MainUIView.cs 26 KB

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  1. using FairyGUI;
  2. using UI.Main;
  3. using UnityEngine;
  4. using System.Collections.Generic;
  5. using ET;
  6. using System;
  7. using UI.CommonGame;
  8. namespace GFGGame
  9. {
  10. public class MainUIView : BaseView
  11. {
  12. private UI_MainUI _ui;
  13. private GameObject _scenePrefab;
  14. private GameObject _sceneObject;
  15. private ValueBarController _valueBarController;
  16. private SwipeGesture swipeGesture;
  17. private const int swipeDistance = 100;
  18. private float effectTime = 0.7f;
  19. private bool isOpen = false;
  20. private GButton _btnGongGao;
  21. private GButton _btnHaoYou;
  22. private GButton _btnYouJian;
  23. private GButton _btnRenWu;
  24. private GButton _btnPengYouQuan;
  25. private GButton _btnJInShu;
  26. private GButton _btnTianGong;
  27. private GButton _btnStore;
  28. private GButton _btnTuJian;
  29. private GButton _btnStudio;
  30. private GButton _btnField;
  31. private GButton _btnBag;
  32. private GameObject _effectObj4;
  33. private GoWrapper _wrapper4;
  34. private GameObject _effectObj4_1;
  35. private GoWrapper _wrapper4_1;
  36. private GameObject _effectObj5;
  37. private GoWrapper _wrapper5;
  38. private List<GameObject> _effects = new List<GameObject>();
  39. private List<GoWrapper> _wrappers = new List<GoWrapper>();
  40. private List<GameObject> _effects1 = new List<GameObject>();
  41. private List<GoWrapper> _wrappers1 = new List<GoWrapper>();
  42. private UI_ButtonModle1[] _btns;
  43. public override void Dispose()
  44. {
  45. if (_valueBarController != null)
  46. {
  47. _valueBarController.Dispose();
  48. _valueBarController = null;
  49. }
  50. for (int i = 0; i < _effects.Count; i++)
  51. {
  52. SceneController.DestroyObjectFromView(_effects[i], _wrappers[i]);
  53. SceneController.DestroyObjectFromView(_effects1[i], _wrappers1[i]);
  54. }
  55. SceneController.DestroyObjectFromView(_effectObj4, _wrapper4);
  56. SceneController.DestroyObjectFromView(_effectObj4_1, _wrapper4_1);
  57. SceneController.DestroyObjectFromView(_effectObj5, _wrapper5);
  58. if (_sceneObject != null)
  59. {
  60. GameObject.Destroy(_sceneObject);
  61. _sceneObject = null;
  62. }
  63. if (_ui != null)
  64. {
  65. _ui.Dispose();
  66. _ui = null;
  67. }
  68. base.Dispose();
  69. }
  70. protected override void Init()
  71. {
  72. base.Init();
  73. packageName = UI_MainUI.PACKAGE_NAME;
  74. _ui = UI_MainUI.Create();
  75. viewCom = _ui.target;
  76. isfullScreen = true;
  77. _scenePrefab = GFGAsset.Load<GameObject>(ResPathUtil.GetPrefabPath("SceneMain"));
  78. }
  79. protected override void OnInit()
  80. {
  81. base.OnInit();
  82. _valueBarController = new ValueBarController(_ui.m_valueBar);
  83. _btnGongGao = _ui.m_list.GetChild("btnGongGao").asButton;
  84. _btnHaoYou = _ui.m_list.GetChild("btnHaoYou").asButton;
  85. _btnYouJian = _ui.m_list.GetChild("btnYouJian").asButton;
