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							- using UI.FieldGuide;
 
- using FairyGUI;
 
- using UnityEngine;
 
- using System.Collections.Generic;
 
- namespace GFGGame
 
- {
 
-     public class SuitShowView : BaseWindow
 
-     {
 
-         private UI_SuitShowUI _ui;
 
-         private int _suitTypeId;
 
-         private int _suitId;
 
-         private GameObject _scenePrefab;
 
-         private GameObject _sceneObject;
 
-         private GoWrapper _wrapper;
 
-         private DressUpObjDataCache _dressUpObjDataCache;
 
-         private bool _actionIsPic;
 
-         private List<int> _suitIds;
 
-         public override void Dispose()
 
-         {
 
-             if (_scenePrefab != null)
 
-             {
 
-                 GameObject.Destroy(_scenePrefab);
 
-                 _scenePrefab = null;
 
-             }
 
-             if (_dressUpObjDataCache != null)
 
-             {
 
-                 _dressUpObjDataCache.Dispose();
 
-                 _dressUpObjDataCache = null;
 
-             }
 
-             base.Dispose();
 
-         }
 
-         protected override void OnInit()
 
-         {
 
-             base.OnInit();
 
-             _ui = UI_SuitShowUI.Create();
 
-             this.viewCom = _ui.target;
 
-             isfullScreen = true;
 
-             this.clickBlankToClose = false;
 
-             _scenePrefab = GFGAsset.Load<GameObject>(ResPathUtil.GetPrefabPath("SceneDressUp"));
 
-             _dressUpObjDataCache = new DressUpObjDataCache();
 
-             _ui.m_btnBack.onClick.Add(OnClickBtnBack);
 
-             _ui.m_imgBonusBox.onClick.Add(OnClickImgBonusBox);
 
-             _ui.m_btnChangeAction.onClick.Add(OnClickBtnChangeAction);
 
-             _ui.m_btnLeft.onClick.Add(OnClickBtnLeft);
 
-             _ui.m_btnRight.onClick.Add(OnClickBtnRight);
 
-         }
 
-         protected override void OnShown()
 
-         {
 
-             base.OnShown();
 
-             object[] datas = this.viewData as object[];
 
-             _suitTypeId = (int)datas[0];
 
-             _suitId = (int)datas[1];
 
-             List<int> suitIds = datas[2] as List<int>;
 
-             _suitIds = new List<int>();
 
-             foreach (int suitId in suitIds)
 
-             {
 
-                 if (DressUpMenuSuitDataManager.CheckHaveSuit(suitId))
 
-                 {
 
-                     _suitIds.Add(suitId);
 
-                 }
 
-             }
 
-             SuitGuideMenuCfg cfg = SuitGuideMenuCfgArray.Instance.GetCfg(_suitTypeId);
 
-             _ui.m_txtTypeName.text = cfg.name;
 
-             UpdateArrows();
 
-             UpdateSuitView();
 
-             UpdateSuitBoxStatus();
 
-             EventAgent.AddEventListener(ConstMessage.SUIT_BOX_STATUS_CHANGED, UpdateSuitBoxStatus);
 
-         }
 
-         protected override void OnHide()
 
-         {
 
-             base.OnHide();
 
-             if (_sceneObject != null)
 
-             {
 
-                 GameObject.Destroy(_sceneObject);
 
-                 _sceneObject = null;
 
-             }
 
-             EventAgent.RemoveEventListener(ConstMessage.SUIT_BOX_STATUS_CHANGED, UpdateSuitBoxStatus);
 
-         }
 
-         private void OnClickBtnBack()
 
-         {
 
-             this.Hide();
 
-         }
 
-         private void OnClickImgBonusBox()
 
-         {
 
-             SuitUtil.ShowSuitGuideBonus(_suitId);
 
-         }
 
-         private void OnClickBtnChangeAction()
 
-         {
 
-             if (!_ui.m_btnChangeAction.grayed)
 
-             {
 
-                 _actionIsPic = !_actionIsPic;
 
-                 UpdateSuitView(_actionIsPic);
 
-             }
 
-         }
 
-         private void UpdateSuitView(bool isPic = true)
 
-         {
 
-             _actionIsPic = isPic;
 
-             SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(_suitId);
 
-             _ui.m_txtSuitName.text = suitCfg.name;
 
-             if (_sceneObject != null)
 
-             {
 
-                 GameObject.Destroy(_sceneObject);
 
-                 _sceneObject = null;
 
-             }
 
-             _sceneObject = GameObject.Instantiate(_scenePrefab);
 
-             int scale = 100;
 
-             _sceneObject.transform.localScale = new Vector3(scale, scale, scale);
 
-             _dressUpObjDataCache.setSceneObj(_sceneObject);
 
-             _dressUpObjDataCache.PutOnDefaultSuitSaved(false);
 
-             _dressUpObjDataCache.PutOnSuitCfg(_suitId, isPic, false, new int[] { ConstDressUpItemType.BEI_JING });
 
-             if (_wrapper == null)
 
-             {
 
-                 _wrapper = new GoWrapper(_sceneObject);
 
-                 _ui.m_holder.SetNativeObject(_wrapper);
 
-             }
 
-             else
 
-             {
 
-                 _wrapper.wrapTarget = _sceneObject;
 
-             }
 
-             _ui.m_btnChangeAction.grayed = !_dressUpObjDataCache.HasSuitPicRes;
 
-         }
 
-         private void UpdateArrows()
 
-         {
 
-             int index = _suitIds.IndexOf(_suitId);
 
-             int count = _suitIds.Count;
 
-             _ui.m_btnRight.visible = (index + 1 < count);
 
-             _ui.m_btnLeft.visible = (index - 1 >= 0);
 
-         }
 
-         private void OnClickBtnLeft()
 
-         {
 
-             int index = _suitIds.IndexOf(_suitId);
 
-             int targetIndex = index - 1;
 
-             if (targetIndex >= 0)
 
-             {
 
-                 _suitId = _suitIds[targetIndex];
 
-                 UpdateArrows();
 
-                 UpdateSuitView();
 
-             }
 
-         }
 
-         private void OnClickBtnRight()
 
-         {
 
-             int index = _suitIds.IndexOf(_suitId);
 
-             int targetIndex = index + 1;
 
-             if (targetIndex < _suitIds.Count)
 
-             {
 
-                 _suitId = _suitIds[targetIndex];
 
-                 UpdateArrows();
 
-                 UpdateSuitView();
 
-             }
 
-         }
 
-         private void UpdateSuitBoxStatus(EventContext eventContext = null)
 
-         {
 
-             if (eventContext == null || _suitId == (int)eventContext.data)
 
-             {
 
-                 int status = DressUpMenuSuitDataManager.GetSuitGuideBonusStatus(_suitId);
 
-                 if (status == ConstBonusStatus.CAN_GET)
 
-                 {
 
-                     _ui.m_imgBonusBox.url = "ui://FieldGuide/tujian_lwlw_1";
 
-                 }
 
-                 else
 
-                 {
 
-                     _ui.m_imgBonusBox.url = "ui://FieldGuide/tujian_lwlw_2";
 
-                 }
 
-             }
 
-         }
 
-     }
 
- }
 
 
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