BattlePassTaskView.cs 9.5 KB

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  1. using System.Collections.Generic;
  2. using ET;
  3. using FairyGUI;
  4. using UI.Task;
  5. namespace GFGGame
  6. {
  7. public class BattlePassTaskView : BaseWindow
  8. {
  9. private UI_BattlePassRewardUI _ui;
  10. private List<BattlePassCfg> _rewardCfgs;
  11. public override void Dispose()
  12. {
  13. if (_ui != null)
  14. {
  15. _ui.Dispose();
  16. _ui = null;
  17. }
  18. base.Dispose();
  19. }
  20. protected override void OnInit()
  21. {
  22. base.OnInit();
  23. packageName = UI_BattlePassRewardUI.PACKAGE_NAME;
  24. _ui = UI_BattlePassRewardUI.Create();
  25. viewCom = _ui.target;
  26. isfullScreen = true;
  27. clickBlankToClose = false;
  28. _ui.m_btnOpen.onClick.Add(OnBtnOpenClick);
  29. _ui.m_btnBuyLevel.onClick.Add(OnBtnBuyLevel);
  30. _ui.m_btnGetAll.onClick.Add(OnBtnGetAllClick);
  31. _ui.m_RewardList.itemRenderer = ListBoxRewardItemRender;
  32. _ui.m_RewardList.SetVirtual();
  33. _ui.m_SpecialReward.m_RewardList.itemRenderer = SpecialRewardRender;
  34. }
  35. protected override void OnShown()
  36. {
  37. base.OnShown();
  38. oldLevel = 0;
  39. SetSeasonLeftTime();
  40. SetBattlePassLevel();
  41. SetOpenBattlePassBtnStatus();
  42. FreshSpecialReward(oldLevel);
  43. }
  44. protected override void AddEventListener()
  45. {
  46. base.AddEventListener();
  47. //监听通行证等级变化
  48. EventAgent.AddEventListener(ConstMessage.BATTLEPASS_LEVEL_CHANGE, SetBattlePassLevel);
  49. }
  50. //开启通行证
  51. private void OnBtnOpenClick(EventContext context)
  52. {
  53. ViewManager.Show<OpenBattlePassView>(null, new object[] { typeof(BattlePassTaskView).FullName, null });
  54. }
  55. private void OnBtnBuyLevel(EventContext context)
  56. {
  57. ViewManager.Show<BuyBattlePassLevelView>(null, new object[] { typeof(BattlePassTaskView).FullName, null });
  58. }
  59. //领取奖励
  60. private async void OnBtnGetClick(EventContext context)
  61. {
  62. if (!(context.sender is GObject obj)) return;
  63. var id = (int)obj.data;
  64. var get = await BattlePassTaskSProxy.GetBattlePassReward(id);
  65. if (!get) return;
  66. SetBattlePassLevel();
  67. }
  68. //继续领取
  69. private async void OnBtnContinueClick(EventContext context)
  70. {
  71. if (!(context.sender is GObject obj)) return;
  72. var id = (int)obj.data;
  73. var get = await BattlePassTaskSProxy.GetBattlePassReward(id);
  74. if (!get) return;
  75. SetBattlePassLevel();
  76. }
  77. //领取全部奖励
  78. private async void OnBtnGetAllClick(EventContext context)
  79. {
  80. var get = await BattlePassTaskSProxy.GetAllBattlePassReward();
  81. if (!get) return;
  82. SetBattlePassLevel();
  83. }
  84. //前往
  85. private void OnBtnGoClick(EventContext context)
  86. {
  87. Hide();
  88. var btnGo = context.sender as GObject;
  89. if (btnGo == null) return;
  90. ViewManager.Show($"GFGGame.{btnGo.data}", null, new[] { typeof(TaskView).FullName, viewData }, true);
  91. }
  92. private void ListBoxRewardItemRender(int index, GObject obj)
  93. {
  94. var item = UI_BattlePassRewardItem.Proxy(obj);
  95. var level = index + 1;
  96. //这里跳过为0的第一个配置
  97. var battlePassCfg = _rewardCfgs[level];
  98. //设置等级
  99. item.m_Level.text = battlePassCfg.level.ToString();
  100. //设置奖励
  101. var bonusNormalArr = battlePassCfg.bonusNormalArr;
  102. if (bonusNormalArr != null && bonusNormalArr.Length > 0)
  103. {
  104. var itemCfg = ItemCfgArray.Instance.GetCfg(bonusNormalArr[0][0]);
  105. if (itemCfg != null)
  106. {
  107. item.m_NormalReward.m_loaIcon.url = ResPathUtil.GetCommonGameResPath(itemCfg.res);
  108. item.m_NormalReward.m_num.text = bonusNormalArr[0][1].ToString();
  109. }
  110. }
  111. if (item.m_RewardList.data == null)
  112. {
  113. item.m_RewardList.itemRenderer = SpecialRewardRender;
  114. }
  115. item.m_RewardList.data = battlePassCfg.bonusSpecialArr;
  116. item.m_RewardList.numItems = battlePassCfg.bonusSpecialArr.Length;
  117. //获取玩家当前的通行证等级
  118. var state = BattlePassTaskDataManager.Instance.GetRewardState(level);
  119. //设置按钮状态
  120. SetBtnState(item, battlePassCfg.id, state);
  121. item.target.data = battlePassCfg;
  122. UI_BattlePassRewardItem.ProxyEnd();
