ResPathUtil.cs 10 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258
  1. using YooAsset;
  2. namespace GFGGame
  3. {
  4. public class ResPathUtil
  5. {
  6. public const string FONT_DIR_PATH = "Assets/ResIn/Font";
  7. public static readonly string UI_DIR_PATH = "Assets/ResIn/UI";
  8. public static readonly string PREFAB_DIR_PATH = "Assets/ResIn/Prefab";
  9. public static readonly string LoginRes_DIR_PATH = "Assets/ResIn/LoginRes";
  10. public static readonly string TEXTURE_FIGHT_DIR_PATH = "Assets/ResIn/Fight";
  11. public static readonly string CONFIG_DIR_PATH = "Assets/Game/CSShare/Sqlite";
  12. public const string RES_ROOT_DIR_PATH = "Assets/Res";
  13. public static readonly string MUSIC_DIR_PATH = $"{RES_ROOT_DIR_PATH}/Music";
  14. public static readonly string SOUND_DIR_PATH = $"{RES_ROOT_DIR_PATH}/Sound";
  15. public static readonly string TEXTURE_DIR_PATH = $"{RES_ROOT_DIR_PATH}/Texture";
  16. public static readonly string TEXTURE_DRESSUP_DIR_PATH = $"{TEXTURE_DIR_PATH}/DressUp";
  17. public static readonly string TEXTURE_SCENEBG_DIR_PATH = $"{TEXTURE_DIR_PATH}/SceneBg";
  18. public static readonly string TEXTURE_BGIMG_DIR_PATH = $"{TEXTURE_DIR_PATH}/BgImg";
  19. public static readonly string ANIMATION_DIR_PATH = $"{RES_ROOT_DIR_PATH}/Animation";
  20. public static readonly string EFFECT_DIR_PATH = $"{RES_ROOT_DIR_PATH}/Effect";
  21. public static readonly string Material_DIR_PATH = $"{RES_ROOT_DIR_PATH}/Material";
  22. public static readonly string Shader_DIR_PATH = $"{RES_ROOT_DIR_PATH}/Shader";
  23. public static readonly string Model_DIR_PATH = $"{RES_ROOT_DIR_PATH}/model";
  24. public static readonly string STUDIO_FILING_DIR_PATH = $"{RES_ROOT_DIR_PATH}/Texture/Studios/CYJD/";
  25. public static readonly string SQLITE_FILE_PATH = CONFIG_DIR_PATH + "/" + LauncherConfig.SQL_FILE_NAME;
  26. public static string GetUIPackagePath(string res)
  27. {
  28. return $"{UI_DIR_PATH}/{res}/{res}";
  29. }
  30. public static string GetScorePath(int score)
  31. {
  32. return GetCommonGameResPath("kp_sx_" + score);
  33. }
  34. public static string GetCommonGameResPath(string res)
  35. {
  36. return "ui://CommonGame/" + res;
  37. }
  38. //===================================↑↑↑UI路径↑↑↑================================
  39. public static string GetIconPath(string res, string extName)
  40. {
  41. if (res.IndexOf("kp_") == 0)
  42. {
  43. return GetCardIconPath(res);
  44. }
  45. return $"{TEXTURE_DIR_PATH}/Icon/{res}.{extName}";
  46. }
  47. public static string GetIconPath(ItemCfg itemCfg)
  48. {
  49. return GetIconPath(itemCfg.res, ItemUtil.GetItemResExt(itemCfg.itemType, itemCfg.subType, true));
  50. }
  51. public static string GetBgImgPath(string res, string extName = "png")
  52. {
  53. return $"{TEXTURE_BGIMG_DIR_PATH}/{res}.{extName}";
  54. }
  55. public static string GetFightBgImgPath(string res, string extName = "png")
  56. {
  57. return $"{TEXTURE_FIGHT_DIR_PATH}/{res}.{extName}";
  58. }
  59. public static string GetSceneBgPath(string res, string extName = "jpg")
  60. {
  61. return $"{TEXTURE_SCENEBG_DIR_PATH}/{res}.{extName}";
  62. }
  63. public static string GetDressUpLayerSpriteResPath(ItemCfg itemCfg, int layerId)
  64. {
  65. string res = GetDressUpLayerResName(itemCfg, layerId);
  66. if(itemCfg.subType == ConstDressUpItemType.BEI_JING)
