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							- using FairyGUI;
 
- using UI.ActivityMain;
 
- using System.Collections;
 
- using System.Collections.Generic;
 
- using ET;
 
- using UnityEngine;
 
- using System;
 
- namespace GFGGame
 
- {
 
-     public class ActivityZCJBRewardView : BaseWindow
 
-     {
 
-         private UI_ActivityZCJBRewardUI _ui;
 
-         private List<ActivityDressCfg> zcjbCfgList = new List<ActivityDressCfg>();
 
-         private int lastGotIndex;
 
-         public override void Dispose()
 
-         {
 
-             if (_ui != null)
 
-             {
 
-                 _ui.Dispose();
 
-                 _ui = null;
 
-             }
 
-             base.Dispose();
 
-         }
 
-         protected override void OnInit()
 
-         {
 
-             base.OnInit();
 
-             packageName = UI_ActivityZCJBRewardUI.PACKAGE_NAME;
 
-             _ui = UI_ActivityZCJBRewardUI.Create();
 
-             this.viewCom = _ui.target;
 
-             isfullScreen = true;
 
-             modal = true;
 
-             _ui.m_back.onClick.Add(this.Hide);
 
-             _ui.m_backBtn.onClick.Add(this.Hide);
 
-             _ui.m_List.itemRenderer = RenderRewardList;
 
-         }
 
-         protected override void OnShown()
 
-         {
 
-             base.OnShown();
 
-             
 
-             int activityId = ActivityDataManager.Instance.GetCurOpenActiveByType(17);
 
-             zcjbCfgList = ActivityDressCfgArray.Instance.GetCfgsByactivityId(activityId);
 
-             _ui.m_List.numItems = zcjbCfgList.Count;
 
-             UpdateList();
 
-             _ui.m_List.ScrollToView(Mathf.Max(0, ActivityDataManager.Instance.ActivityZCJBList.Count - 1), false, true);
 
-         }
 
-         protected override void OnHide()
 
-         {
 
-             base.OnHide();
 
-         }
 
-         private void RenderRewardList(int index, GObject obj)
 
-         {
 
-             UI_ActivityRewardItemUI item = UI_ActivityRewardItemUI.Proxy(obj);
 
-             ItemCfg costItem = ItemCfgArray.Instance.GetCfg(zcjbCfgList[index].comsumeArr[0][0]);
 
-             ItemData numItem;
 
-             long num;
 
-             if (BagDataManager.Instance.GetBagData().TryGetValue(zcjbCfgList[index].comsumeArr[0][0], out numItem))
 
-             {
 
-                 num = numItem.num;
 
-             }
 
-             else
 
-             {
 
-                 num = 0;
 
-             }
 
-             //根据状态修改
 
-             if (index < ActivityDataManager.Instance.ActivityZCJBList.Count)
 
-             {
 
-                 item.m_RewardBtn.m_c1.selectedIndex = 2;
 
-                 RedDotController.Instance.SetComRedDot(item.m_RewardBtn.target, false);
 
-             }
 
-             else 
 
-             {
 
-                 item.m_RewardBtn.m_c1.selectedIndex = 0;
 
-                 RedDotController.Instance.SetComRedDot(item.m_RewardBtn.target, false);
 
-                 //设置锁的样式
 
-             }
 
-             if(index == ActivityDataManager.Instance.ActivityZCJBList.Count)
 
-             {
 
-                 if(num >= zcjbCfgList[index].comsumeArr[0][1])
 
-                 {
 
-                     item.m_RewardBtn.m_c1.selectedIndex = 1;
 
-                     RedDotController.Instance.SetComRedDot(item.m_RewardBtn.target, true);
 
-                 }
 
-                 else
 
-                 {
 
-                     item.m_RewardBtn.m_c1.selectedIndex = 3;
 
-                     RedDotController.Instance.SetComRedDot(item.m_RewardBtn.target, false);
 
-                 }
 
-             }
 
-             //
 
-             item.m_rewardName.text = "使用" + costItem.name + "*"+ zcjbCfgList[index].comsumeArr[0][1] + "兑换";
 
-             if (item.m_RewardBtn.target.data == null)
 
-             {
 
-                 item.m_RewardBtn.target.onClick.Add(OnClickRewardBtn);
 
-             }
 
-             item.m_RewardBtn.target.data = index + 1;
 
-             if(item.m_List.data == null)
 
-             {
 
-                 item.m_List.itemRenderer = RenderRewardItemList;
 
-             }
 
-             item.m_List.data = zcjbCfgList[index].bonusArr;
 
-             item.m_List.numItems = zcjbCfgList[index].bonusArr.Length;
 
-             //最后一档特殊处理
 
-             //if(index == zcjbCfgList.Length - 1)
 
-             //{
 
-             //    item.m_rewardNum.visible = true;
 
-             //    int numChange = GameGlobal.myNumericComponent.GetAsInt(NumericType.ActivityDressLastGearRewrdNum);
 
-             //    item.m_rewardNum.text = string.Format("已兑换次数:{0}/{1}", numChange, 50);
 
-             //    RedDotController.Instance.SetComRedDot(item.m_RewardBtn.target, false);
 
-             //}
 
-             //else
 
-             {
 
-                 item.m_rewardNum.visible = false;
 
-             }
 
-             UI_ActivityRewardItemUI.ProxyEnd();
 
-         }
 
-         private async void OnClickRewardBtn(EventContext context)
 
-         {
 
-             if (!(context.sender is GObject btnGet)) return;
 
-             int itemCfg = (int)btnGet.data;
 
-             UI_ActivityRewardItemUI item = UI_ActivityRewardItemUI.Proxy(_ui.m_List.GetChildAt(itemCfg - 1));
 
-             if (item.m_RewardBtn.m_c1.selectedIndex == 1)
 
-             {
 
-                 bool result = await ActivitySProxy.ReqActivityZCJBReward(ActivityDataManager.Instance.GetCurOpenActiveByType(17), zcjbCfgList[itemCfg - 1].id);
 
-                 if (!result) return;
 
-                 GetSuitItemController.TryShow(0);
 
-                 EventAgent.DispatchEvent(ConstMessage.RED_CHANGE);
 
-                 UI_ActivityRewardItemUI.ProxyEnd();
 
-                 _ui.m_List.numItems = zcjbCfgList.Count;
 
-                 UpdateList();
 
-             }
 
-             else if (item.m_RewardBtn.m_c1.selectedIndex == 0)
 
-             {
 
-                 PromptController.Instance.ShowFloatTextPrompt("请优先兑换前置物品!");
 
-             }
 
-             else if (item.m_RewardBtn.m_c1.selectedIndex == 3)
 
-             {
 
-                 PromptController.Instance.ShowFloatTextPrompt("数量不够!");
 
-             }
 
-         }
 
-         private void RenderRewardItemList(int index, GObject obj)
 
-         {
 
-             var rewards = (int[][])obj.parent.data;
 
-             ItemUtil.CreateItemView(rewards[index], obj as GComponent);
 
-         }
 
-         private void UpdateList()
 
-         {
 
-             ItemData numItem;
 
-             long num;
 
-             if (BagDataManager.Instance.GetBagData().TryGetValue(zcjbCfgList[0].comsumeArr[0][0], out numItem))
 
-             {
 
-                 num = numItem.num;
 
-             }
 
-             else
 
-             {
 
-                 num = 0;
 
-             }
 
-             ItemCfg item = ItemCfgArray.Instance.GetCfg(zcjbCfgList[0].comsumeArr[0][0]);
 
-             _ui.m_num.text = item.name+ ":" + num;
 
-         }
 
-     }
 
- }
 
 
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