  86. _btnRenWu = _ui.m_list.GetChild("btnRenWu").asButton;
  87. _btnPengYouQuan = _ui.m_list.GetChild("btnPengYouQuan").asButton;
  88. _btnStore = _ui.m_list.GetChild("btnStore").asButton;
  89. _btnTianGong = _ui.m_list.GetChild("btnTianGong").asButton;
  90. _btnTuJian = _ui.m_list.GetChild("btnTuJian").asButton;
  91. _btnJInShu = _ui.m_list.GetChild("btnJInShu").asButton;
  92. // _btnStudio = _ui.m_list.GetChild("btnStudio").asButton;
  93. // _btnField = _ui.m_list.GetChild("btnField").asButton;
  94. _btnBag = _ui.m_list.GetChild("btnBag").asButton;
  95. // _btnGongGao.visible = false;
  96. // _btnHaoYou.visible = false;
  97. // _btnRenWu.visible = false;
  98. _btnPengYouQuan.visible = false;
  99. _btnJInShu.visible = false;
  100. _btnTianGong.visible = false;
  101. _btns = new UI_ButtonModle1[] { _ui.m_btnHuanZhuang, _ui.m_btnZhaiXing, _ui.m_btnXiuFang, _ui.m_btnCiPai, _ui.m_btnStudio, _ui.m_btnField };
  102. _ui.m_btnMain.target.onClick.Add(OnClickBtnMain);
  103. _ui.m_btnHuanZhuang.target.onClick.Add(OnClickBtnHuanZhuang);
  104. _ui.m_btnZhaiXing.target.onClick.Add(OnClickBtnZhaiXing);
  105. _ui.m_btnDailyLogin.target.onClick.Add(OnClickBtnDailyLogin);
  106. _ui.m_btnXiuFang.target.onClick.Add(OnClickBtnXiuFang);
  107. _ui.m_btnCiPai.target.onClick.Add(OnClickBtnCiPai);
  108. _ui.m_btnStudio.target.onClick.Add(OnClickBtnStudio);
  109. _ui.m_btnField.target.onClick.Add(OnClickBtnField);
  110. _ui.m_headBar.target.onClick.Add(OnClickHeadBar);
  111. _ui.m_btnPoem.target.onClick.Add(OnClickBtnPoem);
  112. _ui.m_btnTravel.target.onClick.Add(OnClickBtnTravel);
  113. _btnStore.onClick.Add(OnClickBtnStore);
  114. _btnTuJian.onClick.Add(OnClickBtnTuJian);
  115. _btnYouJian.onClick.Add(OnClickBtnYouJian);
  116. _btnHaoYou.onClick.Add(OnClickBtnHaoYou);
  117. _btnGongGao.onClick.Add(OnClickBtnGongGao);
  118. _btnRenWu.onClick.Add(OnClickBtnRenWu);
  119. // _btnStudio.onClick.Add(OnClickBtnStudio);
  120. // _btnField.onClick.Add(OnClickBtnField);
  121. _btnBag.onClick.Add(OnClickBtnBag);
  122. _ui.m_btnChange.target.onClick.Add(OnBtnChangClick);
  123. // AddEffect();
  124. swipeGesture = new SwipeGesture(_ui.target);
  125. swipeGesture.onAction.Add(OnSwipe);
  126. swipeGesture.actionDistance = swipeDistance;
  127. _ui.m_list.ResizeToFit();
  128. _ui.m_btnChange.m_c1.selectedIndex = 1;
  129. _ui.m_btnChange.target.selected = true;
  130. GuideCfg cfg = GuideCfgArray.Instance.GetCfg(ConstGuideId.FREEDOM_DRESS);
  131. // StorageSProxy.ReqSetClientValue(ConstStorageId.STORAGE_GUIDE + cfg.id, 0).Coroutine();
  132. // StorageSProxy.ReqSetClientValue(ConstStorageId.STORAGE_GUIDE + cfg.id, 1).Coroutine();
  133. }
  134. protected override void AddEventListener()
  135. {
  136. base.AddEventListener();
  137. EventAgent.AddEventListener(ConstMessage.NUMERIC_CHANGE, OnNumericChange);
  138. EventAgent.AddEventListener(ConstMessage.STORY_LEVEL_CHANGE, CheckFunOpen);
  139. EventAgent.AddEventListener(ConstMessage.RED_CHANGE, UpdateRedDot);
