StroyFightResultView.cs 8.9 KB

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  1. using FairyGUI;
  2. using UnityEngine;
  3. using UI.Main;
  4. using System.Collections;
  5. using System.Collections.Generic;
  6. using ET;
  7. namespace GFGGame
  8. {
  9. public struct StoryFightResultData
  10. {
  11. public bool Result;
  12. public int Score;
  13. public int Star;
  14. public bool FirstPass;
  15. public List<ItemData> BonusList;
  16. }
  17. public class StroyFightResultView : BaseView
  18. {
  19. private UI_StoryFightResultUI _ui;
  20. private GameObject _sceneObject;
  21. private GameObject _scenePrefab;
  22. private GameObject _gameObject;
  23. private GameObject _gameObject1;
  24. private GoWrapper _wrapper;
  25. private GoWrapper _wrapper1;
  26. private StoryLevelCfg _levelCfg;
  27. private StoryFightResultData _resultData;
  28. public override void Dispose()
  29. {
  30. SceneController.DestroyObjectFromView(_gameObject, _wrapper);
  31. SceneController.DestroyObjectFromView(_gameObject1, _wrapper1);
  32. if (_sceneObject != null)
  33. {
  34. GameObject.Destroy(_sceneObject);
  35. _sceneObject = null;
  36. }
  37. if (_ui != null)
  38. {
  39. _ui.Dispose();
  40. }
  41. _ui = null;
  42. base.Dispose();
  43. }
  44. protected override void Init()
  45. {
  46. base.Init();
  47. _ui = UI_StoryFightResultUI.Create();
  48. viewCom = _ui.target;
  49. isfullScreen = true;
  50. _scenePrefab = GFGAsset.Load<GameObject>(ResPathUtil.GetPrefabPath("SceneFightResult"));
  51. }
  52. protected override void OnInit()
  53. {
  54. base.OnInit();
  55. _ui.m_btnClose.enabled = false;
  56. _ui.m_btnClose.onClick.Add(OnClickBtnClose);
  57. _ui.m_loaBg.url = ResPathUtil.GetFightBgImgPath("zd_jsjm_bjtu");
  58. }
  59. protected override void OnShown()
  60. {
  61. base.OnShown();
  62. _resultData = (StoryFightResultData)this.viewData;
  63. InstanceZonesDataManager.usedRecommend = false;
  64. InstanceZonesDataManager.isResultFighting = true;
  65. _ui.m_ComRoleResult.m_c1.selectedIndex = _resultData.Star;
  66. GLoader loaRole = _ui.m_ComRoleResult.m_comRole.m_loaRole;
  67. loaRole.texture = EquipDataCache.cacher.nTexture;
  68. loaRole.SetSize(loaRole.width, loaRole.texture.height * loaRole.width / loaRole.texture.width);
  69. _ui.m_comResult.m_c1.selectedIndex = _resultData.Star;
  70. _ui.m_comResult.m_txtScore.text = "" + _resultData.Score;
  71. _ui.m_comExpBar.m_txtLvl.text = string.Format("等级 {0}", GameGlobal.myNumericComponent.GetAsInt(NumericType.Lvl));
  72. _levelCfg = StoryLevelCfgArray.Instance.GetCfg(InstanceZonesDataManager.currentLevelCfgId);
  73. if (!this._resultData.Result)
  74. {
  75. _ui.m_comExpBar.target.visible = false;
  76. _ui.m_btnClose.enabled = true;
  77. InstanceZonesDataManager.isResultFighting = false;
  78. }
  79. else
  80. {
  81. _ui.m_comExpBar.target.visible = true;
  82. _ui.m_btnClose.enabled = false;
  83. //过关
  84. StoryFightCfg fightCfg = StoryFightCfgArray.Instance.GetCfg(_levelCfg.fightID);
  85. _ui.m_comExpBar.m_txtLvlAdded.text = string.Format("经验值:+{0}", fightCfg.exp);
  86. // Timers.inst.Add(0.5f, 1, this.AddExp);
  87. }
  88. if (_levelCfg.type == ConstInstanceZonesType.Field)
  89. {
  90. _ui.m_comExpBar.target.visible = false;
  91. Timers.inst.Add(3, 1, OnClickBtnClose);
  92. }
  93. _ui.m_t1.Play(AddExp);
  94. UpdateToCheckGuide(null);
  95. Timers.inst.AddUpdate(CheckGuide);
  96. }
  97. protected override void OnHide()
  98. {
  99. base.OnHide();
  100. InstanceZonesDataManager.isResultFighting = false;
  101. // Timers.inst.Remove(AddExp);
  102. if (_sceneObject != null)
  103. {
  104. GameObject.Destroy(_sceneObject);
  105. _sceneObject = null;
  106. }
  107. MusicManager.Instance.Play(ResPathUtil.GetMusicPath(ConstMusicName.DEFAULT));
  108. Timers.inst.Remove(CheckGuide);
  109. _ui.m_comResult.target.height = 0;
  110. _ui.m_comExpBar.target.alpha = 0;
  111. }
