| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184 | using UI.CommonGame;using System.Collections.Generic;using FairyGUI;namespace GFGGame{    /// <summary>    /// 获取途径    /// </summary>    public class ApproachOfItemView : BaseWindow    {        private UI_ApproachOfItemUI _ui;        private List<string[]> _approachDatas;        private int _itemId;        private object[] _fromeViewDatas;        protected override void OnInit()        {            base.OnInit();            _ui = UI_ApproachOfItemUI.Create();            this.viewCom = _ui.target;            this.viewCom.Center();            this.modal = true;            viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;            _ui.m_listApproach.itemRenderer = ListApproachItemRenderer;            _ui.m_listApproach.onClickItem.Add(OnClickListApproachItem);        }        protected override void OnShown()        {            base.OnShown();            object[] temp = viewData as object[];            _itemId = (int)temp[0];            _fromeViewDatas = temp[1] as object[];            ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(_itemId);            _ui.m_txtName.text = itemCfg.name;            _ui.m_listApproach.RemoveChildrenToPool();            if (itemCfg.approach.Length > 0)            {                _ui.m_txtNone.visible = false;                string[] approachStrs = itemCfg.approach.Split(';');                _approachDatas = new List<string[]>();                foreach (string approachStr in approachStrs)                {                    if (approachStr.Length > 0)                    {                        string[] infos = approachStr.Split('=');                        _approachDatas.Add(infos);                    }                }                _ui.m_listApproach.numItems = _approachDatas.Count;                // _ui.m_listApproach.ResizeToFit();            }            else            {                _ui.m_txtNone.visible = true;                // _ui.m_listApproach.height = 162;            }        }        protected override void OnHide()        {            base.OnHide();            _fromeViewDatas = null;        }        private void ListApproachItemRenderer(int index, GObject item)        {            UI_ButtonApproach listItem = UI_ButtonApproach.Proxy(item);            string[] infos = _approachDatas[index];            string functionId = infos[0];            GameFunctionCfg gameFunctionCfg = GameFunctionCfgArray.Instance.GetCfg(functionId);            if (functionId == ConstFunctionId.JU_QING_GUAN_QIA)            {                string value = infos[1];                var levelCfgId = int.Parse(value);                var levelCfg = StoryLevelCfgArray.Instance.GetCfg(levelCfgId);                if (levelCfg.type == ConstInstanceZonesType.Story)                {                    var chapterCfg = StoryChapterCfgArray.Instance.GetCfg(levelCfg.chapterId);                    string chapter = NumberUtil.GetChiniseNumberText(chapterCfg.order);                    string level = NumberUtil.GetChiniseNumberText(levelCfg.order);                    listItem.target.text = string.Format(gameFunctionCfg.name, chapter, level);                }                else if (levelCfg.type == ConstInstanceZonesType.Studio)                {                    var studioCfg = StudioCfgArray.Instance.GetCfg(levelCfg.chapterId);                    listItem.target.text = studioCfg.name;                }            }            else            {                listItem.target.text = gameFunctionCfg.name;            }            listItem.target.data = infos;        }        private void OnClickListApproachItem(EventContext context)        {            GObject listItem = context.data as GObject;            string[] infos = listItem.data as string[];            string functionId = infos[0];            switch (functionId)            {                case ConstFunctionId.FU_ZHUANG_DIAN:                    this.Hide();                    object[] temp = viewData as object[];                    int count = temp.Length > 2 ? (int)temp[2] : 1;                    ViewManager.Show(ViewName.CLOTHING_SHOP_VIEW, new object[] { null, null, _itemId, count }, _fromeViewDatas, true, true);                    break;                case ConstFunctionId.JU_QING_GUAN_QIA:                    string value = infos[1];                    var levelCfgId = int.Parse(value);                    var levelCfg = StoryLevelCfgArray.Instance.GetCfg(levelCfgId);                    if (!MainStoryDataManager.CheckLevelUnlock(levelCfgId))                    {                        PromptController.Instance.ShowFloatTextPrompt("关卡未开启");                        break;                    }                    if (levelCfg.type == ConstInstanceZonesType.Story)                    {                        if ((string)_fromeViewDatas[0] == ViewName.DRESS_UP_FIGHT_VIEW)                        {                            //从战斗换装必需品来源跳转到剧情界面,在剧情界面点返回后直接返回章节界面,无需返回换装界面                            _fromeViewDatas = null;                        }                        ViewManager.Show(ViewName.STORY_CHAPTER_VIEW, levelCfg.chapterId, _fromeViewDatas, true);                    }                    else if (levelCfg.type == ConstInstanceZonesType.Studio)                    {                        //TO DO                    }                    StoryController.ShowLevelView(levelCfgId);                    break;                case ConstFunctionId.FU_ZHUANG_HE_CHENG:                    int suitId = SuitCfgManager.Instance.GetItemSuitId(_itemId);                    if (suitId > 0)                    {                        this.Hide();                        ViewManager.Show(ViewName.CLOTHING_SYNTHETIC_VIEW, new object[] { suitId, _itemId }, _fromeViewDatas);                    }                    break;                case ConstFunctionId.ZHAI_XING:                    this.Hide();                    ViewManager.Show(ViewName.LUCKY_BOX_VIEW, null, _fromeViewDatas);                    break;                case ConstFunctionId.TAO_ZHUANG_TU_JIAN:                    if (ViewManager.isViewOpen(ViewName.SUIT_GUIDE_VIEW))                    {                        this.Hide();                        return;                    }                    this.Hide();                    ViewManager.Show(ViewName.SUIT_GUIDE_VIEW, null, _fromeViewDatas);                    break;                case ConstFunctionId.TAO_ZHUANG_HE_CHENG:                    this.Hide();                    ViewManager.Show(ViewName.SUIT_SYNTHETIC_LIST_VIEW);                    break;            }        }        protected override void UpdateToCheckGuide(object param)        {            if (!ViewManager.CheckIsTopView(this.viewCom)) return;            if (_approachDatas == null) return;            int index = 0;            for (int i = 0; i < _approachDatas.Count; i++)            {                if (_approachDatas[i][0] == ConstFunctionId.FU_ZHUANG_DIAN)                {                    index = i;                    break;                }            }            GuideController.TryGuide(_ui.m_listApproach, ConstGuideId.BUY_CLOTHING, 2, "该物品可以在服装店购买,点开服装店看看", index, true, (int)(this.viewCom.y + this.viewCom.height + 10));        }    }}
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