| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374 | using System;using System.Collections.Generic;using UI.CommonGame;namespace GFGGame{    public class BuyTipsView : BaseWindow    {        private UI_BuyTipsUI _ui;        private int _itemId;        private int _costId;        private int _count;        private int _costCount;        private bool _result = false;        private Action _onSuccess;        public override void Dispose()        {            base.Dispose();        }        protected override void OnInit()        {            base.OnInit();            _ui = UI_BuyTipsUI.Create();            this.viewCom = _ui.target;            this.viewCom.Center();            this.modal = true;            viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;            _ui.m_btnSure.onClick.Add(OnClickBtnSure);            _ui.m_btnCancel.onClick.Add(OnClickBtnCancel);        }        public void SetParams(int itemId, int count, Action onSuccess = null)        {            _itemId = itemId;            _count = count;            _onSuccess = onSuccess;        }        protected override void OnShown()        {            base.OnShown();            UpdateView();        }        private void UpdateView()        {            ItemExchangeCfgArray.Instance.GetMoneyIdAndNum(_itemId, ItemDataManager.GetItemExchangeTimes(_itemId), _count, out _costId, out _costCount, out int buyNum);            ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(_itemId);            _ui.m_txtNeed.text = string.Format("还需要购买{0}个", _count);            _ui.m_loaNeed.url = ResPathUtil.GetCommonGameResPath(itemCfg.res);            ItemCfg costCfg = ItemCfgArray.Instance.GetCfg(_costId);            _ui.m_txtCost.text = string.Format("是否花费{0}{1}购买?", _costCount, costCfg.name);        }        private async void OnClickBtnSure()        {            _result = await ItemExchangeSProxy.ItemExchange(_itemId, _count);            if (_result)            {                BonusController.TryShowBonusList(ItemUtil.CreateItemDataList(_itemId, _count), _onSuccess);            }            this.Hide();        }        private void OnClickBtnCancel()        {            this.Hide();        }    }}
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