DailySignView.cs 7.4 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using ET;
  4. using FairyGUI;
  5. using UI.DailyWelfare;
  6. using UnityEngine;
  7. namespace GFGGame
  8. {
  9. public class DailySignView : BaseWindow
  10. {
  11. private UI_DailySignUI _ui;
  12. private int _signCount;
  13. private int _month;
  14. private int _day;
  15. public override void Dispose()
  16. {
  17. base.Dispose();
  18. if (_ui != null)
  19. {
  20. _ui.Dispose();
  21. _ui = null;
  22. }
  23. }
  24. protected override void OnInit()
  25. {
  26. base.OnInit();
  27. packageName = UI_DailySignUI.PACKAGE_NAME;
  28. _ui = UI_DailySignUI.Create();
  29. this.viewCom = _ui.target;
  30. this.viewCom.Center();
  31. this.modal = true;
  32. viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
  33. _ui.m_btnClose.onClick.Add(Hide);
  34. _ui.m_list.itemRenderer = ListItemRender;
  35. }
  36. protected override void AddEventListener()
  37. {
  38. base.AddEventListener();
  39. EventAgent.AddEventListener(ConstMessage.NUMERIC_CHANGE, UpdateSignView);
  40. }
  41. protected override void OnShown()
  42. {
  43. base.OnShown();
  44. _month = TimeUtil.GetCurMonth();
  45. _day = TimeUtil.GetCurDay();
  46. _ui.m_txtMonth.text = NumberUtil.GetOldChiniseNumberText(_month);
  47. UpdateSignView();
  48. }
  49. protected override void OnHide()
  50. {
  51. base.OnHide();
  52. }
  53. protected override void RemoveEventListener()
  54. {
  55. base.RemoveEventListener();
  56. EventAgent.RemoveEventListener(ConstMessage.NUMERIC_CHANGE, UpdateSignView);
  57. }
  58. private void UpdateSignView()
  59. {
  60. _signCount = MathHelper.CountOnes(GameGlobal.myNumericComponent.GetAsInt(NumericType.SignDay));
  61. _ui.m_txtSignCount.text = _signCount.ToString();
  62. List<DailySignBonusCfg> signBonusCfgs = DailySignBonusCfgArray.Instance.GetCfgsBymonth(_month);
  63. _ui.m_proSign.target.max = signBonusCfgs.Count;
  64. _ui.m_proSign.target.value = _signCount;
  65. List<DailySignCfg> signCfgs = DailySignCfgArray.Instance.GetCfgsBymonth(_month);
  66. for (int i = 0; i < signCfgs.Count; i++)
  67. {
  68. GComponent comProBonus = _ui.m_proSign.target.GetChild("comProBonus" + i).asCom;
  69. comProBonus.x = ((float)signCfgs[i].day / (float)signBonusCfgs.Count) * _ui.m_proSign.target.width;
  70. UI_ComProBonus item = UI_ComProBonus.Proxy(comProBonus);
  71. item.m_loaIcon.url = ResPathUtil.GetIconPath(ItemCfgArray.Instance.GetCfg(signCfgs[i].bonusArr[0][0]));
  72. item.m_txtCount.text = signCfgs[i].bonusArr[0][1].ToString();
  73. item.m_txtDay.text = signCfgs[i].day.ToString();
  74. if (item.target.data == null)
  75. {
  76. item.target.onClick.Add(OnBtnGetProBonus);
  77. }
  78. item.target.data = signCfgs[i];
  79. bool isGot = MathHelper.isBitSet(GameGlobal.myNumericComponent.GetAsInt(NumericType.SignReward), signCfgs[i].day);
  80. item.m_imgGot.visible = isGot;
  81. bool canGet = _signCount >= signCfgs[i].day && !isGot;
  82. RedDotController.Instance.SetComRedDot(item.target, canGet);
  83. UI_ComProBonus.ProxyEnd();
  84. }
  85. _ui.m_list.numItems = signBonusCfgs.Count > 29 ? signBonusCfgs.Count + 1 : signBonusCfgs.Count;
  86. }
  87. private async void OnBtnGetProBonus(EventContext context)
  88. {
  89. GObject obj = context.sender as GObject;
