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							- using System.Collections.Generic;
 
- using UnityEngine;
 
- using GFGGame;
 
- using System;
 
- namespace GFGEditor
 
- {
 
-     /// <summary>
 
-     /// 物品扫描器:
 
-     /// 1.扫描获取途径,并填入物品表的获取途径字段
 
-     /// 2.扫描套装部件个数
 
-     /// </summary>
 
-     public class ItemApproachScanner
 
-     {
 
-         private delegate string GetApproachCall(int itemId);
 
-         public static void startScan()
 
-         {
 
-             ItemCfg[] dataArray = ItemCfgArray.Instance.dataArray;
 
-             GetApproachCall[] actions = new GetApproachCall[] { GetClothingShopApproach, GetZhaiXingApproach, GetStoryLevelApproach, GetClothingSyntheticApproach, GetSuitGuideApproach, GetSuitSyntheticApproach, GetClothingDecomposeApproach, CheckGiftBagApproach, CheckShopExchangeApproach, CheckClothingFosterApproach };
 
-             Dictionary<SuitCfg, List<int>> suitDic = new Dictionary<SuitCfg, List<int>>();
 
-             int suitPartTotalCount = 0;
 
-             foreach (ItemCfg cfg in dataArray)
 
-             {
 
-                 HandleSuitTable(cfg, suitDic);
 
-                 HandleItemApproch(cfg, actions);
 
-             }
 
-             var globalCfg = GlobalCfgArray.globalCfg;
 
-             SQLiteHelper.Instance.OpenConnection();
 
-             try
 
-             {
 
-                 //物品
 
-                 foreach (ItemCfg cfg in dataArray)
 
-                 {
 
-                     var names = new string[] { nameof(cfg.subType), nameof(cfg.itemType), nameof(cfg.approach) };
 
-                     var values = new string[] { "" + cfg.subType, "" + cfg.itemType, "" + cfg.approach };
 
-                     SQLiteHelper.Instance.UpdateValues(nameof(ItemCfgArray), names, values, nameof(cfg.id), cfg.id.ToString());
 
-                 }
 
-                 //套装
 
-                 foreach (var a in suitDic)
 
-                 {
 
-                     suitPartTotalCount += a.Value.Count;
 
-                     var names = new string[] { nameof(a.Key.partsArr).Replace("Arr", "") };
 
-                     var values = new string[] { string.Join(";", a.Value) };
 
-                     SQLiteHelper.Instance.UpdateValues(nameof(SuitCfgArray), names, values, nameof(a.Key.id), a.Key.id.ToString());
 
-                 }
 
-                 globalCfg.suitPartTotalCount = suitPartTotalCount;
 
-                 UpdateGlobalCfg(globalCfg);
 
-             }
 
-             catch (Exception e)
 
-             {
 
-                 ET.Log.Error(e.ToString());
 
-             }
 
-             finally
 
-             {
 
-                 SQLiteHelper.Instance.CloseConnection();
 
-             }
 
-         }
 
-         private static void UpdateGlobalCfg(GlobalCfg globalCfg)
 
-         {
 
-             var names = new string[] { nameof(globalCfg.suitPartTotalCount) };
 
-             var values = new string[] { globalCfg.suitPartTotalCount.ToString() };
 
-             SQLiteHelper.Instance.UpdateValues(nameof(GlobalCfgArray), names, values, nameof(globalCfg.id), globalCfg.id.ToString());
 
-         }
 
-         private static void HandleSuitTable(ItemCfg itemCfg, Dictionary<SuitCfg, List<int>> suitDic)
 
-         {
 
-             if (itemCfg.suitId <= 0)
 
-             {
 
-                 return;
 
-             }
 
-             var suitCfg = SuitCfgArray.Instance.GetCfg(itemCfg.suitId);
 
-             if (suitCfg == null)
 
-             {
 
-                 return;
 
-             }
 
-             suitDic.TryGetValue(suitCfg, out var partsList);
 
-             if (partsList == null)
 