  140. }
  141. protected override void OnShown()
  142. {
  143. base.OnShown();
  144. _ui.m_headBar.m_txtName.text = RoleDataManager.roleName;
  145. if (_sceneObject == null)
  146. {
  147. _sceneObject = GameObject.Instantiate(_scenePrefab);
  148. }
  149. CheckFunOpen();
  150. UpdateRedDot();
  151. SceneController.UpdateMainScene(_sceneObject);
  152. UpdateRoleLvl();
  153. _valueBarController.OnShown();
  154. long lastTime = GameGlobal.lastLoginTime;// GameGlobal.myNumericComponent.GetAsInt(NumericType.OnlineTimeSecs);
  155. if (!TimeUtil.CheckIsSameTime(lastTime * 1000, TimeHelper.ClientNow()) && ActivityDataManager.Instance.dailyLoginBonusStatus == ConstBonusStatus.CAN_GET && GuideDataManager.currentGuideId <= 0)
  156. {
  157. ViewManager.Show<DailyLoginView>();
  158. GameGlobal.lastLoginTime = GameGlobal.myNumericComponent.GetAsInt(NumericType.OnlineTimeSecs);
  159. }
  160. SetPos();
  161. Timers.inst.AddUpdate(CheckGuide);
  162. Timers.inst.AddUpdate(Update);
  163. }
  164. protected override void OnHide()
  165. {
  166. base.OnHide();
  167. if (_sceneObject != null)
  168. {
  169. GameObject.Destroy(_sceneObject);
  170. _sceneObject = null;
  171. }
  172. _valueBarController.OnHide();
  173. Timers.inst.Remove(Update);
  174. Timers.inst.Remove(CheckGuide);
  175. }
  176. protected override void RemoveEventListener()
  177. {
  178. base.RemoveEventListener();
  179. EventAgent.RemoveEventListener(ConstMessage.NUMERIC_CHANGE, OnNumericChange);
  180. EventAgent.RemoveEventListener(ConstMessage.STORY_LEVEL_CHANGE, CheckFunOpen);
  181. EventAgent.RemoveEventListener(ConstMessage.RED_CHANGE, UpdateRedDot);
  182. }
  183. private void AddEffect()
  184. {
  185. string resPath0 = ResPathUtil.GetViewEffectPath("ui_zjm", "ui_xf_tx");
  186. string resPath3 = ResPathUtil.GetViewEffectPath("ui_zjm", "ui_zjm_dj");
  187. for (int i = 0; i < _btns.Length; i++)
  188. {
  189. GameObject gameObject0;
  190. GoWrapper wrapper0;
  191. GameObject gameObject1;
  192. GoWrapper wrapper1;
  193. SceneController.AddObjectToView(null, null, _btns[i].m_holder, resPath0, out gameObject0, out wrapper0);
  194. SceneController.AddObjectToView(null, null, _btns[i].m_holder1, resPath3, out gameObject1, out wrapper1);
  195. _effects.Add(gameObject0);
  196. _wrappers.Add(wrapper0);
  197. _effects1.Add(gameObject1);
  198. _wrappers1.Add(wrapper1);
  199. }
  200. string resPath1 = ResPathUtil.GetViewEffectPath("ui_zjm", "ui_zzl_tx");
  201. SceneController.AddObjectToView(_effectObj4, _wrapper4, _ui.m_btnMain.m_holder, resPath1, out _effectObj4, out _wrapper4);
  202. SceneController.AddObjectToView(_effectObj4_1, _wrapper4_1, _ui.m_btnMain.m_holder1, resPath3, out _effectObj4_1, out _wrapper4_1);
  203. string resPath2 = ResPathUtil.GetViewEffectPath("ui_zjm", "ui_zjm_tx");
  204. SceneController.AddObjectToView(_effectObj5, _wrapper5, _ui.m_headBar.m_holder, resPath2, out _effectObj5, out _wrapper5);
  205. }
  206. private void SetPos()
  207. {