  90. DailySignCfg signCfg = obj.data as DailySignCfg;
  91. if (_signCount < signCfg.day || MathHelper.isBitSet(GameGlobal.myNumericComponent.GetAsInt(NumericType.SignReward), signCfg.day))
  92. {
  93. GoodsItemTipsController.ShowItemTips(signCfg.bonusArr[0][0]);
  94. }
  95. else
  96. {
  97. bool result = await DailyWelfareSProxy.ReqGetSignReward(signCfg.day);
  98. if (result)
  99. {
  100. UpdateSignView();
  101. }
  102. }
  103. }
  104. private void ListItemRender(int index, GObject obj)
  105. {
  106. UI_ListSignItem item = UI_ListSignItem.Proxy(obj);
  107. if (index == 29)
  108. {
  109. item.target.touchable = false;
  110. item.target.visible = false;
  111. return;
  112. }
  113. int _index = index >= 29 ? index - 1 : index;
  114. DailySignBonusCfg bonusCfg = DailySignBonusCfgArray.Instance.GetCfgsBymonth(_month)[_index];
  115. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(bonusCfg.bonusArr[0][0]);
  116. bool isGot = MathHelper.isBitSet(GameGlobal.myNumericComponent.GetAsInt(NumericType.SignDay), bonusCfg.day);
  117. item.m_c1.selectedIndex = itemCfg.itemType == ConstItemType.DRESS_UP ? 0 : bonusCfg.type;
  118. item.m_txtDay.text = NumberUtil.GetChiniseNumberText(bonusCfg.day);// bonusCfg.day.ToString();
  119. if (item.m_comItem.data == null)
  120. {
  121. item.m_comItem.data = new ItemView(item.m_comItem);
  122. }
  123. ItemData itemData = ItemUtil.createItemData(bonusCfg.bonusArr[0]);
  124. (item.m_comItem.data as ItemView).SetData(itemData);
  125. (item.m_comItem.data as ItemView).ShowTips = false;
  126. (item.m_comItem.data as ItemView).ChangeTxtCountStyle();
  127. item.m_imgMask.visible = isGot || bonusCfg.day < _day && !isGot;
  128. item.m_imgGot.visible = isGot;
  129. item.m_imgNotGet.visible = bonusCfg.day < _day && !isGot;
  130. RedDotController.Instance.SetComRedDot(item.target, bonusCfg.day == _day && !isGot);
  131. if (item.target.data == null)
  132. {
  133. item.target.onClick.Add(OnGetSignBonus);
  134. }
  135. item.target.data = bonusCfg.day;
  136. UI_ListSignItem.ProxyEnd();
  137. }
  138. private async void OnGetSignBonus(EventContext context)
  139. {
  140. GObject obj = context.sender as GObject;
  141. int day = (int)obj.data;
  142. bool result = false;
  143. if (day > _day) return;
  144. bool isGot = MathHelper.isBitSet(GameGlobal.myNumericComponent.GetAsInt(NumericType.SignDay), day);
  145. if (isGot)
  146. {
  147. PromptController.Instance.ShowFloatTextPrompt("已领取");
  148. return;
  149. }
  150. if (day < _day)
  151. {
  152. int[] cost = GlobalCfgArray.globalCfg.dailySignConsumeArr[0];
  153. AlertUI.Show(string.Format("是否确定花费{0}{1}补签?", cost[1], ItemCfgArray.Instance.GetCfg(cost[0]).name)).
  154. SetLeftButton(true, "否").
  155. SetRightButton(true, "是", async (object param) =>
  156. {
  157. if (ItemDataManager.GetItemNum(cost[0]) < cost[1])
  158. {
  159. PromptController.Instance.ShowFloatTextPrompt("消耗不足");
  160. return;
  161. }
  162. result = await DailyWelfareSProxy.ReqReSign(day);
  163. });
  164. }
  165. else
  166. {
  167. result = await DailyWelfareSProxy.ReqSign(day);
  168. }
  169. if (result)
  170. {
  171. _ui.m_list.numItems = DailySignBonusCfgArray.Instance.GetCfgsBymonth(_month).Count;
  172. }
  173. }
  174. }
  175. }