-             {
 
-                 partsList = new List<int>();
 
-                 suitDic[suitCfg] = partsList;
 
-             }
 
-             partsList.Add(itemCfg.id);
 
-         }
 
-         private static void HandleItemApproch(ItemCfg cfg, GetApproachCall[] actions)
 
-         {
 
-             List<string> approachs = new List<string>();
 
-             foreach (GetApproachCall action in actions)
 
-             {
 
-                 string tempApproach = action(cfg.id);
 
-                 if (tempApproach != null)
 
-                 {
 
-                     approachs.Add(tempApproach);
 
-                 }
 
-             }
 
-             if (approachs.Count > 0)
 
-             {
 
-                 string approach = string.Join(";", approachs);
 
-                 cfg.approach = approach;
 
-                 if (approachs.Count > 5)
 
-                 {
 
-                     Debug.LogFormat("物品{0}的获取途径为 {1}", cfg.name, approach);
 
-                 }
 
-             }
 
-             else
 
-             {
 
-                 if (cfg.id < 1000000 || cfg.id >= 2000000)
 
-                 {
 
-                     if ((!cfg.name.Contains("原始") && !cfg.name.Contains("默认")) || cfg.id >= 1000000)
 
-                     {
 
-                         //Debug.LogErrorFormat("物品 {0} {1} 没有获取途径", cfg.id, cfg.name);
 
-                     }
 
-                 }
 
-             }
 
-         }
 
-         /// <summary>
 
-         /// 尝试获取服装店产出途径
 
-         /// </summary>
 
-         /// <param name="itemId"></param>
 
-         /// <returns></returns>
 
-         private static string GetClothingShopApproach(int itemId)
 
-         {
 
-             ShopCfgClothingArray manager = ShopCfgClothingArray.Instance;
 
-             ShopCfg[] dataArray = manager.dataArray;
 
-             foreach (ShopCfg cfg in dataArray)
 
-             {
 
-                 if (cfg.itemID == itemId)
 
-                 {
 
-                     return "FU_ZHUANG_DIAN=" + ConstStoreId.CLOTHING_STORE_ID; ;
 
-                 }
 
-             }
 
-             ShopCfg[] shopCfgCJs = ShopCfgCJArray.Instance.dataArray;
 
-             foreach (ShopCfg cfg in shopCfgCJs)
 
-             {
 
-                 if (cfg.itemID == itemId)
 
-                 {
 
-                     return "FU_ZHUANG_DIAN=" + ConstStoreId.LUCKY_BOX_STORE_ID;
 
-                 }
 
-             }
 
-             ShopCfg[] shopCfgCJAs = ShopCfgCJAArray.Instance.dataArray;
 
-             foreach (ShopCfg cfg in shopCfgCJAs)
 
-             {
 
-                 if (cfg.itemID == itemId)
 
-                 {
 
-                     return "FU_ZHUANG_DIAN=" + ConstStoreId.LUCKY_BOX_ACTIVITY_STORE_ID;
 
-                 }
 
-             }
 
-             ShopCfg[] shopCfgGallerys = ShopCfgGalleryArray.Instance.dataArray;
 
-             foreach (ShopCfg cfg in shopCfgGallerys)
 
-             {
 
-                 if (cfg.itemID == itemId)
 
-                 {
 
-                     return "FU_ZHUANG_DIAN=" + ConstStoreId.GALLERY_STORE_ID;
 
-                 }
 
-             }
 
-             return null;
 
-         }
 
-         /// <summary>
 
-         /// 尝试获取服装分解产出途径
 
-         /// </summary>
 
-         /// <param name="itemId"></param>
 
-         /// <returns></returns>
 
-         private static string GetClothingDecomposeApproach(int itemId)
 
-         {
 
-             DecomposeCfgArray manager = DecomposeCfgArray.Instance;
 
-             DecomposeCfg[] dataArray = manager.dataArray;
 
-             foreach (DecomposeCfg cfg in dataArray)
 
-             {
 
-                 for (int i = 0; i < cfg.itemsArr.Length; i++)
 
