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- using System.Collections;
- using UnityEngine;
- namespace GFGGame
- {
- public class AssetReleaser : MonoBehaviour
- {
- public string resPath;
- private void OnDestroy()
- {
- if(!string.IsNullOrEmpty(resPath))
- {
- GFGAsset.Release(resPath);
- }
- }
- }
- }
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