PhotographView.cs 22 KB

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  1. using FairyGUI;
  2. using System;
  3. using System.Collections;
  4. using System.Collections.Generic;
  5. using UI.DressUp;
  6. using UnityEngine;
  7. using UnityEngine.EventSystems;
  8. namespace GFGGame
  9. {
  10. public class PhotographView : BaseView
  11. {
  12. private UI_PhotographUI _ui;
  13. private GameObject _scenePrefab;
  14. private GameObject _sceneObject;
  15. private DressUpObjDataCache equipDataCache;
  16. private const string MOVE = "MOVE";
  17. private const string SCALE = "SCALE";
  18. private const string ROTATION = "ROTATION";
  19. private const float MaxScale = 2;
  20. private const float MinScale = 0.1f;
  21. private GameObject bodyParent;
  22. private GameObject bgParent;
  23. private GameObject npcParent;
  24. private GameObject borderParent;
  25. private GameObject sceneParent;
  26. private List<int> _listData = null;//当前选择的资源数据
  27. private List<int> _equipRoleData = new List<int>();//当前穿戴的角色数据
  28. private Dictionary<int, List<int>> _equipSceneData = new Dictionary<int, List<int>>();//当前穿戴的场景数据
  29. private Dictionary<GameObject, Vector2> _equipPos = new Dictionary<GameObject, Vector2>();
  30. private Dictionary<GameObject, Vector2> _mousePos = new Dictionary<GameObject, Vector2>();
  31. private Dictionary<GameObject, float> _equipDistance = new Dictionary<GameObject, float>();
  32. // private GameObject hitGameObj;//当前选中的物体
  33. private GameObject hitParentGameObj;//当前选中的父物体(需要进行移动缩放旋转的物体)
  34. private GameObject memoryHitParentGameObj;//当前选中的父物体(需要进行移动缩放旋转的物体)
  35. private Vector3 distance = Vector3.zero;//点击位置和点击物体原点的距离,用于
  36. private Vector2 lastPos = Vector2.zero;//上一次移动后从物体中心到鼠标位置的方向
  37. private float _startDistance;//从物体中心到缩放按钮的距离
  38. private SwipeGesture swipeGesture;
  39. private PinchGesture pinchGesture;
  40. private RotationGesture rotationGesture;
  41. private bool isTouchUI = false;
  42. private int maxLayer = int.MinValue;//最上层的层级数
  43. protected override void OnInit()
  44. {
  45. base.OnInit();
  46. packageName = UI_PhotographUI.PACKAGE_NAME;
  47. _ui = UI_PhotographUI.Create();
  48. viewCom = _ui.target;
  49. isfullScreen = true;
  50. _ui.m_btnBg.onClick.Add(OnClickBtnBg);
  51. _ui.m_btnChoose.onClick.Add(OnClickBtnChoose);
  52. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  53. _ui.m_comSelectBox.m_btnDelete.onClick.Add(OnClickBtnDelete);
  54. _ui.m_comSelectBox.m_btnFlip.onClick.Add(OnClickBtnFlip);
  55. _ui.m_btnPhotograph.onClick.Add(OnClickBtnPhotograph);
  56. _ui.m_ComSelectRes.m_list.itemRenderer = RenderListItem;
  57. _ui.m_ComSelectRes.m_list.onClickItem.Add(OnListItemClick);
  58. _ui.m_ComSelectRes.m_comBtnTab.m_c1.onChanged.Add(OnContorllerChanged);
  59. _scenePrefab = GFGAsset.Load<GameObject>(ResPathUtil.GetPrefabPath("ScenePhotograph"));
  60. _ui.target.onTouchBegin.Add(OnClickUIBegin);
  61. _ui.target.onTouchMove.Add(OnClickUIMove);
  62. _ui.target.onTouchEnd.Add(OnClickUIEnd);
  63. _ui.m_comSelectBox.m_btnSize.onTouchBegin.Add(OnClickBtnSizeBegin);
  64. _ui.m_comSelectBox.m_btnSize.onTouchMove.Add(OnClickBtnSizeMove);
  65. _ui.m_comSelectBox.m_btnSize.onTouchEnd.Add(OnClickBtnSizeEnd);
  66. }