  208. GameObject role = _sceneObject.transform.Find("Role").gameObject;
  209. if (MainDataManager.Instance.ViewType == 0)
  210. {
  211. role.SetActive(true);
  212. _ui.m_t1.Stop();
  213. _sceneObject.transform.position = Vector2.zero;
  214. }
  215. else if (MainDataManager.Instance.ViewType == 1)
  216. {
  217. role.SetActive(false);
  218. _ui.m_t2.Stop();
  219. _sceneObject.transform.position = new Vector2(-GRoot.inst.width / 100f, 0);
  220. }
  221. }
  222. private void OnSwipe(EventContext context)
  223. {
  224. if (!MainDataManager.Instance.CanSwipe) return;
  225. if (!FunctionOpenDataManager.Instance.CheckIsFunOpenById(ConstFunctionId.MAIN_SECOND_VIEW, false)) return;
  226. SwipeGesture swipeture = (SwipeGesture)context.sender;
  227. if (MainDataManager.Instance.ViewType == 0 && swipeture.position.x < 0 && swipeture.position.y < -swipeture.position.x && swipeture.position.y > swipeture.position.x)
  228. {
  229. MoveLeft();
  230. }
  231. else if (MainDataManager.Instance.ViewType == 1 && swipeture.position.x > 0 && swipeture.position.y > -swipeture.position.x && swipeture.position.y < swipeture.position.x)
  232. {
  233. MoveRight();
  234. }
  235. }
  236. private void MoveLeft()
  237. {
  238. _ui.target.touchable = false;
  239. TryCompleteGuide();
  240. GameObject role = _sceneObject.transform.Find("Role").gameObject;
  241. GTween.To(0, -GRoot.inst.width / 100f, 1f)
  242. .SetTarget(_sceneObject)
  243. .OnUpdate((GTweener t) =>
  244. {
  245. _sceneObject.transform.position = new Vector2(t.value.x, 0);
  246. if (t.value.x < -5.4f) role.SetActive(false);
  247. })
  248. .SetEase(EaseType.CircInOut);
  249. _ui.m_t1.Play(() =>
  250. {
  251. _ui.target.touchable = true;
  252. MainDataManager.Instance.ViewType = 1;
  253. });
  254. }
  255. private void MoveRight()
  256. {
  257. _ui.target.touchable = false;
  258. GameObject role = _sceneObject.transform.Find("Role").gameObject;
  259. GTween.To(-GRoot.inst.width / 100f, 0f, 1f)
  260. .SetTarget(_sceneObject)
  261. .OnUpdate((GTweener t) =>
  262. {
  263. _sceneObject.transform.position = new Vector2(t.value.x, 0);
  264. if (t.value.x > -5.4f) role.SetActive(true);
  265. })
  266. .SetEase(EaseType.CircInOut);
  267. _ui.m_t2.Play(() =>
  268. {
  269. _ui.target.touchable = true;
  270. MainDataManager.Instance.ViewType = 0;
  271. });
  272. }
  273. private void OnBtnChangClick()
  274. {
  275. int count = 0;
  276. for (int i = 0; i < _ui.m_list.numItems; i++)
  277. {
  278. if (_ui.m_list.GetChildAt(i).visible == true) count++;
  279. }
  280. int oneItemHeight = 97 + _ui.m_list.lineGap;
  281. float height = count * oneItemHeight;
  282. if (_ui.m_btnChange.target.selected == true)
  283. {
  284. _ui.m_btnChange.m_c1.selectedIndex = 1;
  285. GTween.To(_ui.m_list.height, height, 0.4f).SetTarget(_ui.m_list)
  286. .OnUpdate((GTweener t) =>
  287. {
  288. _ui.m_list.height = t.value.x;
  289. }).SetEase(EaseType.QuintInOut);
  290. // _ui.m_list.ResizeToFit();
