RedDotDataManager.cs 17 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457
  1. using System.Collections.Generic;
  2. using System.Linq;
  3. using ET;
  4. namespace GFGGame
  5. {
  6. public class RedDotDataManager : SingletonBase<RedDotDataManager>
  7. {
  8. /// <summary>
  9. /// 公告
  10. /// 是否有未读公告
  11. /// </summary>
  12. /// <returns></returns>
  13. public bool GetNoticeRed()
  14. {
  15. List<NoticeInfo> noticeInfos = NoticeDataManager.Instance.NoticeInfos;
  16. for (int i = 0; i < noticeInfos.Count; i++)
  17. {
  18. if (noticeInfos[i].readStatus == false) return true;
  19. }
  20. return false;
  21. }
  22. /// <summary>
  23. /// 任务
  24. /// 是否有任务奖励、任务宝箱奖励可领
  25. /// </summary>
  26. /// <returns></returns>
  27. public bool GetTaskRed()
  28. {
  29. //判断活跃奖励是否有可以领取
  30. var hadGetRewardNum = DailyTaskDataManager.Instance.GetHadGetRewardNum();
  31. if (hadGetRewardNum)
  32. {
  33. return true;
  34. }
  35. if(TaskDataManager.Instance.CheckTaskRewardCanGet(TaskType.Daily))
  36. {
  37. return true;
  38. }
  39. if (TaskDataManager.Instance.CheckTaskRewardCanGet(TaskType.BattlePass))
  40. {
  41. return true;
  42. }
  43. //判断是否有通行证奖励可领取
  44. return BattlePassTaskDataManager.Instance.GetHadCanGetReward();
  45. }
  46. /// <summary>
  47. /// 七天签到
  48. /// </summary>
  49. /// <returns></returns>
  50. public bool GetDailyLoginRed()
  51. {
  52. return ActivityDataManager.Instance.sevenDayLoginBonusStatus == ConstBonusStatus.CAN_GET;
  53. }
  54. /// <summary>
  55. /// 有邮件未读或未领奖励
  56. /// </summary>
  57. /// <returns></returns>
  58. public bool GetMailRed()
  59. {
  60. if (MailDataManager.Instance.UnreadCount > 0) return true;
  61. return false;
  62. }
  63. /// <summary>
  64. /// 套装收集奖励可领
  65. /// </summary>
  66. /// <returns></returns>
  67. public bool GetFieldGuideRed()
  68. {
  69. List<int> _suitIds = SuitUtil.GetSuitIdList(false, true, 0, 3); //全部已获得套装按照收集度高排序
  70. for (int i = 0; i < _suitIds.Count; i++)
  71. {
  72. int status = DressUpMenuSuitDataManager.GetSuitGuideBonusStatus(_suitIds[i]);
  73. if (status == ConstBonusStatus.CAN_GET)
  74. {
  75. return true;
  76. }
  77. }
  78. return false;
  79. }
  80. /// <summary>
  81. /// 根据章节Id判断是否有奖励可领
  82. /// </summary>
  83. /// <returns></returns>
  84. public bool GetChapterRed(int chapterId)
  85. {
  86. for (int i = 0; i < 3; i++)
  87. {
  88. int state = MainStoryDataManager.GetChapterBonusStatus(chapterId, i);
  89. if (state == ConstBonusStatus.CAN_GET)
  90. {
  91. return true;
  92. }
  93. }
  94. return false;
  95. }
  96. /// <summary>
  97. /// 好友红点
  98. /// </summary>
  99. /// <returns></returns>
  100. public bool GetFriendRed()
  101. {
  102. return GetFriendApplyRed() || GetFriendGiftRed();
  103. }
  104. /// <summary>
  105. /// 是否有好友申请
  106. /// </summary>
  107. /// <returns></returns>
  108. public bool GetFriendApplyRed()
  109. {
  110. return FriendDataManager.Instance.ApplyDatas.Count > 0;