  67. protected override void OnShown()
  68. {
  69. base.OnShown();
  70. Input.multiTouchEnabled = true;
  71. equipDataCache = EquipDataCache.cacher;
  72. if (_sceneObject == null)
  73. {
  74. _sceneObject = GameObject.Instantiate(_scenePrefab);
  75. EquipDataCache.cacher.setSceneObj(_sceneObject);
  76. bgParent = _sceneObject.transform.Find("Bg").gameObject;
  77. bodyParent = _sceneObject.transform.Find("Scene/Role").gameObject;
  78. sceneParent = _sceneObject.transform.Find("Scene").gameObject;
  79. npcParent = _sceneObject.transform.Find("Scene/Npc").gameObject;
  80. borderParent = _sceneObject.transform.Find("Border").gameObject;
  81. }
  82. pinchGesture = new PinchGesture(_ui.target);
  83. pinchGesture.onAction.Add(OnPinch);
  84. rotationGesture = new RotationGesture(_ui.target);
  85. rotationGesture.onAction.Add(OnRotate);
  86. _ui.m_ComSelectRes.m_comBtnTab.m_c1.selectedIndex = 0;
  87. OnClickBtnChoose();
  88. RefreshList(EnumPhotographType.BG);
  89. UpdateEquipData();
  90. UpdateBgOrNpcOrBorder(EnumPhotographType.BG, equipDataCache.bgId);
  91. UpdateBody();
  92. UpdateScene();
  93. // Timers.inst.Add(0.001f, 0, OnTimerListener);
  94. }
  95. /************************************************************UI界面*********************************************************/
  96. private void OnContorllerChanged(EventContext context)
  97. {
  98. int index = _ui.m_ComSelectRes.m_comBtnTab.m_c1.selectedIndex;
  99. RefreshList((EnumPhotographType)index);
  100. }
  101. private void RefreshList(EnumPhotographType index)
  102. {
  103. _ui.m_ComSelectRes.m_list.numItems = 0;
  104. switch (index)
  105. {
  106. case EnumPhotographType.BG:
  107. _listData = PhotographDataManager.Instance.listBgData;
  108. break;
  109. case EnumPhotographType.NPC:
  110. _listData = PhotographDataManager.Instance.listNpcData;
  111. break;
  112. case EnumPhotographType.SCENE:
  113. _listData = PhotographDataManager.Instance.listSceneData;
  114. break;
  115. case EnumPhotographType.BORDER:
  116. _listData = PhotographDataManager.Instance.listBorderData;
  117. break;
  118. case EnumPhotographType.EFFECT:
  119. _listData = PhotographDataManager.Instance.listEffectData;
  120. break;
  121. }
  122. _ui.m_ComSelectRes.m_list.numItems = _listData.Count;
  123. }
  124. private void RenderListItem(int index, GObject obj)
  125. {
  126. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(_listData[index]);
  127. string resPath = ResPathUtil.GetIconPath(itemCfg);
  128. UI_ListItem item = UI_ListItem.Proxy(obj);
  129. item.target.data = _listData[index];
  130. item.m_loaIcon.url = resPath;
  131. item.m_txtName.text = itemCfg.name;
  132. }
  133. private void OnListItemClick(EventContext context)
  134. {
  135. int itemID = (int)((context.data as GObject).data);
  136. EnumPhotographType type = (EnumPhotographType)_ui.m_ComSelectRes.m_comBtnTab.m_c1.selectedIndex;
  137. switch (type)
  138. {
  139. case EnumPhotographType.BG:
  140. case EnumPhotographType.BORDER:
  141. case EnumPhotographType.NPC:
  142. UpdateBgOrNpcOrBorder(type, itemID);
  143. break;
  144. case EnumPhotographType.SCENE:
  145. if (!_equipSceneData.ContainsKey(itemID))
  146. {
  147. _equipSceneData.Add(itemID, new List<int>());
  148. }