  291. // _ui.m_btnChange.m_c1.selectedIndex = 1;
  292. }
  293. else
  294. {
  295. _ui.m_btnChange.m_c1.selectedIndex = 0;
  296. GTween.To(_ui.m_list.height, oneItemHeight, 0.4f).SetTarget(_ui.m_list)
  297. .OnUpdate((GTweener t) =>
  298. {
  299. _ui.m_list.height = t.value.x;
  300. }).SetEase(EaseType.QuintInOut);
  301. // _ui.m_list.height = 0;
  302. // _ui.m_btnChange.m_c1.selectedIndex = 0;
  303. }
  304. }
  305. private void OnClickBtnMain()
  306. {
  307. LogServerHelper.SendNodeLog((int)PlayParticipationEnum.CHUN_ZHONG_LOU, 1);
  308. if (isOpen) return;
  309. isOpen = true;
  310. _ui.m_btnMain.m_holder1.visible = true;
  311. Timers.inst.Add(effectTime, 1, (param) =>
  312. {
  313. _ui.m_btnMain.m_holder1.visible = false;
  314. // this.Hide();
  315. ViewManager.Show(ViewName.STORY_CHAPTER_LIST_VIEW, null, new object[] { ViewName.MAINUI_VIEW, this.viewData });
  316. isOpen = false; ;
  317. });
  318. }
  319. private void OnClickBtnHuanZhuang()
  320. {
  321. if (isOpen) return;
  322. isOpen = true;
  323. _ui.m_btnHuanZhuang.m_holder1.visible = true;
  324. Timers.inst.Add(effectTime, 1, (param) =>
  325. {
  326. _ui.m_btnHuanZhuang.m_holder1.visible = false;
  327. this.Hide();
  328. ViewManager.Show(ViewName.DRESS_UP_VIEW, null, new object[] { ViewName.MAINUI_VIEW, this.viewData });
  329. isOpen = false;
  330. });
  331. }
  332. private void OnClickBtnZhaiXing()
  333. {
  334. LogServerHelper.SendNodeLog((int)PlayParticipationEnum.ZAI_XING, 1);
  335. if (isOpen) return;
  336. isOpen = true;
  337. _ui.m_btnZhaiXing.m_holder1.visible = true;
  338. Timers.inst.Add(effectTime, 1, (param) =>
  339. {
  340. _ui.m_btnZhaiXing.m_holder1.visible = false;
  341. ViewManager.Show(ViewName.LUCKY_BOX_VIEW, null, null, false, true);
  342. isOpen = false;
  343. });
  344. }
  345. private void OnClickBtnXiuFang()
  346. {
  347. if (isOpen) return;
  348. isOpen = true;
  349. _ui.m_btnXiuFang.m_holder1.visible = true;
  350. Timers.inst.Add(effectTime, 1, (param) =>
  351. {
  352. _ui.m_btnXiuFang.m_holder1.visible = false;
  353. ViewManager.Show(ViewName.XIU_FANG_VIEW, null, new object[] { ViewName.MAINUI_VIEW, this.viewData });
  354. isOpen = false;
  355. });
  356. }
  357. private void OnClickBtnDailyLogin()
  358. {
  359. // if (isOpen) return;
  360. // isOpen = true;
  361. _ui.m_btnDailyLogin.m_holder.visible = true;
  362. // Timers.inst.Add(effectTime, 1, (param) =>
  363. // {
  364. // _ui.m_btnDailyLogin.m_holder.visible = false;
  365. // List<string> list = new List<string>();
  366. // list.Add("StudioView");
  367. // list.Add("XiuFangView");
  368. // ViewManager.Show<FunctionOpenView>(list);
  369. LogServerHelper.SendNodeLog((int)PlayParticipationEnum.MEI_RI_DNEG_LU, 1);
  370. ViewManager.Show<DailyLoginView>(null, new object[] { ViewName.MAINUI_VIEW, this.viewData });
  371. // isOpen = false;
  372. // });
  373. }
  374. private void OnClickBtnCiPai()
  375. {
  376. LogServerHelper.SendNodeLog((int)PlayParticipationEnum.CI_PAI, 1);