  111. }
  112. /// <summary>
  113. /// 是否有好友可领体力
  114. /// </summary>
  115. /// <returns></returns>
  116. public bool GetFriendGiftRed()
  117. {
  118. if (FriendDataManager.Instance.Count >= FriendDataManager.Instance.maxGetPowerCount) return false;
  119. List<FriendInfoData> friendInfos = FriendDataManager.Instance.FriendDatas;
  120. for (int i = 0; i < friendInfos.Count; i++)
  121. {
  122. if (friendInfos[i].takeGiftState == ConstBonusStatus.CAN_GET)
  123. {
  124. return true;
  125. }
  126. }
  127. return false;
  128. }
  129. /// <summary>
  130. /// 商城-礼包红点
  131. /// </summary>
  132. /// <returns></returns>
  133. public bool GetRechargeGiftFreeRed()
  134. {
  135. // List<GiftBagCfg> _giftCfgs = ShopDataManager.Instance.GetGiftBagCfgs();
  136. // for (int i = 0; i < _giftCfgs.Count; i++)
  137. // {
  138. // GiftBagCfg cfg = _giftCfgs[i];
  139. // bool isUnLock = ShopDataManager.Instance.GetShopGoodsStateById(cfg.id);
  140. // int buyNum = ShopDataManager.Instance.GetGoodsBuyNumById(cfg.id);
  141. // bool canBuy = cfg.maxBuyNum == 0 || buyNum < cfg.maxBuyNum ? true : false;
  142. // if (isUnLock && canBuy && cfg.price == 0) return true;
  143. // }
  144. return false;
  145. }
  146. /// <summary>
  147. /// 田野调查红点
  148. /// </summary>
  149. /// <returns></returns>
  150. public bool GetFieldRed()
  151. {
  152. List<FieldTaskCfg> _cfgs = FieldDataManager.Instance.GetTaskCfgs();
  153. for (int i = 0; i < _cfgs.Count; i++)
  154. {
  155. int state = FieldDataManager.Instance.GetTaskState(_cfgs[i].id);
  156. if (state == ConstBonusStatus.CAN_GET) return true;
  157. }
  158. return false;
  159. }
  160. /// <summary>
  161. /// 工作室红点
  162. /// </summary>
  163. /// <returns></returns>
  164. public bool GetStudioFilingRed(bool checkCurChapter = true)
  165. {
  166. List<StudioCfg> studioCfgs = StudioCfgArray.Instance.GetCfgsByfunId(typeof(StudioFilingView).Name);
  167. for (int i = 0; i < studioCfgs.Count; i++)
  168. {
  169. if (!checkCurChapter && studioCfgs[i].id == StudioDataManager.Instance.filingChapterId) continue;
  170. if (StudioDataManager.Instance.GetFilingRewardState(studioCfgs[i].id)) return true;
  171. }
  172. return false;
  173. }
  174. /// <summary>
  175. /// 寻奇访胜
  176. /// </summary>
  177. /// <returns></returns>
  178. public bool GetTravelRed()
  179. {
  180. if (TravelDataManager.Instance.TravelData == null) return false;
  181. return TravelDataManager.Instance.TravelData.Status == (int)TravelGuideType.TravelComplete;
  182. }
  183. /// <summary>
  184. /// 千山万水-图鉴红点
  185. /// </summary>
  186. /// <returns></returns>
  187. public bool GetTravelGuideRed()
  188. {
  189. if (TravelDataManager.Instance.ListTravelAreaRewardState == null ||
  190. TravelDataManager.Instance.ListTravelAreaRewardState.Count == 0) return false;
  191. for (int i = 0; i < TravelDataManager.Instance.ListTravelAreaRewardState.Count; i++)
  192. {