  149. _equipSceneData[itemID].Add(itemID);
  150. SceneController.AddScene(_sceneObject, itemID, _equipSceneData[itemID].Count - 1, maxLayer + 1);
  151. maxLayer++;
  152. break;
  153. case EnumPhotographType.EFFECT:
  154. break;
  155. }
  156. }
  157. /************************** **********************************场景*********************************************************/
  158. private void OnClickUIBegin(EventContext context)
  159. {
  160. context.CaptureTouch();
  161. if (_ui.m_ComSelectRes.target.visible == true) return;
  162. if (context.inputEvent.touchId != 0) return;
  163. if (isTouchUI) return;
  164. RaycastHit2D[] hit2Ds = Physics2D.RaycastAll(Camera.main.ScreenToWorldPoint(Input.mousePosition), Vector2.zero);
  165. if (hit2Ds.Length > 0)
  166. {
  167. hitParentGameObj = SceneController.GetFirstHitObj(hit2Ds);
  168. maxLayer++;
  169. if (hitParentGameObj.name != "BgRes")
  170. {
  171. hitParentGameObj.GetComponent<SpriteRenderer>().sortingOrder = maxLayer;
  172. hitParentGameObj = hitParentGameObj.transform.parent.gameObject;
  173. }
  174. // hitParentGameObj = hitParentGameObj.name == "BgRes" ? hitParentGameObj :
  175. distance = Input.mousePosition - Camera.main.WorldToScreenPoint(hitParentGameObj.transform.position);
  176. _ui.m_comSelectBox.target.visible = hitParentGameObj.transform.parent.gameObject == bgParent ? false : true;
  177. if (_ui.m_comSelectBox.target.data == null || _ui.m_comSelectBox.target.data as GameObject != hitParentGameObj)
  178. {
  179. lastPos = Vector2.zero;
  180. // _ui.m_comSelectBox.target.SetScale(1, 1);
  181. _ui.m_comSelectBox.target.rotation = -hitParentGameObj.transform.eulerAngles.z;
  182. _ui.m_comSelectBox.target.size = SceneController.GetGameObjectSize(hitParentGameObj);
  183. // _ui.m_comSelectBox.target.SetScale(hitParentGameObj.transform.localScale.x, hitParentGameObj.transform.localScale.y);
  184. }
  185. _ui.m_comSelectBox.m_btnDelete.visible = true;
  186. if (hitParentGameObj == bodyParent)
  187. {
  188. _ui.m_comSelectBox.m_btnDelete.visible = false;
  189. }
  190. _ui.m_comSelectBox.target.data = hitParentGameObj;
  191. ControllerSelectBoxPos(hitParentGameObj);
  192. }
  193. }
  194. private void OnClickUIMove(EventContext context)
  195. {
  196. if (hitParentGameObj == null) return;//未选中任何物体
  197. if (Stage.inst.touchCount > 1) return;//只监听1根手指
  198. if (isTouchUI) return;
  199. Debug.Log("拖动");
  200. ControllerObjectPos(hitParentGameObj);
  201. ControllerSelectBoxPos(hitParentGameObj);
  202. }
  203. private void OnClickUIEnd(EventContext context)
  204. {
  205. if (context.inputEvent.touchId == 0) hitParentGameObj = null;
  206. }
  207. //选中物体的位置
  208. private void ControllerObjectPos(GameObject hitParentGameObj)
  209. {
  210. hitParentGameObj.transform.position = Camera.main.ScreenToWorldPoint(Input.mousePosition - distance);
  211. if (hitParentGameObj.name == "BgRes")
  212. {
  213. Vector2 size = hitParentGameObj.GetComponent<SpriteRenderer>().size;
  214. Vector2 uiSize = _ui.target.size;
  215. float deviationWidth = (size.x - uiSize.x / 100) / 2;
  216. float deviationHeigh = (size.y - uiSize.y / 100) / 2;
  217. Vector2 pos = hitParentGameObj.transform.position;
  218. if (pos.x <= -deviationWidth)
  219. {