  377. if (isOpen) return;
  378. isOpen = true;
  379. _ui.m_btnCiPai.m_holder1.visible = true;
  380. Timers.inst.Add(effectTime, 1, (param) =>
  381. {
  382. _ui.m_btnCiPai.m_holder1.visible = false;
  383. CardDataManager.isFilter = false;
  384. ViewManager.Show(ViewName.CARD_DETAIL_VIEW, null, new object[] { ViewName.MAINUI_VIEW, this.viewData });
  385. isOpen = false;
  386. });
  387. }
  388. private void OnClickBtnStudio()
  389. {
  390. ViewManager.Show<StudioView>(null, new object[] { ViewName.MAINUI_VIEW, this.viewData });
  391. }
  392. private void OnClickBtnField()
  393. {
  394. LogServerHelper.SendNodeLog((int)PlayParticipationEnum.TIAN_YE_DIAO_CHA, 1);
  395. ViewManager.Show<FieldView>(null, new object[] { ViewName.MAINUI_VIEW, this.viewData });
  396. }
  397. private void OnClickBtnPoem()
  398. {
  399. // LogServerHelper.SendNodeLog((int)PlayParticipationEnum.TIAN_YE_DIAO_CHA, 1);
  400. ViewManager.Show<PoemView>(null, new object[] { ViewName.MAINUI_VIEW, this.viewData });
  401. }
  402. private void OnClickBtnTravel()
  403. {
  404. // LogServerHelper.SendNodeLog((int)PlayParticipationEnum.TIAN_YE_DIAO_CHA, 1);
  405. ViewManager.Show<TravelView>(null, new object[] { ViewName.MAINUI_VIEW, this.viewData });
  406. }
  407. private void OnClickBtnBag()
  408. {
  409. ViewManager.Show<BagView>(null, new object[] { ViewName.MAINUI_VIEW, this.viewData });
  410. }
  411. private void OnClickBtnStore()
  412. {
  413. LogServerHelper.SendNodeLog((int)PlayParticipationEnum.SHANG_CHENG, 1);
  414. ViewManager.Show(ViewName.RECHARGE_STORE_VIEW);
  415. }
  416. private void OnClickBtnTuJian()
  417. {
  418. LogServerHelper.SendNodeLog((int)PlayParticipationEnum.TU_JIAN, 1);
  419. ViewManager.Show(ViewName.FIELD_GUIDE_VIEW, null, new object[] { ViewName.MAINUI_VIEW, this.viewData });
  420. }
  421. private void OnClickBtnYouJian()
  422. {
  423. ViewManager.Show<MailView>();
  424. }
  425. private void OnClickBtnHaoYou()
  426. {
  427. ViewManager.Show<FriendView>(null, new object[] { ViewName.MAINUI_VIEW, this.viewData }, true);
  428. }
  429. private void OnClickBtnGongGao()
  430. {
  431. // /null, new object[] { ViewName.MAINUI_VIEW, this.viewData }
  432. ViewManager.Show<NoticeView>();
  433. }
  434. private void OnClickBtnRenWu()
  435. {
  436. LogServerHelper.SendNodeLog((int)PlayParticipationEnum.MEI_RI_REN_WU, 1);
  437. ViewManager.Show<DailyTaskView>();
  438. }
  439. private void OnClickHeadBar()
  440. {
  441. GUIUtility.systemCopyBuffer = RoleDataManager.roleName;
  442. ViewManager.Show(ViewName.ROLE_INFO_VIEW);
  443. }
  444. private void Update(object param)
  445. {
  446. ShowExitAlert();
  447. }
  448. private void ShowExitAlert()
  449. {
  450. if (Input.GetKeyDown(KeyCode.Escape) || Input.GetKeyDown(KeyCode.Home))
  451. {
  452. AlertSystem.Show("我会想你的")
  453. .SetLeftButton(true, "继续游戏")
  454. .SetRightButton(true, "退出游戏", (object data) =>
  455. {
  456. Application.Quit();