  67. {
  68. return GetSceneBgPath(res);
  69. }
  70. return GetDressUpPath(res);
  71. }
  72. public static string GetDressUpPath(string res, string extName = "png")
  73. {
  74. return $"{TEXTURE_DRESSUP_DIR_PATH}/{res}.{extName}";
  75. }
  76. public static string GetNpcPicSPath(string res, string extName = "png")
  77. {
  78. return $"{TEXTURE_DIR_PATH}/Npc/PicS/{res}.{extName}";
  79. }
  80. public static string GetNpcPicFPath(string res, string extName = "png")
  81. {
  82. return $"{TEXTURE_DIR_PATH}/Npc/PicF/{res}.{extName}";
  83. }
  84. public static string GetPhotographBorderPath(string res, string extName = "png")
  85. {
  86. return $"{TEXTURE_DIR_PATH}/Photograph/border/{res}.{extName}";
  87. }
  88. public static string GetFieldGuideIconPath(string res, string extName = "png")
  89. {
  90. return $"{TEXTURE_DIR_PATH}/FieldGuide/SuitIcon/{res}.{extName}";
  91. }
  92. public static string GetChapterGuideIconPath(string res, string extName = "png")
  93. {
  94. return $"{TEXTURE_DIR_PATH}/FieldGuide/ChapterIcon/{res}.{extName}";
  95. }
  96. public static string GetNpcHeadPath(string res, string extName = "png")
  97. {
  98. return $"{TEXTURE_DIR_PATH}/Npc/Head/{res}.{extName}";
  99. }
  100. public static string GetCardPath(string res, string extName = "jpg")
  101. {
  102. return $"{TEXTURE_DIR_PATH}/Card/Bg/{res}.{extName}";
  103. }
  104. public static string GetCardIconPath(string res, string extName = "jpg")
  105. {
  106. return $"{TEXTURE_DIR_PATH}/Card/Card/{res}.{extName}";
  107. }
  108. public static string GetCardSkillPath(string res, string extName = "png")
  109. {
  110. return $"{TEXTURE_DIR_PATH}/Card/Skill/{res}.{extName}";
  111. }
  112. public static string GetCardSoundPath(string res, string extName = "mp3")
  113. {
  114. return $"{SOUND_DIR_PATH}/Card/{res}.{extName}";
  115. }
  116. public static string GetMusicPath(string res, string extName = "mp3")
  117. {
  118. return $"{MUSIC_DIR_PATH}/{res}.{extName}";
  119. }
  120. public static string GetFontPath(string res, string extName = "TTF")
  121. {
  122. return $"{FONT_DIR_PATH}/{res}.{extName}";
  123. }
  124. public static string GetPrefabPath(string res, string extName = "prefab")
  125. {
  126. return $"{PREFAB_DIR_PATH}/{res}.{extName}";
  127. }
  128. public static string GetLoginResPath(string res, string extName = "prefab")
  129. {
  130. return $"{LoginRes_DIR_PATH}/{res}.{extName}";
  131. }
  132. public static string GetDressUpAnimationDirPath(string res)
  133. {
  134. return $"{ANIMATION_DIR_PATH}/DressUp/{res}";
  135. }
  136. public static string GetDressUpLayerAnimationResPath(ItemCfg itemCfg, int layerId)
  137. {
  138. string res = GetDressUpLayerResName(itemCfg, layerId);
  139. return GetDressUpAnimationPath(res);
  140. }
  141. public static string GetDressUpAnimationPath(string res, string extName = "prefab")
  142. {
  143. return $"{GetDressUpAnimationDirPath(res)}/{res}.{extName}";
  144. }
  145. public static bool CheckDressUpAnimationResExist(string res, string extName = "prefab")
  146. {
  147. if (string.IsNullOrEmpty(res))
  148. {
  149. return false;
  150. }
  151. string resPath = ResPathUtil.GetDressUpAnimationPath(res, extName);
  152. return YooAssets.CheckResExist(resPath);
  153. }
  154. public static string GetDressUpLayerEffectResPath(ItemCfg itemCfg, int layerId)