  220. hitParentGameObj.transform.position = new Vector2(-deviationWidth, hitParentGameObj.transform.position.y);
  221. }
  222. if (pos.x >= deviationWidth)
  223. {
  224. hitParentGameObj.transform.position = new Vector2(deviationWidth, hitParentGameObj.transform.position.y);
  225. }
  226. if (pos.y <= -deviationHeigh)
  227. {
  228. hitParentGameObj.transform.position = new Vector2(hitParentGameObj.transform.position.x, -deviationHeigh);
  229. }
  230. if (pos.y >= deviationHeigh)
  231. {
  232. hitParentGameObj.transform.position = new Vector2(hitParentGameObj.transform.position.x, deviationHeigh);
  233. }
  234. }
  235. }
  236. //选中框的位置
  237. private void ControllerSelectBoxPos(GameObject hitParentGameObj)
  238. {
  239. SceneController.SetGameObjectCenter(hitParentGameObj);
  240. //位置:角色、道具、npc全用对应父物体的位置
  241. Vector2 objScreenPos = Camera.main.WorldToScreenPoint(hitParentGameObj.transform.position);
  242. Vector2 localPos = this.viewCom.GlobalToLocal(new Vector2(objScreenPos.x, (Screen.height - objScreenPos.y)));
  243. _ui.m_comSelectBox.target.position = localPos;//(localPos.x, localPos.y);
  244. }
  245. private void OnClickBtnSizeBegin(EventContext context)
  246. {
  247. isTouchUI = true;
  248. GameObject gameObject = _ui.m_comSelectBox.target.data as GameObject;
  249. InputEvent inputEvent = (InputEvent)context.data;
  250. Vector2 screenPos = this.viewCom.GlobalToLocal(_ui.m_comSelectBox.m_btnSize.LocalToGlobal(Vector2.zero));
  251. Vector2 pt = new Vector2(screenPos.x, screenPos.y);
  252. // Vector2 pt1 = this.viewCom.GlobalToLocal(new Vector2(inputEvent.x, inputEvent.y));
  253. Vector2 pt2 = this.viewCom.GlobalToLocal(new Vector2(_ui.m_comSelectBox.target.x, _ui.m_comSelectBox.target.y));
  254. // Debug.Log("pt1" + pt1 + " pt2:" + pt2 + " pt:" + pt);
  255. if (!_equipDistance.ContainsKey(gameObject))
  256. {
  257. float distance = Vector2.Distance(pt, pt2);
  258. _equipDistance.Add(gameObject, distance);
  259. }
  260. _startDistance = _equipDistance[gameObject];
  261. // _startDistance = Vector2.Distance(pt1, pt2);
  262. // Vector2 pt1 = _ui.m_comSelectBox.target.size;// this.viewCom.GlobalToLocal(screenPos); ;
  263. // _startDistance = Vector2.Distance(pt, pt2);
  264. Debug.Log("_startDistance:" + _startDistance);
  265. }
  266. private void OnClickBtnSizeMove(EventContext context)
  267. {
  268. GameObject gameObject = _ui.m_comSelectBox.target.data as GameObject;
  269. if (gameObject == null) return;
  270. InputEvent inputEvent = (InputEvent)context.data;
  271. Vector2 pt1 = this.viewCom.GlobalToLocal(new Vector2(inputEvent.x, inputEvent.y));
  272. Vector2 pt2 = this.viewCom.GlobalToLocal(new Vector2(_ui.m_comSelectBox.target.x, _ui.m_comSelectBox.target.y));
  273. Vector2 curPos = pt1 - pt2;
  274. Debug.Log("pt1" + pt1 + " pt2:" + pt2 + " curPos:" + curPos + " lastPos:" + lastPos);
  275. float angle = Vector3.Angle(lastPos, curPos); //求出两向量之间的夹角
  276. Vector3 normal = Vector3.Cross(lastPos, curPos);//叉乘求出法线向量
  277. angle *= Mathf.Sign(Vector3.Dot(normal, Vector3.forward)); //Mathf.Sign()求符号,Vector3.Dot()求方向,求法线向量与物体上方向向量点乘,结果为1或-1,修正旋转方向
  278. lastPos = curPos;
  279. ControllerRotate(angle, gameObject);
  280. Debug.Log("angle:" + angle);
