XiuFangView.cs 3.4 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104
  1. using System.Collections;
  2. using UnityEngine;
  3. using UI.XiuFang;
  4. using FairyGUI;
  5. using ET;
  6. namespace GFGGame
  7. {
  8. public class XiuFangView : BaseWindow
  9. {
  10. private UI_XiuFangUI _ui;
  11. public override void Dispose()
  12. {
  13. base.Dispose();
  14. }
  15. protected override void OnInit()
  16. {
  17. base.OnInit();
  18. packageName = UI_XiuFangUI.PACKAGE_NAME;
  19. _ui = UI_XiuFangUI.Create();
  20. this.viewCom = _ui.target;
  21. isfullScreen = true;
  22. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  23. _ui.m_component.m_btnClothingShop.onClick.Add(OnClickBtnClothingShop);
  24. _ui.m_component.m_btnSuitSynthetic.onClick.Add(OnClickBtnSuitSynthetic);
  25. _ui.m_component.m_btnClothingUpgrade.onClick.Add(OnClickBtnClothingUpgrade);
  26. _ui.m_component.m_btnDecompose.onClick.Add(OnClickBtnDecompose);
  27. }
  28. protected override void OnShown()
  29. {
  30. base.OnShown();
  31. _ui.m_component.target.scrollPane.SetPosX(0, false);
  32. GuideCfg cfg = GuideCfgArray.Instance.GetCfg(ConstGuideId.CLOTHING_DECOMPOSE);
  33. if (GuideDataManager.currentGuideId == cfg.id)
  34. {
  35. // _ui.m_component.target.scrollPane.ScrollLeft();// SetPosX(0, false);
  36. _ui.m_component.target.scrollPane.SetPosX(320, false);
  37. }
  38. }
  39. protected override void OnHide()
  40. {
  41. base.OnHide();
  42. }
  43. private void OnClickBtnBack()
  44. {
  45. this.Hide();
  46. ViewManager.GoBackFrom(ViewName.XIU_FANG_VIEW);
  47. }
  48. private void OnClickBtnClothingShop()
  49. {
  50. LogServerHelper.SendNodeLog((int)PlayParticipationEnum.FU_ZHUANG_DIAN, 1);
  51. ViewManager.Show(ViewName.CLOTHING_SHOP_VIEW, null, new object[] { ViewName.XIU_FANG_VIEW, this.viewData }, false, true);
  52. this.Hide();
  53. }
  54. private void OnClickBtnSuitSynthetic()
  55. {
  56. LogServerHelper.SendNodeLog((int)PlayParticipationEnum.FU_ZHUANG_HE_CHENG, 1);
  57. ViewManager.Show(ViewName.SUIT_SYNTHETIC_LIST_VIEW, null, new object[] { ViewName.XIU_FANG_VIEW, this.viewData });
  58. }
  59. private void OnClickBtnClothingUpgrade()
  60. {
  61. LogServerHelper.SendNodeLog((int)PlayParticipationEnum.FU_ZHUANG_YANG_CHENG, 1);
  62. ViewManager.Show<ClothingListView>(null, new object[] { ViewName.XIU_FANG_VIEW, this.viewData }, false, true);
  63. // PromptController.Instance.ShowFloatTextPrompt("暂未开放", MessageType.WARNING);
  64. }
  65. private void OnClickBtnDecompose()
  66. {
  67. LogServerHelper.SendNodeLog((int)PlayParticipationEnum.FU_ZHUANG_FEN_JIE, 1);
  68. ViewManager.Show<ClothingDecomposeView>(null, new object[] { ViewName.XIU_FANG_VIEW, this.viewData });
  69. }
  70. protected override void UpdateToCheckGuide(object param)
  71. {
  72. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  73. GuideController.TryGuide(_ui.m_component.m_btnSuitSynthetic, ConstGuideId.CLOTHING_SYNTHETIC, 2, "这里可以查看已获得的服饰图谱");
  74. GuideController.TryGuide(_ui.m_component.m_btnDecompose, ConstGuideId.CLOTHING_DECOMPOSE, 3, "这里可以消耗重复获得的服饰");
  75. GuideController.TryGuide(_ui.m_component.m_btnClothingUpgrade, ConstGuideId.SUIT_LIST_VIEW, 2, "点击服装升级");
  76. }
  77. }
  78. }