StorySkillView.cs 8.5 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using FairyGUI;
  4. using UI.Main;
  5. using UnityEngine;
  6. namespace GFGGame
  7. {
  8. public class StorySkillView : BaseView
  9. {
  10. private UI_StorySkillUI _ui;
  11. private Dictionary<int, int> skillScoreDic;
  12. private EffectUI _effectUI1;
  13. private EffectUI _effectUI2;
  14. private EffectUI _effectUI3;
  15. private EffectUI _effectUI4;
  16. private EffectUI _effectUI5;
  17. private Transition m_ReduceTxt;
  18. private bool isFirst;
  19. private GameObject mainCamera;
  20. private GameObject stageCamera;
  21. public override void Dispose()
  22. {
  23. EffectUIPool.Recycle(_effectUI1);
  24. _effectUI1 = null;
  25. EffectUIPool.Recycle(_effectUI2);
  26. _effectUI2 = null;
  27. EffectUIPool.Recycle(_effectUI3);
  28. _effectUI3 = null;
  29. EffectUIPool.Recycle(_effectUI4);
  30. _effectUI4 = null;
  31. EffectUIPool.Recycle(_effectUI5);
  32. _effectUI5 = null;
  33. if (_ui != null)
  34. {
  35. _ui.Dispose();
  36. _ui = null;
  37. }
  38. base.Dispose();
  39. }
  40. protected override void OnInit()
  41. {
  42. base.OnInit();
  43. _ui = UI_StorySkillUI.Create();
  44. viewCom = _ui.target;
  45. isfullScreen = true;
  46. // this.modal = false;
  47. //_effectUI1 = EffectUIPool.CreateEffectUI(_ui.m_comSkillShow.m_holderBottom, "ui_fight_new", "CFKP_TX_down");
  48. //_effectUI2 = EffectUIPool.CreateEffectUI(_ui.m_comSkillShow.m_holderTop, "ui_fight_new", "CFKP_TX_up");
  49. _effectUI3 = EffectUIPool.CreateEffectUI(_ui.m_comSkillShow.m_addScore, "ui_fight_new", "CFKP_UP");
  50. _effectUI4 = EffectUIPool.CreateEffectUI(_ui.m_comSkillShow.m_reduceScore, "ui_fight_new", "CFKP_Down");
  51. _effectUI5 = EffectUIPool.CreateEffectUI(_ui.m_effReduceScore, "ui_fight_new", "CFKP_Down_end");
  52. _ui.m_comSkillShow.m_t0.ignoreEngineTimeScale = false;
  53. _ui.m_comSkillShow.m_t1.ignoreEngineTimeScale = false;
  54. _ui.m_t1.ignoreEngineTimeScale = false;
  55. isFirst = true;
  56. }
  57. protected override void OnShown()
  58. {
  59. base.OnShown();
  60. skillScoreDic = (this.viewData as object[])[0] as Dictionary<int, int>;
  61. if ((this.viewData as object[])[1] != null)
  62. {
  63. m_ReduceTxt = (this.viewData as object[])[1] as Transition;
  64. }
  65. UpdateView();
  66. }
  67. private void UpdateView()
  68. {
  69. if (skillScoreDic.Count > 0)
  70. {
  71. int skillId = 0;
  72. foreach (int key in skillScoreDic.Keys)
  73. {
  74. skillId = key;
  75. break;
  76. }
  77. PassivitySkillCfg skillCfg = PassivitySkillCfgArray.Instance.GetCfg(skillId);
  78. _ui.m_comSkillShow.m_txtName.text = skillCfg.name;
  79. _ui.m_comSkillShow.m_ComSkillScore.m_txtCount.SetVar("value", skillScoreDic[skillId].ToString()).FlushVars();
  80. _ui.m_comSkillShow.m_ComSkillScore.m_txtCount1.SetVar("value", Math.Abs(skillScoreDic[skillId]).ToString()).FlushVars();
  81. _ui.m_comSkillShow.m_ComSkillScore.m_c1.selectedIndex = skillScoreDic[skillId] >= 0 ? 0 : 1;
  82. _ui.m_comSkillShow.m_SkillScore.SetVar("value", skillScoreDic[skillId].ToString()).FlushVars();
  83. string res = skillCfg.res;
  84. res = ItemCfgArray.Instance.GetCfg(skillCfg.cardId).res;
  85. _ui.m_comSkillShow.m_comSkillCard.m_comCard.m_loaCard.url = ResPathUtil.GetCardPath(res);
  86. _ui.m_comSkillShow.m_t0.timeScale = FightDataManager.Instance.fightSpeed;
  87. _ui.m_comSkillShow.m_t0.Play(() =>
  88. {
  89. if (skillScoreDic[skillId] > 0)
  90. {
  91. _ui.m_comSkillShow.m_t1.timeScale = FightDataManager.Instance.fightSpeed;
  92. _ui.m_comSkillShow.m_t1.Play(() =>