  193. if (TravelDataManager.Instance.ListTravelAreaRewardState[i] == ConstBonusStatus.CAN_GET)
  194. {
  195. return true;
  196. }
  197. }
  198. return false;
  199. }
  200. /// <summary>
  201. /// 千山万水-图鉴区域红点
  202. /// </summary>
  203. /// <param name="areaId"></param>
  204. /// <returns></returns>
  205. public bool GetTravelGuideAreaRed(int areaId)
  206. {
  207. if (TravelDataManager.Instance.ListTravelAreaRewardState == null ||
  208. TravelDataManager.Instance.ListTravelAreaRewardState.Count == 0) return false;
  209. return TravelDataManager.Instance.GetGuideRewardStateByAreaId(areaId) == ConstBonusStatus.CAN_GET;
  210. }
  211. /// <summary>
  212. /// 头像-获得新头像红点
  213. /// </summary>
  214. /// <returns></returns>
  215. public bool GetHeadRed()
  216. {
  217. return RoleInfoManager.Instance.newHeadDatas.Count > 0;
  218. }
  219. /// <summary>
  220. /// 头像-获得新头像框红点
  221. /// </summary>
  222. /// <returns></returns>
  223. public bool GetHeadBorderRed()
  224. {
  225. return RoleInfoManager.Instance.newHeadBorderDatas.Count > 0;
  226. }
  227. /// <summary>
  228. /// 卡牌-卡牌技能升级
  229. /// </summary>
  230. /// <param name="cardId"></param>
  231. /// <returns></returns>
  232. public bool GetCardSkillsRed(int cardId)
  233. {
  234. List<PassivitySkillCfg> skillCfgs = PassivitySkillCfgArray.Instance.GetCfgsBycardId(cardId);
  235. for (int i = 0; i < skillCfgs.Count; i++)
  236. {
  237. if (GetCardSkillRed(skillCfgs[i].skillId)) return true;
  238. }
  239. return false;
  240. }
  241. /// <summary>
  242. /// 卡牌-卡牌技能升级
  243. /// </summary>
  244. /// <param name="skillId"></param>
  245. /// <returns></returns>
  246. public bool GetCardSkillRed(int skillId)
  247. {
  248. PassivitySkillCfg skillCfg = PassivitySkillCfgArray.Instance.GetCfg(skillId);
  249. int skillLv = SkillDataManager.Instance.GetCardSkillLv(skillCfg.cardId, skillId);
  250. PassivitySkillLvlCfg skillLvlCfg =
  251. PassivitySkillLvlCfgArray.Instance.GetCfgByskilllvlAndskillId(skillLv, skillId);
  252. PassivitySkillLvlCfg nextSkillLvlCfg =
  253. PassivitySkillLvlCfgArray.Instance.GetCfgByskilllvlAndskillId(skillLv + 1, skillId);
  254. if (nextSkillLvlCfg == null || skillLvlCfg.materiarsArr.Length == 0) return false;
  255. long itemHas = ItemDataManager.GetItemNum(skillLvlCfg.materiarsArr[0][0]);
  256. int itemNeed = skillLvlCfg.materiarsArr[0][1];
  257. long costHas = ItemDataManager.GetItemNum(skillLvlCfg.costID);
  258. int costNeed = skillLvlCfg.costNum;
  259. return itemHas >= itemNeed && costHas >= costNeed;
  260. }
  261. //卡牌-卡牌升星奖励状态
  262. public bool GetCardStarReward(int cardId)
  263. {
  264. CardData cardData = CardDataManager.GetCardDataById(cardId);
  265. List<CardStarCfg> cardStarCfgs = CardStarCfgArray.Instance.GetCfgsBycardId(cardId);
  266. for (int i = 0; i < cardStarCfgs.Count; i++)
  267. {
  268. if (cardStarCfgs[i].rewardsArr.Length > 0 &&
  269. cardData.starRewardsState.ContainsKey(cardStarCfgs[i].starLvl) &&