-                 {
 
-                     if (cfg.itemsArr[i][0] == itemId)
 
-                     {
 
-                         return "FU_ZHUANG_DECOMPOSE";
 
-                     }
 
-                 }
 
-             }
 
-             return null;
 
-         }
 
-         /// <summary>
 
-         /// 尝试获取摘星(抽奖)产出途径
 
-         /// </summary>
 
-         /// <param name="itemId"></param>
 
-         /// <returns></returns>
 
-         private static string GetZhaiXingApproach(int itemId)
 
-         {
 
-             LuckyBoxCfgArray manager = LuckyBoxCfgArray.Instance;
 
-             LuckyBoxCfg[] dataArray = manager.dataArray;
 
-             if (itemId == 10090)
 
-             {
 
-                 Debug.Log("");
 
-             }
 
-             foreach (LuckyBoxCfg cfg in dataArray)
 
-             {
 
-                 for (int i = 0; i < cfg.bonusArr.Length; i++)
 
-                 {
 
-                     if (itemId == cfg.bonusArr[i][0])
 
-                     {
 
-                         return "ZHAI_XING";
 
-                     }
 
-                 }
 
-                 int dropId = cfg.dropId;
 
-                 if (itemId == 10014)
 
-                 {
 
-                     if (dropId == 11000008)
 
-                     {
 
-                         ET.Log.Debug("");
 
-                     }
 
-                     ET.Log.Debug("");
 
-                 }
 
-                 int[] _dropIds = { dropId };
 
-                 bool approach = CheckItemInDropOut(itemId, _dropIds);
 
-                 if (approach)
 
-                 {
 
-                     return "ZHAI_XING";
 
-                 }
 
-                 // }
 
-             }
 
-             return null;
 
-         }
 
-         /// <summary>
 
-         /// 尝试获取剧情关卡产出途径
 
-         /// </summary>
 
-         /// <param name="itemId"></param>
 
-         /// <returns></returns>
 
-         private static string GetStoryLevelApproach(int itemId)
 
-         {
 
-             List<string> approachs = new List<string>();
 
-             StoryLevelCfgArray manager = StoryLevelCfgArray.Instance;
 
-             StoryLevelCfg[] dataArray = manager.dataArray;
 
-             foreach (StoryLevelCfg cfg in dataArray)
 
-             {
 
-                 if (itemId == 3000041)
 
-                 {
 
-                     ET.Log.Debug("");
 
-                 }
 
-                 bool result = CheckItemInBonus(itemId, cfg);
 
-                 if (result)
 
-                 {
 
-                     string approach = "JU_QING_GUAN_QIA=" + cfg.id;
 
-                     approachs.Add(approach);
 
-                 }
 
-             }
 
-             if (approachs.Count > 0)
 
-             {
 
-                 return string.Join(";", approachs);
 
-             }
 
-             return null;
 
-         }
 
-         /// <summary>
 
-         /// 尝试获取服装合成产出途径
 
-         /// </summary>
 
-         /// <param name="itemId"></param>
 
-         /// <returns></returns>
 
-         private static string GetClothingSyntheticApproach(int itemId)
 
-         {
 
-             var itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
 
-             if (itemCfg == null)
 
-             {
 
-                 return null;
 
-             }
 
-             if (itemCfg.suitId <= 0)
 
-             {
 
-                 return null;
 
-             }
 
-             var suitCfg = SuitCfgArray.Instance.GetCfg(itemCfg.suitId);
 
-             if (suitCfg == null)
 
-             {
 
-                 return null;
 
-             }
 
-             if (suitCfg.syntheticType <= 0)
 
-             {
 
-                 return null;
 
-             }
 
-             return "FU_ZHUANG_HE_CHENG=" + suitCfg.id;
 
-         }
 
-         private static string GetSuitGuideApproach(int itemId)
 
-         {
 
-             SuitCfgArray manager = SuitCfgArray.Instance;
 
-             SuitCfg[] dataArray = manager.dataArray;
 