  457. });
  458. }
  459. }
  460. private void OnNumericChange(EventContext context)
  461. {
  462. if ((int)context.data == NumericType.Lvl)
  463. {
  464. UpdateRoleLvl();
  465. CheckFunOpen();
  466. }
  467. }
  468. private void UpdateRoleLvl()
  469. {
  470. _ui.m_headBar.m_txtLvl.text = "" + GameGlobal.myNumericComponent.GetAsInt(NumericType.Lvl);
  471. }
  472. private void CheckFunOpen()
  473. {
  474. _ui.m_btnXiuFang.m_loaLockIcon.visible = !FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(XiuFangView).Name, false);
  475. _ui.m_btnHuanZhuang.m_loaLockIcon.visible = !FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(DressUpView).Name, false);
  476. _ui.m_btnCiPai.m_loaLockIcon.visible = !FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(CardDetailView).Name, false);
  477. _ui.m_btnZhaiXing.m_loaLockIcon.visible = !FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(LuckyBoxView).Name, false);
  478. _ui.m_btnMain.m_loaLockIcon.visible = !FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(StoryChapterListView).Name, false);
  479. _ui.m_btnStudio.m_loaLockIcon.visible = !FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(StudioView).Name, false);
  480. _ui.m_btnField.m_loaLockIcon.visible = !FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(FieldView).Name, false);
  481. _ui.m_btnPoem.m_loaLockIcon.visible = !FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(PoemView).Name, false);
  482. _ui.m_btnTravel.m_loaLockIcon.visible = !FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(TravelView).Name, false);
  483. _ui.m_btnDailyLogin.target.visible = !(!FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(DailyLoginView).Name, false)
  484. || (ActivityDataManager.Instance.dailyLoginId >= 7 && ActivityDataManager.Instance.dailyLoginBonusStatus == ConstBonusStatus.GOT));
  485. _btnGongGao.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(NoticeView).Name, false);
  486. _btnHaoYou.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(FriendView).Name, false);
  487. _btnYouJian.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(MailView).Name, false);
  488. _btnStore.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(RechargeStoreView).Name, false);
  489. _btnTuJian.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(FieldGuideView).Name, false);
  490. }
  491. private void UpdateRedDot()
  492. {
  493. RedDotController.Instance.SetComRedDot(_btnGongGao, RedDotDataManager.Instance.GetNoticeRed());
  494. RedDotController.Instance.SetComRedDot(_btnRenWu, RedDotDataManager.Instance.GetTaskRed());
  495. RedDotController.Instance.SetComRedDot(_ui.m_btnDailyLogin.target, RedDotDataManager.Instance.GetDailyLoginRed());
  496. RedDotController.Instance.SetComRedDot(_btnYouJian, RedDotDataManager.Instance.GetMailRed());
  497. RedDotController.Instance.SetComRedDot(_btnTuJian, RedDotDataManager.Instance.GetFieldGuideRed() || RedDotDataManager.Instance.GetTravelGuideRed());
