CardCfgManager.cs 6.4 KB

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  1. using System.Collections.Generic;
  2. namespace GFGGame
  3. {
  4. public class CardCfgManager
  5. {
  6. private static Dictionary<string, List<CardLvlCfg>> _cardLvCfgDic = new Dictionary<string, List<CardLvlCfg>>();
  7. private static Dictionary<string, Dictionary<string, List<CardStarCfg>>> _cardStarCfgDic = new Dictionary<string, Dictionary<string, List<CardStarCfg>>>();
  8. private static Dictionary<string, Dictionary<string, List<int>>> _cardResCfgDic = new Dictionary<string, Dictionary<string, List<int>>>();
  9. private static Dictionary<int, List<CardStoryCfg>> _cardStoryCfgDic = new Dictionary<int, List<CardStoryCfg>>();
  10. /// <summary>
  11. /// 根据稀有度和卡牌等级获取升级配置
  12. /// </summary>
  13. /// <param name="rarity"></param>
  14. /// <param name="lv"></param>
  15. /// <returns></returns>
  16. public static CardLvlCfg GetCardLvCfgByRarityAndLv(int rarity, int lv)
  17. {
  18. string id = rarity + "_" + lv;
  19. return CardLvlCfgArray.Instance.GetCfg(id);
  20. }
  21. public static CardStarCfg GetCardStarCfgByTypeAndRarityAndStar(int type, int rarity, int star)
  22. {
  23. string id = type + "_" + rarity + "_" + star;
  24. return CardStarCfgArray.Instance.GetCfg(id);
  25. }
  26. /// <summary>
  27. /// 根据稀有度获取升级配置数组
  28. /// </summary>
  29. /// <param name="rarity"></param>
  30. /// <returns></returns>
  31. public static List<CardLvlCfg> GetCardLvCfgsByRarity(int rarity)
  32. {
  33. if (_cardLvCfgDic.Count == 0)
  34. {
  35. int _rarity = 1;
  36. int _lv = 1;
  37. string _key = "1_1";
  38. CardLvlCfg lvCfg = CardLvlCfgArray.Instance.GetCfg(_key);
  39. while (lvCfg != null)
  40. {
  41. if (_cardLvCfgDic.ContainsKey(_rarity.ToString()) == false)
  42. {
  43. _cardLvCfgDic.Add(_rarity.ToString(), new List<CardLvlCfg>());
  44. }
  45. _cardLvCfgDic[_rarity.ToString()].Add(lvCfg);
  46. _lv++;
  47. _key = string.Format("{0}_{1}", _rarity, _lv);
  48. lvCfg = CardLvlCfgArray.Instance.GetCfg(_key);
  49. if (lvCfg != null) continue;
  50. _lv = 1;
  51. _rarity++;
  52. _key = string.Format("{0}_{1}", _rarity, _lv);
  53. lvCfg = CardLvlCfgArray.Instance.GetCfg(_key);
  54. if (lvCfg == null) break;
  55. }
  56. }
  57. return _cardLvCfgDic[rarity.ToString()];
  58. }
  59. /// <summary>
  60. /// 根据男主类型和稀有度获取升星配置数组
  61. /// </summary>
  62. /// <param name="type"></param>
  63. /// <param name="rarity"></param>
  64. /// <returns></returns>
  65. public static List<CardStarCfg> GetCardStarCfgsByTypeAndRarity(int type, int rarity)
  66. {
  67. if (_cardStarCfgDic.Count == 0)
  68. {
  69. int _type = 1;
  70. int _rarity = 1;
  71. int _star = 1;
  72. string _key = "1_1_1";
  73. CardStarCfg starCfg = CardStarCfgArray.Instance.GetCfg(_key);
  74. while (starCfg != null)
  75. {
  76. if (_cardStarCfgDic.ContainsKey(_type.ToString()) == false)
  77. {
  78. _cardStarCfgDic.Add(_type.ToString(), new Dictionary<string, List<CardStarCfg>>());
  79. _cardResCfgDic.Add(_type.ToString(), new Dictionary<string, List<int>>());
  80. }
  81. if (_cardStarCfgDic[_type.ToString()].ContainsKey(_rarity.ToString()) == false)
  82. {
  83. _cardStarCfgDic[_type.ToString()].Add(_rarity.ToString(), new List<CardStarCfg>());
  84. _cardResCfgDic[_type.ToString()].Add(_rarity.ToString(), new List<int>());
  85. }
  86. _cardStarCfgDic[_type.ToString()][_rarity.ToString()].Add(starCfg);
  87. if (starCfg.res != "")
  88. {
  89. _cardResCfgDic[_type.ToString()][_rarity.ToString()].Add(_star);
  90. }
  91. _star++;
  92. _key = string.Format("{0}_{1}_{2}", _type,_rarity,_star);
  93. starCfg = CardStarCfgArray.Instance.GetCfg(_key);
  94. if (starCfg != null) continue;
  95. _star = 1;
  96. _rarity++;
  97. _key = string.Format("{0}_{1}_{2}", _type, _rarity, _star);
  98. starCfg = CardStarCfgArray.Instance.GetCfg(_key);
  99. if (starCfg != null) continue;
  100. _star = 1;
  101. _rarity=1;
  102. _type++;
  103. _key = string.Format("{0}_{1}_{2}", _type, _rarity, _star);
  104. starCfg = CardStarCfgArray.Instance.GetCfg(_key);
  105. if (starCfg == null) break;
  106. }
  107. }
  108. return _cardStarCfgDic[type.ToString()][rarity.ToString()];
  109. }
  110. public static int GetCardShowCountByIdAndTypeAndRarity(int cardId, int type, int rarity)
  111. {
  112. int count = 0;
  113. List<int> resourceStar = _cardResCfgDic[type.ToString()][rarity.ToString()];
  114. for(int i = 0; i < resourceStar.Count; i++)
  115. {
  116. if (CardDataManager.GetCardDataById(cardId).star >= resourceStar[i])
  117. {
  118. count++;
  119. }
  120. }
  121. return count;
  122. }
  123. public static List<CardStoryCfg> GetStoryCfgsById(int cardId)
  124. {
  125. if (_cardStoryCfgDic.Keys.Count == 0)
  126. {
  127. CardStoryCfg[] cardStoryCfgs = CardStoryCfgArray.Instance.dataArray;
  128. for (int i=0;i< cardStoryCfgs.Length; i++)
  129. {
  130. int _cardId =int.Parse (cardStoryCfgs[i].id.Split('_')[0]);
  131. if (_cardStoryCfgDic.ContainsKey(_cardId)==false)
  132. {
  133. _cardStoryCfgDic.Add(_cardId, new List<CardStoryCfg>());
  134. }
  135. _cardStoryCfgDic[_cardId].Add(cardStoryCfgs[i]);
  136. }
  137. }
  138. return _cardStoryCfgDic.ContainsKey(cardId)? _cardStoryCfgDic[cardId]: new List<CardStoryCfg>();
  139. }
  140. }
  141. }