HotUpdateEntry.cs 707 B

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  1. using FairyGUI;
  2. using System;
  3. using UnityEngine;
  4. namespace GFGGame.HotUpdate
  5. {
  6. public class HotUpdateEntry
  7. {
  8. public static void Start()
  9. {
  10. VEngine.Logger.Loggable = false;
  11. Debug.Log("HotUpdateEntry Start");
  12. ViewManager.Init();
  13. //日志
  14. LogController.Instance.Init();
  15. //全局
  16. GameGlobal.Init();
  17. //缓存
  18. LocalCache.InitLocalData();
  19. //sqlite
  20. SqliteController.Instance.Init(false, ResPathUtil.SQLITE_FILE_PATH);
  21. //开始游戏
  22. GameController.Start();
  23. Debug.Log("HotUpdateEntry Start completed");
  24. }
  25. }
  26. }