  270. cardData.starRewardsState[cardStarCfgs[i].starLvl] == ConstBonusStatus.CAN_GET) return true;
  271. }
  272. return false;
  273. }
  274. /// <summary>
  275. /// 服装养护红点
  276. /// </summary>
  277. /// <param name="suitId"></param>
  278. /// <returns></returns>
  279. public bool GetClothingFosterRed(int suitId)
  280. {
  281. int index = SuitFosterDataManager.Instance.GetSuitFosterData(suitId).maintainStep;
  282. List<SuitFosterCfg> fosterCfgs = SuitFosterCfgArray.Instance.GetCfgsBysuitId(suitId);
  283. if (index >= fosterCfgs.Count) return false;
  284. if (!DressUpMenuSuitDataManager.CheckHaveSuit(suitId)) return false;
  285. SuitFosterCfg fosterCfg = fosterCfgs[index];
  286. if (fosterCfg.materialsArr.Length == 0) return false;
  287. long itemHas = ItemDataManager.GetItemNum(fosterCfg.materialsArr[0][0]);
  288. int itemNeed = fosterCfg.materialsArr[0][1];
  289. long costHas = ItemDataManager.GetItemNum(fosterCfg.costId);
  290. int costNeed = fosterCfg.costNum;
  291. return itemHas >= itemNeed && costHas >= costNeed;
  292. }
  293. /// <summary>
  294. /// 商城
  295. /// </summary>
  296. /// <returns></returns>
  297. public bool GetShopRed()
  298. {
  299. return GetChargeAddUpRewardRed() || GetGiftBagRewardRed() || GetGoldCardRewardRed() || GetBlackCardRewardRed();
  300. }
  301. //商店-充值-会员中心
  302. public bool GetChargeAddUpRewardRed()
  303. {
  304. VipCfg[] vipCfgs = VipCfgArray.Instance.dataArray;
  305. for (int i = 1; i < vipCfgs.Length; i++)
  306. {
  307. bool isGet = MathHelper.isBitSet(GameGlobal.myNumericComponent.GetAsInt(NumericType.VipGetStatus),
  308. vipCfgs[i].id);
  309. if (!isGet && RoleDataManager.vipLv >= vipCfgs[i].id) return true;
  310. }
  311. return GameGlobal.myNumericComponent.GetAsInt(NumericType.VipWeekGetStatus) == 0 &&
  312. RoleDataManager.vipLv > 0;
  313. }
  314. //商店-礼包-活动礼包
  315. public bool GetGiftBagRewardRed()
  316. {
  317. List<ShopCfg> shopCfgs = ShopCfgArray.Instance.GetCfgsBymenu1Andmenu2(ConstStoreTabId.STORE_GIFT_BAG, ConstStoreSubId.STORE_GIFT_BAG_ACTIVITY);
  318. shopCfgs = ShopDataManager.Instance.RemoveNotOpenCfg(shopCfgs);
  319. for (int i = 0; i < shopCfgs.Count; i++)
  320. {
  321. if (shopCfgs[i].price == 0 && ShopDataManager.Instance.GetGoodsBuyNumById(shopCfgs[i].id) < shopCfgs[i].maxBuyNum) return true;
  322. }
  323. return false;
  324. }
  325. /// <summary>
  326. /// 商城-月卡-金卡
  327. /// </summary>
  328. /// <returns></returns>
  329. public bool GetGoldCardRewardRed()
  330. {
  331. return RoleDataManager.CheckIsMonthCardOpenByType(MonthCardType.Gold) && GameGlobal.myNumericComponent.GetAsInt(NumericType.MonthCardGoldReward) <= 0;
  332. }
  333. /// <summary>
  334. /// 商城-月卡-黑金卡
  335. /// </summary>
  336. /// <returns></returns>
  337. public bool GetBlackCardRewardRed()
  338. {
  339. return RoleDataManager.CheckIsMonthCardOpenByType(MonthCardType.BlackGold) && GameGlobal.myNumericComponent.GetAsInt(NumericType.MonthCardBlackGoldReward) <= 0;