  281. float dist = Vector2.Distance(pt1, pt2);
  282. Debug.Log("dist:" + dist);
  283. float ss = dist / _startDistance;
  284. // float local = _equipDistance[gameObject] * gameObject.transform.localScale.x * ss / _equipDistance[gameObject];
  285. float newValue = Mathf.Clamp(ss, 0.1f, 2);
  286. ControllerScale(newValue, gameObject);
  287. }
  288. private void OnClickBtnSizeEnd(EventContext context)
  289. {
  290. isTouchUI = false;
  291. lastPos = Vector2.zero;
  292. }
  293. //双指缩放
  294. private void OnPinch(EventContext context)
  295. {
  296. if (hitParentGameObj == null) return;
  297. GTween.Kill(hitParentGameObj);
  298. PinchGesture gesture = (PinchGesture)context.sender;
  299. float newValue = Mathf.Clamp(hitParentGameObj.transform.localScale.x + gesture.delta, 0.3f, 2);
  300. ControllerScale(newValue, hitParentGameObj);
  301. }
  302. private void ControllerScale(float value, GameObject gameObject)
  303. {
  304. if (value > MaxScale || value < MinScale) return;
  305. gameObject.transform.localScale = new Vector3(value, value, value);
  306. Vector2 size = SceneController.GetGameObjectSize(gameObject);
  307. _ui.m_comSelectBox.target.SetSize(size.x * value, size.y * value);
  308. }
  309. private void OnRotate(EventContext context)
  310. {
  311. if (hitParentGameObj == null) return;
  312. GTween.Kill(hitParentGameObj.transform);
  313. RotationGesture gesture = (RotationGesture)context.sender;
  314. ControllerRotate(gesture.delta, hitParentGameObj);
  315. }
  316. private void ControllerRotate(float value, GameObject gameObject)
  317. {
  318. gameObject.transform.Rotate(Vector3.forward, -value, Space.World);
  319. _ui.m_comSelectBox.target.rotation += value;
  320. }
  321. //背景
  322. private void UpdateBgOrNpcOrBorder(EnumPhotographType type, int itemId)
  323. {
  324. SceneController.UpdatePhotographBgOrNpcOrBorder(_sceneObject, type, itemId, maxLayer, out maxLayer);
  325. }
  326. //主角
  327. private void UpdateBody()
  328. {
  329. // int[] equipDatas = equipDataCache.equipDatas;
  330. SceneController.UpdateRole(_equipRoleData.ToArray(), _sceneObject, false, null, false, bodyParent);
  331. if (equipDataCache.IsSuitPic && equipDataCache.suitId > 0)
  332. {
  333. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(equipDataCache.suitId);
  334. DressUpUtil.UpdateBody(suitCfg.picRes, _sceneObject, false, null, false, bodyParent);
  335. }
  336. GameObject gameObject = _sceneObject.transform.Find("Scene/Role/Body").gameObject;
  337. SceneController.PhotographAddCollider(gameObject);
  338. }
  339. //场景道具
  340. private void UpdateScene()
  341. {
  342. ICollection keys = _equipSceneData.Keys;
  343. foreach (int key in keys)
  344. {
  345. for (int i = 0; i < _equipSceneData[key].Count; i++)
  346. {
  347. SceneController.AddScene(_sceneObject, key, i);
  348. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(key);
  349. if (itemCfg.resLayer1 > maxLayer) maxLayer = itemCfg.resLayer1;
  350. if (itemCfg.resLayer2 > maxLayer) maxLayer = itemCfg.resLayer2;
  351. }
  352. }
  353. }
  354. //滤镜效果
  355. private void UpdateEffect()
  356. {
  357. }
  358. private void UpdateEquipData()
  359. {
  360. for (int i = 0; i < equipDataCache.equipDatas.Length; i++)
  361. {
