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- using FairyGUI;
 
- using UI.Field;
 
- using UnityEngine;
 
- namespace GFGGame
 
- {
 
-     public class FieldFightInfoView : BaseWindow
 
-     {
 
-         private UI_FieldFightInfoUI _ui;
 
-         // private StoryLevelCfg _storyLevelCfg;
 
-         // private StoryFightCfg _storyFightCfg;
 
-         private int _time = 3;
 
-         public override void Dispose()
 
-         {
 
-             base.Dispose();
 
-         }
 
-         protected override void OnInit()
 
-         {
 
-             base.OnInit();
 
-             _ui = UI_FieldFightInfoUI.Create();
 
-             this.viewCom = _ui.target;
 
-             this.viewCom.Center();
 
-             this.modal = true;
 
-             viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
 
-             this.clickBlankToClose = false;
 
-             _ui.m_btnStop.onClick.Add(OnBtnStopClick);
 
-         }
 
-         protected override void OnShown()
 
-         {
 
-             base.OnShown();
 
-             _time = 3;
 
-             UpdateView();
 
-         }
 
-         private void UpdateView()
 
-         {
 
-             FieldDataManager dataManager = FieldDataManager.Instance;
 
-             FieldCfg fieldCfg = FieldCfgArray.Instance.GetCfg(dataManager.chapterId);
 
-             StoryLevelCfg storyLevelCfg = StoryLevelCfgArray.Instance.GetCfgs(fieldCfg.type, 0, fieldCfg.id)[dataManager.currFightLv];
 
-             StoryFightCfg storyFightCfg = StoryFightCfgArray.Instance.GetCfg(storyLevelCfg.fightID);
 
-             dataManager.currFightLv++;
 
-             FieldFightDataManager.Instance.currentLevelCfgId = storyLevelCfg.id;
 
-             _ui.m_txtName.text = storyFightCfg.targetName;
 
-             _ui.m_txtDesc.text = storyLevelCfg.desc;
 
-             string num = StringUtil.GetColorText(string.Format("{0}/{1}", dataManager.currFightLv, fieldCfg.num), "#BB674E");
 
-             _ui.m_txtNum.text = string.Format("第{0}轮", num);
 
-             _ui.m_loaNpc.url = ResPathUtil.GetNpcHeadPath(storyFightCfg.targetRes);
 
-             _ui.m_txtTime.text = string.Format("{0}秒后自动进入下一轮", _time);
 
-             Timers.inst.Add(1, _time, OnTimerUpdate, 1);
 
-         }
 
-         private void OnTimerUpdate(object param)
 
-         {
 
-             _time -= (int)param;
 
-             if (_time == 0)
 
-             {
 
-                 Timers.inst.Remove(OnTimerUpdate);
 
-                 this.Hide();
 
-                 InstanceZonesDataManager.currentCardId = FieldFightDataManager.Instance.CurrentCardId;
 
-                 InstanceZonesDataManager.currentScoreType = FieldFightDataManager.Instance.CurrentScoreType;
 
-                 InstanceZonesDataManager.currentLevelCfgId = FieldFightDataManager.Instance.currentLevelCfgId;
 
-                 EquipDataCache.cacher.equipDatas = FieldFightDataManager.Instance.equipDatas;
 
-                 ViewManager.Hide<FieldView>();
 
-                 ViewManager.Show(ViewName.STORY_FIGHT_TARGET_VIEW);
 
-             }
 
-             _ui.m_txtTime.text = string.Format("{0}秒后自动进入下一轮", _time);
 
-         }
 
-         private void OnBtnStopClick()
 
-         {
 
-             Timers.inst.Remove(OnTimerUpdate);
 
-             Alert.Show("确认中止本轮挑战?")
 
-             .SetLeftButton(true, "取消", (object data) =>
 
-             {
 
-                 Timers.inst.Add(1, _time, OnTimerUpdate, 1);
 
-             })
 
-             .SetRightButton(true, "中止", async (object data) =>
 
-             {
 
-                 this.Hide();
 
-                 bool result = await FieldSProxy.ReqFieldInstanceResult();
 
-                 if (result)
 
-                 {
 
-                     ViewManager.Show<FieldFightEndView>();
 
-                 }
 
-             });
 
-         }
 
-         protected override void OnHide()
 
-         {
 
-             base.OnHide();
 
-         }
 
-     }
 
- }
 
 
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