ClothingListView.cs 6.1 KB

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  1. using System.Collections.Generic;
  2. using ET;
  3. using FairyGUI;
  4. using UI.ClothingFoster;
  5. namespace GFGGame
  6. {
  7. public class ClothingListView : BaseWindow
  8. {
  9. private UI_ClothingListUI _ui;
  10. private ValueBarController _valueBarController;
  11. private int _menuType = ConstSuitGuideTypeId.TYPE_1;
  12. private int[] _menuTypeDataArray;
  13. private List<int> _suitIds;
  14. public override void Dispose()
  15. {
  16. base.Dispose();
  17. }
  18. protected override void OnInit()
  19. {
  20. base.OnInit();
  21. packageName = UI_ClothingListUI.PACKAGE_NAME;
  22. _ui = UI_ClothingListUI.Create();
  23. this.viewCom = _ui.target;
  24. // this.viewCom.Center();
  25. isfullScreen = true;
  26. // this.modal = true;
  27. // viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
  28. _valueBarController = new ValueBarController(_ui.m_valueBar);
  29. _ui.m_listSuit.itemRenderer = ListSuitItemRenderer;
  30. _ui.m_comBoxSort.items = new string[] { "默认排序", "稀有度高", "稀有度低", "收集度高", "收集度低" };
  31. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  32. _ui.m_comBoxSort.onChanged.Add(OnComboBoxSortChanged);
  33. _ui.m_btnHaveGot.onChanged.Add(OnClickBtnHaveGot);
  34. _ui.m_btnNotGet.onChanged.Add(OnClickBtnNotGet);
  35. }
  36. protected override void OnShown()
  37. {
  38. base.OnShown();
  39. _valueBarController.OnShown();
  40. _ui.m_btnHaveGot.selected = true;
  41. _ui.m_btnNotGet.selected = true;
  42. _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("gxhd_bjbj");
  43. SuitFosterProxy.SendGetSuitInfos().Coroutine();
  44. UpdateListSuit();
  45. }
  46. protected override void AddEventListener()
  47. {
  48. EventAgent.AddEventListener(ConstMessage.ITEM_CHANGED, UpdateSuitStatus);
  49. }
  50. protected override void OnHide()
  51. {
  52. base.OnHide();
  53. _valueBarController.OnHide();
  54. }
  55. protected override void RemoveEventListener()
  56. {
  57. EventAgent.RemoveEventListener(ConstMessage.ITEM_CHANGED, UpdateSuitStatus);
  58. }
  59. private void OnClickBtnBack()
  60. {
  61. // this.Hide();
  62. ViewManager.GoBackFrom(typeof(ClothingListView).FullName);
  63. }
  64. private void OnClickListTypeItem()
  65. {
  66. UpdateListSuit();
  67. }
  68. private void OnComboBoxSortChanged()
  69. {
  70. UpdateListSuit();
  71. }
  72. private void OnClickBtnSwitch()
  73. {
  74. _menuType = 3 - _menuType;
  75. }
  76. private void OnClickBtnHaveGot()
  77. {
  78. if (!_ui.m_btnHaveGot.selected)
  79. {
  80. _ui.m_btnNotGet.selected = true;
  81. }
  82. UpdateListSuit();
  83. }
  84. private void OnClickBtnNotGet()
  85. {
  86. if (!_ui.m_btnNotGet.selected)
  87. {
  88. _ui.m_btnHaveGot.selected = true;
  89. }
  90. UpdateListSuit();
  91. }
  92. private void UpdateListSuit()
  93. {
  94. _ui.m_listSuit.RemoveChildrenToPool();
  95. _suitIds = SuitUtil.GetClothingFosterSuitIdList(_ui.m_btnNotGet.selected, _ui.m_btnHaveGot.selected, _ui.m_comBoxSort.selectedIndex);
  96. _ui.m_listSuit.numItems = _suitIds.Count;
  97. _ui.m_listSuit.scrollPane.ScrollTop();
  98. }
  99. private void ListSuitItemRenderer(int index, GObject item)
  100. {
  101. UI_ListSuitItem listItem = UI_ListSuitItem.Proxy(item);
  102. int suitId = _suitIds[index];
  103. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(suitId);
  104. listItem.m_txtName.text = suitCfg.name;
  105. listItem.m_loaderPic.url = ResPathUtil.GetFieldGuideIconPath(suitCfg.res);
  106. RarityIconController.UpdateRarityIcon(listItem.m_rarity, suitId, false, true);
  107. listItem.target.data = suitId;
  108. UpdateSuitStatusView(listItem);
  109. UI_ListSuitItem.ProxyEnd();
  110. }
  111. private void UpdateSuitStatus(EventContext eventContext)
  112. {
  113. int num = _ui.m_listSuit.numChildren;
  114. for (int i = 0; i < num; i++)
  115. {
  116. UI_ListSuitItem listItem = UI_ListSuitItem.Proxy(_ui.m_listSuit.GetChildAt(i));
  117. UpdateSuitStatusView(listItem);
  118. UI_ListSuitItem.ProxyEnd();
  119. }
  120. }
  121. private void UpdateSuitStatusView(UI_ListSuitItem listItem)
  122. {
  123. int suitId = (int)listItem.target.data;
  124. int count = 0;
  125. int totalCount = 0;
  126. DressUpMenuSuitDataManager.GetSuitProgressBySuitId(suitId, out count, out totalCount);
  127. listItem.m_progBar.max = totalCount;
  128. listItem.m_progBar.value = count;
  129. bool haveSuit = DressUpMenuSuitDataManager.CheckHaveSuit(suitId);
  130. listItem.m_imgLock.visible = listItem.m_imgLockBg.visible = !haveSuit;
  131. listItem.m_bg.onClick.Clear();
  132. listItem.m_bg.onClick.Add(() =>
  133. {
  134. if (haveSuit)
  135. {
  136. ViewManager.Show<ClothingView>(new object[] { suitId, _suitIds }, new object[] { typeof(ClothingListView).Name, this.viewData });
  137. }
  138. else
  139. {
  140. ViewManager.Show(ViewName.SUIT_PARTS_DETAIL_VIEW, suitId, new object[] { ViewName.SUIT_PARTS_DETAIL_VIEW, this.viewData });
  141. }
  142. });
  143. }
  144. protected override void UpdateToCheckGuide(object param)
  145. {
  146. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  147. int index = 0;
  148. for (int i = 0; i < _suitIds.Count; i++)
  149. {
  150. int suitId = _suitIds[i];
  151. bool haveSuit = DressUpMenuSuitDataManager.CheckHaveSuit(suitId);
  152. if (haveSuit == true)
  153. {
  154. index = i;
  155. break;
  156. }
  157. }
  158. GuideController.TryGuide(_ui.m_listSuit, ConstGuideId.SUIT_LIST_VIEW, 3, "选择套装", index);
  159. }
  160. }
  161. }