaCard.url = ResPathUtil.GetCardIconPath(itemCfg.res);                listItem.m_unlockMask.visible = true;                listItem.target.data = null;            }            RarityIconController.UpdateRarityIcon(listItem.m_loaRarity, itemCfg.id, false);// ResPathUtil.GetCommonGameResPath("kp_sxing_x_" + data.itemCfg.rarity);            listItem.m_loaMainScore.url = ResPathUtil.GetCommonGameResPath("kp_sx_" + (itemCfg.mainScore));            listItem.m_loaBorder.url = "ui://CommonGame/kp_kuang_" + itemCfg.rarity;//ResPathUtil.GetCommonGameResPath("kp_sxing_x_" + data.itemCfg.rarity);            listItem.m_txtName.text = itemCfg.name;            UI_ListCardItem.ProxyEnd();        }        private void OnClickListCardItem(EventContext context)        {            object data = (context.data as GObject).data;            int index = _ui.m_listCard.GetChildIndex(context.data as GObject);            if (data == null)            {                object[] goBackDatas = ViewManager.GetGoBackDatas(typeof(CardGuideView).Name);                object[] sourceDatas = new object[] { _cardList[index], goBackDatas, 1 };                GoodsItemTipsController.ShowItemTips(_cardList[index], sourceDatas, false);            }            else            {                CardData cardData = CardDataManager.GetCardDataById(_cardList[index]);                cardData.fromUIType = typeof(CardGuideView).FullName;                ViewManager.Show<CardFosterView>(cardData);            }           }        private void OnClickRoleListItem(EventContext eventContext)        {            if (_ui.m_listRole.selectedIndex == _lastClickIndex)            {                return;            }            _lastClickIndex = _ui.m_listRole.selectedIndex;            UpdateCardList();            _ui.m_listCard.scrollPane.ScrollTop();            _ui.m_Refresh.Play();            // 顶部选择菜单按钮的选中动画            GObject gObject = eventContext.data as GObject;            UI_Button21 button = UI_Button21.Proxy(gObject);            button.m_fadeIn.Play();            UI_Button21.ProxyEnd();        }        private void UpdateCardList()        {            UpdateCardStatusView();            _cardList = CardDataManager.GetAllCardIdListByRoleType(_ui.m_listRole.selectedIndex);            _ui.m_listCard.numItems = _cardList.Count;        }        private void UpdateCardStatusView()        {            CardDataManager.GetTotalProgress(out int haveCount, out int totalCount, _ui.m_listRole.selectedIndex);            _ui.m_progress.target.max = totalCount;            _ui.m_progress.target.value = haveCount;            _ui.m_progress.m_title1.SetVar("value", haveCount.ToString()).SetVar("max", totalCount.ToString()).FlushVars();            _ui.m_progress.m_rate.SetVar("rate", FieldGuideView.ProgressCalculate(haveCount, totalCount).ToString()).FlushVars();        }        private void OnClickBtnBack()        {            Hide();        }        private void ResetSelectedItem()        {            _ui.m_listRole.selectedIndex = 0;            _lastClickIndex = 0;        }    }}
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