  155. {
  156. string res = GetDressUpLayerResName(itemCfg, layerId);
  157. return GetDressUpEffectPath(res);
  158. }
  159. public static string GetDressUpEffectDirPath(string res)
  160. {
  161. return $"{EFFECT_DIR_PATH}/DressUp/{res}";
  162. }
  163. public static string GetDressUpEffectPath(string res, bool inAniDir = false, string extName = "prefab")
  164. {
  165. if (inAniDir)
  166. {
  167. return $"{GetDressUpEffectDirPath(res)}/{res}_2.{extName}";
  168. }
  169. return $"{GetDressUpEffectDirPath(res)}/{res}.{extName}";
  170. }
  171. public static string GetViewEffectPath(string uiName, string resName, string extName = "prefab")
  172. {
  173. return $"{EFFECT_DIR_PATH}/UI/{uiName}/{resName}.{extName}";
  174. }
  175. public static string GetCardAnimationPath(string res, string extName = "prefab")
  176. {
  177. return $"{ANIMATION_DIR_PATH}/Card/{res}/{res}.{extName}";
  178. }
  179. public static string GetActivityPath(string res, string extName = "jpg")
  180. {
  181. return $"{TEXTURE_DIR_PATH}/Activity/Activity/{res}.{extName}";
  182. }
  183. public static string GetActivityShow1Path(string res, string extName = "jpg")
  184. {
  185. return $"{TEXTURE_DIR_PATH}/Activity/Show1/{res}.{extName}";
  186. }
  187. public static string GetActivityShow2Path(string res, string extName = "jpg")
  188. {
  189. return $"{TEXTURE_DIR_PATH}/Activity/Show1/{res}.{extName}";
  190. }
  191. public static string GetTravelBgPath(string res, string extName = "png")
  192. {
  193. return $"{TEXTURE_DIR_PATH}/Travel/Bg/{res}.{extName}";
  194. }
  195. public static string GetTravelRolePath(string res, string extName = "png")
  196. {
  197. return $"{TEXTURE_DIR_PATH}/Travel/Role/{res}.{extName}";
  198. }
  199. public static string GetHeadPath(string res, string extName = "png")
  200. {
  201. return $"{TEXTURE_DIR_PATH}/Head/Head/{res}.{extName}";
  202. }
  203. public static string GetHeadBorderPath(string res, string extName = "png")
  204. {
  205. if (string.IsNullOrEmpty(res)) return "";
  206. return $"{TEXTURE_DIR_PATH}/Head/HeadBorder/{res}.{extName}";
  207. }
  208. public static string GetShaderPath(string res)
  209. {
  210. return $"{Shader_DIR_PATH}/{res}.shader";
  211. }
  212. public static string GetLeagueIconPath(string res, string extName = "png")
  213. {
  214. return $"{TEXTURE_DIR_PATH}/LeagueIcon/{res}.{extName}";
  215. }
  216. public static string GetDressUpLayerResName(ItemCfg itemCfg, int layerId)
  217. {
  218. string res = itemCfg.res;
  219. switch (layerId)
  220. {
  221. case 1:
  222. res = itemCfg.resLayer1 == "n" ? res : string.Format("{0}_{1}", res, itemCfg.resLayer1);
  223. break;
  224. case 2:
  225. res = itemCfg.resLayer2 == "n" ? res : string.Format("{0}_{1}", res, itemCfg.resLayer2);
  226. break;
  227. case 3:
  228. res = itemCfg.resLayer3 == "n" ? res : string.Format("{0}_{1}", res, itemCfg.resLayer3);
  229. break;
  230. }
  231. return res;
  232. }
  233. public static string GetStudioChapterPicPath(string res, string extName = "png")
  234. {
  235. return $"{STUDIO_FILING_DIR_PATH}{"dangan_"}{res}.{extName}";
  236. }
  237. public static string GetStudioFilingPicPath(string res, string extName = "png")
  238. {
  239. return $"{STUDIO_FILING_DIR_PATH}{res}.{extName}";
  240. }
  241. }
  242. }