  498. RedDotController.Instance.SetComRedDot(_btnHaoYou, RedDotDataManager.Instance.GetFriendRed());
  499. RedDotController.Instance.SetComRedDot(_btnStore, RedDotDataManager.Instance.GetRechargeGiftFreeRed());
  500. RedDotController.Instance.SetComRedDot(_ui.m_btnField.target, RedDotDataManager.Instance.GetFieldRed());
  501. RedDotController.Instance.SetComRedDot(_ui.m_btnStudio.target, RedDotDataManager.Instance.GetStudioFilingRed());
  502. RedDotController.Instance.SetComRedDot(_ui.m_headBar.target, RedDotDataManager.Instance.GetHeadRed() || RedDotDataManager.Instance.GetHeadBorderRed(), "", 5, 7);
  503. }
  504. private void CheckGuide(object param)
  505. {
  506. if (GuideDataManager.IsGuideFinish(ConstGuideId.LUCKY_BOX) <= 0
  507. || GuideDataManager.IsGuideFinish(ConstGuideId.FREEDOM_DRESS) <= 0
  508. || GuideDataManager.IsGuideFinish(ConstGuideId.CLOTHING_DECOMPOSE) <= 0
  509. || GuideDataManager.IsGuideFinish(ConstGuideId.CLOTHING_SYNTHETIC) <= 0
  510. || GuideDataManager.IsGuideFinish(ConstGuideId.UP_CARD_LV) <= 0
  511. || GuideDataManager.IsGuideFinish(ConstGuideId.ENTER_CHAPTER) <= 0
  512. || GuideDataManager.IsGuideFinish(ConstGuideId.SUIT_LIST_VIEW) <= 0)
  513. {
  514. UpdateToCheckGuide(null);
  515. }
  516. else
  517. {
  518. Timers.inst.Remove(CheckGuide);
  519. }
  520. }
  521. protected override void UpdateToCheckGuide(object param)
  522. {
  523. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  524. GuideController.TryGuide(_ui.m_btnHuanZhuang.target, ConstGuideId.FREEDOM_DRESS, 2, "在这里,自由搭配服饰和分享哦~", -1, false);
  525. GuideController.TryGuide(_ui.m_btnMain.target, ConstGuideId.ENTER_CHAPTER, 3, "海市蜃楼,镜花水月,是所有故事开始的地方。", -1, false);
  526. // GuideController.TryGuide(_ui.m_btnZhaiXing.target, ConstGuideId.LUCKY_BOX, 2, "“摘星”里可以通过星辰的力量获得服饰。", -1, false);
  527. GuideController.TryGuide(_ui.m_btnXiuFang.target, ConstGuideId.CLOTHING_DECOMPOSE, 2, "绣坊里增添了新功能。", -1, false);
  528. GuideController.TryGuide(_ui.m_btnXiuFang.target, ConstGuideId.CLOTHING_SYNTHETIC, 1, "进入绣坊界面。", -1, false);
  529. GuideController.TryCompleteGuide(ConstGuideId.CLOTHING_SYNTHETIC, 7);
  530. GuideController.TryGuide(_ui.m_btnCiPai.target, ConstGuideId.UP_CARD_LV, 2, "“词牌”可进行升级和管理。", -1, false);
  531. bool isGuide = GuideController.TryGuide(_ui.target, ConstGuideId.STUDIO_METAL, 3, "向左滑动界面。", -1, false);
  532. if (isGuide)
  533. {
  534. MainDataManager.Instance.CanSwipe = true;
  535. }
  536. if (MainDataManager.Instance.ViewType == 1) GuideController.TryGuide(_ui.m_btnStudio.target, ConstGuideId.STUDIO_METAL, 2, "工作室开门啦,进去看看~");
  537. GuideController.TryGuide(_ui.m_btnXiuFang.target, ConstGuideId.SUIT_LIST_VIEW, 1, "获得“天衣”服饰后,可进行养护和焕新,到绣坊看看");
  538. // GuideController.TryCompleteGuide(ConstGuideId.STUDIO_OPEN, 3);
  539. }
  540. protected override void TryCompleteGuide()
  541. {
  542. // GuideCfg cfg = GuideCfgArray.Instance.GetCfg(ConstGuideId.STUDIO_OPEN);
  543. // GuideController.TryCompleteGuideIndex(cfg.id, 1);
  544. }
  545. }
  546. }