  362. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(equipDataCache.equipDatas[i]);
  363. if (itemCfg.subType == ConstDressUpItemType.QIAN_JING || itemCfg.subType == ConstDressUpItemType.BEI_SHI || itemCfg.subType == ConstDressUpItemType.HUAN_JING)
  364. {
  365. if (!_equipSceneData.ContainsKey(itemCfg.id))
  366. {
  367. _equipSceneData.Add(itemCfg.id, new List<int>());
  368. }
  369. _equipSceneData[itemCfg.id].Add(itemCfg.id);
  370. }
  371. else
  372. {
  373. _equipRoleData.Add(equipDataCache.equipDatas[i]);
  374. }
  375. }
  376. }
  377. private void OnClickBtnBg()
  378. {
  379. _ui.m_ComSelectRes.target.visible = false;
  380. }
  381. private void OnClickBtnChoose()
  382. {
  383. _ui.m_ComSelectRes.target.visible = true;
  384. _ui.m_comSelectBox.target.visible = false;
  385. hitParentGameObj = null;
  386. }
  387. private void OnClickBtnFlip()
  388. {
  389. GameObject gameObject = _ui.m_comSelectBox.target.data as GameObject;
  390. gameObject.transform.GetChild(0).Rotate(Vector3.up, 180, Space.World);
  391. // gameObject.transform.rotation.x = 180;
  392. }
  393. private void OnClickBtnDelete()
  394. {
  395. GameObject gameObject = _ui.m_comSelectBox.target.data as GameObject;
  396. if (gameObject.transform.gameObject == bodyParent)
  397. {
  398. return;
  399. }
  400. else if (gameObject.transform.gameObject == npcParent)
  401. {
  402. SpriteRenderer spriteRenderer = gameObject.transform.GetChild(0).GetComponent<SpriteRenderer>();
  403. if (spriteRenderer != null)
  404. {
  405. GameObject.Destroy(spriteRenderer);
  406. }
  407. }
  408. else
  409. {
  410. GameObject.DestroyImmediate(gameObject);
  411. }
  412. _ui.m_comSelectBox.target.visible = false;
  413. }
  414. private void OnClickBtnPhotograph()
  415. {
  416. _ui.target.visible = false;
  417. Timers.inst.StartCoroutine(ScreenShotTex());// ();
  418. }
  419. private IEnumerator ScreenShotTex()
  420. {
  421. _ui.target.visible = false;
  422. yield return new WaitForEndOfFrame();
  423. Rect rect = new Rect(0, 0, UnityEngine.Screen.width, UnityEngine.Screen.height);
  424. Texture2D tex = new Texture2D((int)rect.width, (int)rect.height, TextureFormat.ARGB32, false);//新建一个Texture2D对象
  425. tex.ReadPixels(rect, 0, 0);//读取像素,屏幕左下角为0点
  426. tex.Apply();//保存像素信息
  427. ViewManager.Show<PhotographSaveView>(tex);
  428. _ui.target.visible = true;
  429. }
  430. private void OnClickBtnBack()
  431. {
  432. this.Hide();
  433. // ViewManager.Show(ViewName.DRESS_UP_VIEW);
  434. EventAgent.DispatchEvent(ConstMessage.CLOSE_PHOTOGRAPHVIEW);
  435. }
  436. protected override void OnHide()
  437. {
  438. base.OnHide();
  439. if (_sceneObject != null)
  440. {
  441. GameObject.Destroy(_sceneObject);
  442. _sceneObject = null;
  443. }
  444. equipDataCache = null;
  445. _equipRoleData.Clear();
  446. _equipSceneData.Clear();
  447. hitParentGameObj = null;
  448. pinchGesture.onAction.Remove(OnPinch);
  449. rotationGesture.onAction.Remove(OnRotate);
  450. pinchGesture = null;
  451. rotationGesture = null;
  452. }
  453. public override void Dispose()
  454. {
  455. if (_scenePrefab != null)
  456. {
  457. GameObject.Destroy(_scenePrefab);
  458. _scenePrefab = null;
  459. }
  460. base.Dispose();
  461. }
  462. }
  463. }