  112. private async void OnClickBtnClose(object param)
  113. {
  114. this.Hide();
  115. if (_levelCfg.type == ConstInstanceZonesType.Field)
  116. {
  117. Timers.inst.Remove(OnClickBtnClose);
  118. if (!this._resultData.Result || FieldDataManager.Instance.currFightLv == FieldCfgArray.Instance.GetCfg(FieldDataManager.Instance.chapterId).num)
  119. {
  120. ViewManager.Show<FieldView>();
  121. if (FieldDataManager.Instance.currFightLv <= 1) return;
  122. bool result = await FieldSProxy.ReqFieldInstanceResult();
  123. if (result)
  124. {
  125. ViewManager.Show<FieldFightEndView>();
  126. }
  127. }
  128. else
  129. {
  130. ViewManager.Show<FieldView>();
  131. ViewManager.Show<FieldFightInfoView>();
  132. }
  133. }
  134. else
  135. {
  136. InstanceZonesController.OnFinishStoryLevel(InstanceZonesDataManager.currentLevelCfgId, _resultData.FirstPass, true);
  137. //尝试显示奖励
  138. BonusController.TryShowBonusList(_resultData.BonusList);
  139. }
  140. InstanceZonesDataManager.currentCardId = -1;
  141. }
  142. private void AddExp()
  143. {
  144. int lv = GameGlobal.myNumericComponent.GetAsInt(NumericType.Lvl);
  145. _ui.m_comExpBar.m_txtLvl.text = string.Format("等级 {0}", GameGlobal.myNumericComponent.GetAsInt(NumericType.Lvl));
  146. float exp = GameGlobal.myNumericComponent.GetAsInt(NumericType.Exp);
  147. float cfgExp = RoleLevelCfgArray.Instance.GetCfg(lv).exp;
  148. float initWidth = _ui.m_comExpBar.m_pbExp.m_bar.target.initWidth;
  149. float curWidth = _ui.m_comExpBar.m_pbExp.m_bar.target.width;
  150. float width = exp / cfgExp * initWidth;
  151. if (width <= curWidth)
  152. {
  153. _ui.m_comExpBar.m_pbExp.m_bar.target.width = 0;
  154. }
  155. GTween.To(_ui.m_comExpBar.m_pbExp.m_bar.target.width, width, 0.2f).SetTarget(_ui.m_comExpBar.m_pbExp.m_bar).OnUpdate((GTweener t) =>
  156. {
  157. _ui.m_comExpBar.m_pbExp.m_bar.target.width = t.value.x;
  158. }).OnComplete(() =>
  159. {
  160. InstanceZonesDataManager.isResultFighting = false;
  161. }); ;
  162. // _ui.m_expBar.m_pbExp..TweenValue(exp, 0.2f);
  163. _ui.m_btnClose.enabled = true;
  164. }
  165. private void CheckGuide(object param)
  166. {
  167. if (GuideDataManager.IsGuideFinish(ConstGuideId.FIRST_FIGHT_FAILED) <= 0
  168. || GuideDataManager.IsGuideFinish(ConstGuideId.FIRST_FIGHT_SINGLE_WIN) <= 0
  169. || GuideDataManager.IsGuideFinish(ConstGuideId.FIRST_FIGHT_TARGET_WIN) <= 0)
  170. {
  171. UpdateToCheckGuide(null);
  172. }
  173. else
  174. {
  175. Timers.inst.Remove(CheckGuide);
  176. }
  177. }
  178. protected override void UpdateToCheckGuide(object param)
  179. {
  180. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  181. if (!_resultData.Result) GuideController.TryGuide(null, ConstGuideId.FIRST_FIGHT_FAILED, 1, "不要气馁呀,可以通过再次挑战已通关的关卡、摘星、绣坊等途径获取更多的物资来提升自己的战斗力哦!", -1, true, (int)(this.viewCom.height - 150));
  182. if (_resultData.Result) GuideController.TryGuide(null, ConstGuideId.FIRST_FIGHT_SINGLE_WIN, 1, "这条连衣裙可真好看!点击空白区域继续。", -1, true, (int)(this.viewCom.height - 400));
  183. if (_resultData.Result) GuideController.TryGuide(null, ConstGuideId.FIRST_FIGHT_TARGET_WIN, 1, "你太厉害了,初次对战就获得了这么好的战绩,继续加油吧。", -1, true, (int)(this.viewCom.height - 400));
  184. }
  185. protected override void TryCompleteGuide()
  186. {
  187. GuideCfg cfg;
  188. cfg = GuideCfgArray.Instance.GetCfg(ConstGuideId.FIRST_FIGHT_FAILED);
  189. GuideController.TryCompleteGuideIndex(cfg.id, 1);
  190. GuideController.TryCompleteGuide(ConstGuideId.FIRST_FIGHT_FAILED, 1);
  191. cfg = GuideCfgArray.Instance.GetCfg(ConstGuideId.FIRST_FIGHT_SINGLE_WIN);
  192. GuideController.TryCompleteGuideIndex(cfg.id, 1);
  193. GuideController.TryCompleteGuide(ConstGuideId.FIRST_FIGHT_SINGLE_WIN, 1);
  194. cfg = GuideCfgArray.Instance.GetCfg(ConstGuideId.FIRST_FIGHT_TARGET_WIN);
  195. GuideController.TryCompleteGuideIndex(cfg.id, 1);
  196. GuideController.TryCompleteGuide(ConstGuideId.FIRST_FIGHT_TARGET_WIN, 1);
  197. }
  198. }
  199. }