CardCfgManager.cs 6.0 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. namespace GFGGame
  5. {
  6. public class CardCfgManager
  7. {
  8. private static Dictionary<string, List<CardLvlCfg>> _cardLvCfgDic = new Dictionary<string, List<CardLvlCfg>>();
  9. private static Dictionary<string, Dictionary<string, List<CardStarCfg>>> _cardStarCfgDic = new Dictionary<string, Dictionary<string, List<CardStarCfg>>>();
  10. private static Dictionary<string, Dictionary<string, List<int>>> _cardResCfgDic = new Dictionary<string, Dictionary<string, List<int>>>();
  11. private static Dictionary<int, List<CardStoryCfg>> _cardStoryCfgDic = new Dictionary<int, List<CardStoryCfg>>();
  12. /// <summary>
  13. /// 根据稀有度和卡牌等级获取升级配置
  14. /// </summary>
  15. /// <param name="rarity"></param>
  16. /// <param name="lv"></param>
  17. /// <returns></returns>
  18. public static CardLvlCfg GetCardLvCfgByRarityAndLv(int rarity, int lv)
  19. {
  20. return CardLvlCfgArray.Instance.GetCfg(lv, rarity);
  21. }
  22. public static CardStarCfg GetCardStarCfgByTypeAndRarityAndStar(int type, int rarity, int star)
  23. {
  24. return CardStarCfgArray.Instance.GetCfg(type, rarity, star);
  25. }
  26. /// <summary>
  27. /// 根据稀有度获取升级配置数组
  28. /// </summary>
  29. /// <param name="rarity"></param>
  30. /// <returns></returns>
  31. public static List<CardLvlCfg> GetCardLvCfgsByRarity(int rarity)
  32. {
  33. if (_cardLvCfgDic.Count == 0)
  34. {
  35. int _rarity = 1;
  36. int _lv = 1;
  37. CardLvlCfg lvCfg = CardLvlCfgArray.Instance.GetCfg(_lv, _rarity);
  38. while (lvCfg != null)
  39. {
  40. if (_cardLvCfgDic.ContainsKey(_rarity.ToString()) == false)
  41. {
  42. _cardLvCfgDic.Add(_rarity.ToString(), new List<CardLvlCfg>());
  43. }
  44. _cardLvCfgDic[_rarity.ToString()].Add(lvCfg);
  45. _lv++;
  46. lvCfg = CardLvlCfgArray.Instance.GetCfg(_lv, _rarity);
  47. if (lvCfg != null) continue;
  48. _lv = 1;
  49. _rarity++;
  50. lvCfg = CardLvlCfgArray.Instance.GetCfg(_lv, _rarity);
  51. if (lvCfg == null) break;
  52. }
  53. }
  54. return _cardLvCfgDic[rarity.ToString()];
  55. }
  56. /// <summary>
  57. /// 根据男主类型和稀有度获取升星配置数组
  58. /// </summary>
  59. /// <param name="type"></param>
  60. /// <param name="rarity"></param>
  61. /// <returns></returns>
  62. public static List<CardStarCfg> GetCardStarCfgsByTypeAndRarity(int type, int rarity)
  63. {
  64. if (_cardStarCfgDic.Count == 0)
  65. {
  66. int _type = 1;
  67. int _rarity = 1;
  68. int _star = 1;
  69. CardStarCfg starCfg = CardStarCfgArray.Instance.GetCfg(1, 1, 1);
  70. while (starCfg != null)
  71. {
  72. if (_cardStarCfgDic.ContainsKey(_type.ToString()) == false)
  73. {
  74. _cardStarCfgDic.Add(_type.ToString(), new Dictionary<string, List<CardStarCfg>>());
  75. _cardResCfgDic.Add(_type.ToString(), new Dictionary<string, List<int>>());
  76. }
  77. if (_cardStarCfgDic[_type.ToString()].ContainsKey(_rarity.ToString()) == false)
  78. {
  79. _cardStarCfgDic[_type.ToString()].Add(_rarity.ToString(), new List<CardStarCfg>());
  80. _cardResCfgDic[_type.ToString()].Add(_rarity.ToString(), new List<int>());
  81. }
  82. _cardStarCfgDic[_type.ToString()][_rarity.ToString()].Add(starCfg);
  83. if (starCfg.res != "")
  84. {
  85. _cardResCfgDic[_type.ToString()][_rarity.ToString()].Add(_star);
  86. }
  87. _star++;
  88. starCfg = CardStarCfgArray.Instance.GetCfg(_type, _rarity, _star);
  89. if (starCfg != null) continue;
  90. _star = 1;
  91. _rarity++;
  92. starCfg = CardStarCfgArray.Instance.GetCfg(_type, _rarity, _star);
  93. if (starCfg != null) continue;
  94. _star = 1;
  95. _rarity=1;
  96. _type++;
  97. starCfg = CardStarCfgArray.Instance.GetCfg(_type, _rarity, _star);
  98. if (starCfg == null) break;
  99. }
  100. }
  101. return _cardStarCfgDic[type.ToString()][rarity.ToString()];
  102. }
  103. public static int GetCardShowCountByIdAndTypeAndRarity(int cardId, int type, int rarity)
  104. {
  105. int count = 0;
  106. List<int> resourceStar = _cardResCfgDic[type.ToString()][rarity.ToString()];
  107. for(int i = 0; i < resourceStar.Count; i++)
  108. {
  109. if (CardDataManager.GetCardDataById(cardId).star >= resourceStar[i])
  110. {
  111. count++;
  112. }
  113. }
  114. return count;
  115. }
  116. public static List<CardStoryCfg> GetStoryCfgsById(int cardId)
  117. {
  118. if (_cardStoryCfgDic.Keys.Count == 0)
  119. {
  120. CardStoryCfg[] cardStoryCfgs = CardStoryCfgArray.Instance.dataArray;
  121. for (int i=0;i< cardStoryCfgs.Length; i++)
  122. {
  123. int _cardId = cardStoryCfgs[i].cardId;
  124. if (_cardStoryCfgDic.ContainsKey(_cardId)==false)
  125. {
  126. _cardStoryCfgDic.Add(_cardId, new List<CardStoryCfg>());
  127. }
  128. _cardStoryCfgDic[_cardId].Add(cardStoryCfgs[i]);
  129. }
  130. }
  131. return _cardStoryCfgDic.ContainsKey(cardId)? _cardStoryCfgDic[cardId]: new List<CardStoryCfg>();
  132. }
  133. }
  134. }