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using UI.Studio;using UnityEngine;namespace GFGGame{    public class StudioView : BaseWindow    {        private UI_StudioUI _ui;        public override void Dispose()        {            base.Dispose();        }        protected override void OnInit()        {            base.OnInit();            packageName = UI_StudioUI.PACKAGE_NAME;            _ui = UI_StudioUI.Create();            this.viewCom = _ui.target;            isfullScreen = true;            _ui.m_btnBack.onClick.Add(OnClickBtnBack);            _ui.m_comMetal.target.onClick.Add(OnClickComMetal);            _ui.m_comFabric.target.onClick.Add(OnCliclComFabric);            _ui.m_comProperty.target.onClick.Add(OnComProperty);            _ui.m_comFiling.target.onClick.Add(OnClickComFilling);        }        protected override void OnShown()        {            base.OnShown();//1;//            StudioSProxy.ReqStudioInfos().Coroutine();            int isopen = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(StudioMetalView).FullName, false) ? 1 : 0;            _ui.m_comMetal.m_c1.selectedIndex = isopen;            isopen = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(StudioFabricView).FullName, false) ? 1 : 0; ;            _ui.m_comFabric.m_c1.selectedIndex = isopen;            isopen = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(StudioPropertyView).FullName, false) ? 1 : 0;            _ui.m_comProperty.m_c1.selectedIndex = isopen;        }        protected override void OnHide()        {            base.OnHide();        }        private void OnClickBtnBack()        {            ViewManager.GoBackFrom(typeof(StudioView).FullName);        }        private void OnClickComMetal()        {            if (!FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(StudioMetalView).FullName, true)) return;            ViewManager.Show<StudioMetalView>(new object[] { 0, 0 }, new object[] { typeof(StudioView).Name, this.viewData });        }        private void OnCliclComFabric()        {            if (!FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(StudioFabricView).FullName, true)) return;            ViewManager.Show<StudioFabricView>(new object[] { 0, 0 }, new object[] { typeof(StudioView).Name, this.viewData });        }        private void OnComProperty()        {            if (!FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(StudioPropertyView).FullName, true)) return;            ViewManager.Show<StudioPropertyView>(new object[] { 1, 0 }, new object[] { typeof(StudioView).Name, this.viewData });        }        private void OnClickComFilling()        {        }    }}
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