  340. }
  341. /// <summary>
  342. /// 联盟-成员申请
  343. /// </summary>
  344. /// <returns></returns>
  345. public bool GetLeagueMemberJoinRed()
  346. {
  347. LeagueHotelCfg hotelCfg = LeagueHotelCfgArray.Instance.GetCfg(LeagueDataManager.Instance.HotelLevel);
  348. return LeagueDataManager.Instance.ListApplyDatas.Count > 0 && LeagueDataManager.Instance.LeagueData.Num < hotelCfg.limit;
  349. }
  350. /// <summary>
  351. /// 限时累充可领奖励红点
  352. /// </summary>
  353. /// <returns></returns>
  354. public bool GetLimiteChargeRewardRed()
  355. {
  356. if (ActivityDataManager.Instance.actLimitChargeId == 0) return false;
  357. ActivityInfo _activityInfo = ActivityGlobalDataManager.Instance.GetActivityInfo(ActivityDataManager.Instance.actLimitChargeId);
  358. List<ActivityRechargeCfg> _rechargeCfgs = ActivityRechargeCfgArray.Instance.GetCfgsByactivityId(ActivityDataManager.Instance.actLimitChargeId);
  359. for (int i = 0; i < _rechargeCfgs.Count; i++)
  360. {
  361. if (_activityInfo.CountValue >= _rechargeCfgs[i].value && _activityInfo.GetRewards.IndexOf(_rechargeCfgs[i].id) < 0)
  362. {
  363. return true;
  364. }
  365. }
  366. return false;
  367. }
  368. /// <summary>
  369. /// 限时抽奖活动奖励
  370. /// </summary>
  371. /// <returns></returns>
  372. public bool GetActLuckyBoxRewardRed()
  373. {
  374. if (ActivityDataManager.Instance.actLuckyBoxId <= 0) return false;
  375. List<ActivityLuckybonusCfg> _bonueCfgs = ActivityLuckybonusCfgArray.Instance.GetCfgsByid(ActivityDataManager.Instance.actLuckyBoxId);
  376. for (int i = 0; i < _bonueCfgs.Count; i++)
  377. {
  378. int key = _bonueCfgs[i].num;
  379. int state = ActivityDataManager.Instance.luckyBoxActBonusState.ContainsKey(key) ? ActivityDataManager.Instance.luckyBoxActBonusState[key] : 0;
  380. bool canGet = state < ConstBonusStatus.GOT && ActivityDataManager.Instance.allPlayTimes >= _bonueCfgs[i].num;
  381. if (canGet) return true;
  382. }
  383. return false;
  384. }
  385. /// <summary>
  386. /// 摘星-每日特惠
  387. /// </summary>
  388. /// <returns></returns>
  389. public bool GetMeiRiTeHuiRed()
  390. {
  391. return !LimitedTimeGiftBoxDataManager.Instance.IsOpenMeiRiTeHui;
  392. }
  393. /// <summary>
  394. /// 背包中存在礼包就一直给主界面 背包 红点
  395. /// </summary>
  396. /// <returns></returns>
  397. public bool GetMainBagGiftRed()
  398. {
  399. return ItemDataManager.BagIsExistGiftBag();
  400. }
  401. // /// <summary>
  402. // /// 背包内 是礼包物品就一直给红点
  403. // /// </summary>
  404. // /// <returns></returns>
  405. // public bool GetBagGiftRed(int itemId)
  406. // {
  407. // ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
  408. // if (itemCfg.itemType == ConstItemType.USEABLE)
  409. // {
  410. // if (itemCfg.subType == ConstItemSubType.USEABLE_GIFT_BAG_SELECTABLE ||
  411. // itemCfg.subType == ConstItemSubType.USEABLE_GIFT_BAG_RANDOM)
  412. // {
  413. // return true;
  414. // }
  415. // }
  416. //
  417. // return false;
  418. // }
  419. }
  420. }