  93. {
  94. skillScoreDic.Remove(skillId);
  95. UpdateView();
  96. });
  97. }
  98. else
  99. {
  100. _ui.m_t1.timeScale = FightDataManager.Instance.fightSpeed;
  101. _ui.m_t1.Play(() =>
  102. {
  103. skillScoreDic.Remove(skillId);
  104. UpdateView();
  105. });
  106. }
  107. });
  108. //战斗卡牌特效处理
  109. Timers.inst.Add(0.5f, 1, SetEffVisible);
  110. }
  111. else
  112. {
  113. this.Hide();
  114. }
  115. }
  116. protected override void OnHide()
  117. {
  118. base.OnHide();
  119. _ui.m_comSkillShow.m_addScore.visible = false;
  120. _ui.m_comSkillShow.m_reduceScore.visible = false;
  121. if (_ui.m_effReduceScore != null)
  122. {
  123. _ui.m_effReduceScore.visible = false;
  124. }
  125. SetCamera(false);
  126. Timers.inst.Remove(SetEffReduceScore);
  127. Timers.inst.Remove(SetEffVisible);
  128. _ui.m_comSkillShow.m_t0.Stop(true, false);
  129. _ui.m_comSkillShow.m_t1.Stop(true, false);
  130. _ui.m_t1.Stop(true, false);
  131. _ui.m_t2.Play();
  132. EventAgent.DispatchEvent(ConstMessage.SHOW_CARD_SKILL_END);
  133. }
  134. private void SetEffReduceScore(object param)
  135. {
  136. _ui.m_effReduceScore.visible = true;
  137. if (m_ReduceTxt != null)
  138. {
  139. m_ReduceTxt.Play();
  140. }
  141. }
  142. private void SetEffVisible(object param)
  143. {
  144. if (skillScoreDic.Count == 0)
  145. {
  146. return;
  147. }
  148. int skillId = 0;
  149. foreach (int key in skillScoreDic.Keys)
  150. {
  151. skillId = key;
  152. break;
  153. }
  154. //战斗卡牌特效处理
  155. if (skillScoreDic[skillId] > 0)
  156. {
  157. _ui.m_comSkillShow.m_SkillScore.color = new Color(0.973f, 0.784f, 0.431f, 1.000f);
  158. _ui.m_comSkillShow.m_reduceScore.visible = false;
  159. _ui.m_comSkillShow.m_addScore.visible = true;
  160. _ui.m_comSkillShow.m_SkillScore.visible = true;
  161. _ui.m_comSkillShow.m_t2.Play();
  162. SetCamera(true);
  163. }
  164. else if (skillScoreDic[skillId] < 0)
  165. {
  166. _ui.m_comSkillShow.m_SkillScore.color = new Color(0.906f, 0.894f, 0.894f, 1.000f);
  167. _ui.m_comSkillShow.m_addScore.visible = false;
  168. _ui.m_comSkillShow.m_reduceScore.visible = true;
  169. _ui.m_comSkillShow.m_SkillScore.visible = false;
  170. Timers.inst.Add(1.5f, 1, SetEffReduceScore);
  171. }
  172. }
  173. private void SetCamera(bool isshake)
  174. {
  175. if (isFirst)
  176. {
  177. mainCamera = Camera.main.gameObject;
  178. mainCamera.AddComponent<SC_shakeCamera>();
  179. mainCamera.AddComponent<shakecameraControl>();
  180. stageCamera = GameObject.Find("Stage Camera").gameObject;
  181. stageCamera.AddComponent<SC_shakeCamera>();
  182. stageCamera.AddComponent<shakecameraControl>();
  183. mainCamera.GetComponent<SC_shakeCamera>().enabled = false;
  184. mainCamera.GetComponent<shakecameraControl>().enabled = false;
  185. stageCamera.GetComponent<SC_shakeCamera>().enabled = false;
  186. stageCamera.GetComponent<shakecameraControl>().enabled = false;
  187. isFirst = false;
  188. }
  189. if (isshake)
  190. {
  191. mainCamera.GetComponent<SC_shakeCamera>().enabled = true;
  192. mainCamera.GetComponent<shakecameraControl>().enabled = true;
  193. stageCamera.GetComponent<SC_shakeCamera>().enabled = true;
  194. stageCamera.GetComponent<shakecameraControl>().enabled = true;
  195. }
  196. else
  197. {
  198. mainCamera.GetComponent<SC_shakeCamera>().enabled = false;
  199. mainCamera.GetComponent<shakecameraControl>().enabled = false;
  200. stageCamera.GetComponent<SC_shakeCamera>().enabled = false;
  201. stageCamera.GetComponent<shakecameraControl>().enabled = false;
  202. }
  203. }
  204. }
  205. }