| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950 | 
							- using FairyGUI;
 
- using UI.Common;
 
- using UnityEngine;
 
- namespace GFGGame
 
- {
 
-     public class ModalStatusView : BaseView
 
-     {
 
-         private UI_ModalStatusUI _ui;
 
-         private EffectUI _effectUI1;
 
-         protected override void OnInit()
 
-         {
 
-             base.OnInit();
 
-             _ui = UI_ModalStatusUI.Create();
 
-             viewCom = _ui.target;
 
-             layer = ConstViewLayer.MODAL;
 
-             //viewCom.sortingOrder = ConstSortingOrder.Modal;
 
-             isfullScreen = true;
 
-         }
 
-         protected override void OnShown()
 
-         {
 
-             base.OnShown();
 
-             string message = "请稍后...";
 
-             if (viewData != null)
 
-             {
 
-                 message = (string)viewData;
 
-             }
 
-             _ui.m_txtMessage.text = message;
 
-             _effectUI1 = EffectUIPool.CreateEffectUI(_ui.m_holder, "ui_cxlj", "ui_cxlj_gq");
 
-         }
 
-         protected override void OnHide()
 
-         {
 
-             EffectUIPool.Recycle(_effectUI1);
 
-             _effectUI1 = null;
 
-             base.OnHide();
 
-         }
 
-         public override void Dispose()
 
-         {
 
-             if (_ui != null)
 
-             {
 
-                 _ui.Dispose();
 
-                 _ui = null;
 
-             }
 
-             base.Dispose();
 
-         }
 
-     }
 
- }
 
 
  |