  123. FreshSpecialReward(level);
  124. }
  125. //SpecialRewardRender
  126. private static void SpecialRewardRender(int index, GObject obj)
  127. {
  128. var item = UI_RewardIconYellow.Proxy(obj);
  129. var parentData = (int[][])obj.parent.data;
  130. var itemInfo = parentData[index];
  131. var itemId = itemInfo[0];
  132. var num = itemInfo[1];
  133. var itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
  134. if (itemCfg != null)
  135. {
  136. item.m_loaIcon.url = ResPathUtil.GetCommonGameResPath(itemCfg.res);
  137. item.m_num.text = num.ToString();
  138. }
  139. UI_RewardIconYellow.ProxyEnd();
  140. }
  141. //根据状态设置按钮
  142. private void SetBtnState(UI_BattlePassRewardItem item, int id, int state)
  143. {
  144. item.m_c1.selectedIndex = state;
  145. if (item.m_GetRewardBt.data == null)
  146. {
  147. item.m_GetRewardBt.onClick.Add(OnBtnGetClick);
  148. }
  149. item.m_GetRewardBt.data = id;
  150. //继续领取
  151. if (item.m_ContinueBt.data == null)
  152. {
  153. item.m_ContinueBt.onClick.Add(OnBtnContinueClick);
  154. }
  155. item.m_ContinueBt.data = id;
  156. //前往
  157. if (item.m_ComeBt.data == null)
  158. {
  159. item.m_ComeBt.onClick.Add(OnBtnGoClick);
  160. }
  161. item.m_ComeBt.data = id;
  162. }
  163. //设置赛季剩余时间
  164. private void SetSeasonLeftTime()
  165. {
  166. //获取赛季结束时间
  167. Timers.inst.Add(1, 0, UpdateTime);
  168. }
  169. //UpdateTime
  170. private void UpdateTime(object param)
  171. {
  172. var seasonEndTime = BattlePassTaskDataManager.Instance.GetSeasonEndTime();
  173. var leftTime = seasonEndTime - TimeHelper.ServerNow();
  174. if (leftTime <= 0)
  175. {
  176. Timers.inst.Remove(UpdateTime);
  177. return;
  178. }
  179. _ui.m_LeftTime.text = TimeUtil.FormattingTime(TimeHelper.ServerNow(), seasonEndTime);
  180. }
  181. private void SetBattlePassLevel()
  182. {
  183. //获取玩家当前的通行证等级
  184. var dataManager = BattlePassTaskDataManager.Instance;
  185. var battlePassLevel = dataManager.GetBattlePassLevel();
  186. var seasonId = dataManager.GetSeasonId();
  187. var uiExpProcess = _ui.m_LevelProcess;
  188. uiExpProcess.m_Level.text = battlePassLevel.ToString();
  189. //获取当前等级的经验
  190. var battlePassCfg =
  191. BattlePassCfgArray.Instance.GetCfgByidAndlevel(seasonId, dataManager.GetBattlePassLevel());
  192. uiExpProcess.target.max = battlePassCfg.value;
  193. uiExpProcess.target.value = dataManager.GetBattlePassExp();
  194. uiExpProcess.m_NumProcess.SetVar("value", dataManager.GetBattlePassExp().ToString())
  195. .SetVar("maxValue", battlePassCfg.value.ToString()).FlushVars();
  196. //刷新奖励列表
  197. _rewardCfgs = new List<BattlePassCfg>(BattlePassCfgArray.Instance.GetCfgsByid(seasonId));
  198. //去掉第一个为0的配置
  199. _ui.m_RewardList.numItems = _rewardCfgs.Count - 1;
  200. }
  201. private void SetOpenBattlePassBtnStatus()
  202. {
  203. //通行证是否购买
  204. var isBuy = BattlePassTaskDataManager.Instance.GetIsBuy();
  205. _ui.m_c1.selectedIndex = isBuy ? 1 : 0;
  206. }
  207. private int oldLevel;
  208. //刷新特别大奖展示
  209. private void FreshSpecialReward(int level)
  210. {
  211. var battlePassCfg = BattlePassTaskDataManager.Instance.GetSpecialCfg(level);
  212. var uiBattlePassReward = _ui.m_SpecialReward;
  213. if (battlePassCfg == null)
  214. {
  215. uiBattlePassReward.target.visible = false;
  216. return;
  217. }
  218. var newLeve = battlePassCfg.level;
  219. if (newLeve == oldLevel) return;
  220. oldLevel = newLeve;
  221. uiBattlePassReward.target.visible = true;
  222. uiBattlePassReward.m_Level.text = newLeve.ToString();
  223. //设置奖励
  224. var bonusNormalArr = battlePassCfg.bonusNormalArr;
  225. if (bonusNormalArr != null && bonusNormalArr.Length > 0)
  226. {
  227. var itemCfg = ItemCfgArray.Instance.GetCfg(bonusNormalArr[0][0]);
  228. if (itemCfg != null)
  229. {
  230. uiBattlePassReward.m_NormalReward.m_loaIcon.url = ResPathUtil.GetCommonGameResPath(itemCfg.res);
  231. uiBattlePassReward.m_NormalReward.m_num.text = bonusNormalArr[0][1].ToString();
  232. }
  233. }
  234. uiBattlePassReward.m_RewardList.data = battlePassCfg.bonusSpecialArr;
  235. uiBattlePassReward.m_RewardList.numItems = battlePassCfg.bonusSpecialArr.Length;
  236. }
  237. }
  238. }