-             foreach (SuitCfg cfg in dataArray)
 
-             {
 
-                 bool result = CheckItemInBonus(itemId, cfg.guideBoxBonusArr);
 
-                 if (result)
 
-                 {
 
-                     return "TAO_ZHUANG_TU_JIAN";
 
-                 }
 
-             }
 
-             return null;
 
-         }
 
-         private static string GetSuitSyntheticApproach(int itemId)
 
-         {
 
-             var itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
 
-             if (itemCfg == null)
 
-             {
 
-                 return null;
 
-             }
 
-             if (itemCfg.suitId <= 0)
 
-             {
 
-                 return null;
 
-             }
 
-             var suitCfg = SuitCfgArray.Instance.GetCfg(itemCfg.suitId);
 
-             if (suitCfg == null)
 
-             {
 
-                 return null;
 
-             }
 
-             if (suitCfg.syntheticType <= 0)
 
-             {
 
-                 return null;
 
-             }
 
-             bool result = CheckItemInBonus(itemId, suitCfg.syntheticBoxBonusArr);
 
-             if (result)
 
-             {
 
-                 return "TAO_ZHUANG_HE_CHENG";
 
-             }
 
-             return null;
 
-         }
 
-         // /// <summary>
 
-         // /// 检测掉落表是否产出该物品
 
-         // /// </summary>
 
-         // /// <param name="itemId"></param>
 
-         // /// <returns></returns>
 
-         // private static bool CheckDropApproach(int itemId, int dropId)
 
-         // {
 
-         //     DropOutCfgArray manager = DropOutCfgArray.Instance;
 
-         //     List<DropOutCfg> dataArray = manager.GetCfgs(dropId);
 
-         //     for (int i = 0; i < dataArray.Count; i++)
 
-         //     {
 
-         //         if (dataArray[i].item == itemId)
 
-         //         {
 
-         //             return true;
 
-         //         }
 
-         //         if (manager.GetCfgs(dataArray[i].item).Count > 0)
 
-         //         {
 
-         //             if (dataArray[i].item == 11000003)
 
-         //             {
 
-         //                 ET.Log.Debug("");
 
-         //             }
 
-         //             if (CheckDropApproach(itemId, dataArray[i].item))
 
-         //             {
 
-         //                 return true;
 
-         //             }
 
-         //         }
 
-         //     }
 
-         //     return false;
 
-         // }
 
-         private static bool CheckItemInBonus(int itemId, StoryLevelCfg cfg)
 
-         {
 
-             if (cfg.fightID.Length > 0)
 
-             {
 
-                 StoryFightCfgArray manager = StoryFightCfgArray.Instance;
 
-                 StoryFightCfg storyFightCfg = manager.GetCfg(cfg.fightID);
 
-                 List<int[]> a = new List<int[]>();
 
-                 a.AddRange(cfg.bonusOnceArr);
 
-                 a.AddRange(storyFightCfg.bonusBaseArr);
 
-                 int[][] bonus = a.ToArray();
 
-                 bool result = CheckItemInBonus(itemId, bonus);
 
-                 if (storyFightCfg.id == "501")
 
-                 {
 
-                     ET.Log.Debug("");
 
-                 }
 
-                 if (result)
 
-                 {
 
-                     return true;
 
-                 }
 
-                 result = CheckItemInDropOut(itemId, storyFightCfg.bonusRandomArr);
 
-                 return result;
 
-             }
 
-             return false;
 
-         }
 
-         private static bool CheckItemInBonus(int itemId, int[][] bosnu)
 
-         {
 
-             List<ItemData> aList = ItemUtil.CreateItemDataList(bosnu);
 
-             foreach (ItemData itemData in aList)
 
-             {
 
-                 if (itemId == itemData.id)
 
-                 {
 
-                     return true;
 
-                 }
 
-             }
 
-             return false;
 
-         }
 
-         /// <summary>
 
-         /// 检测掉落表是否产出该物品
 
-         /// </summary>
 
-         /// <param name="itemId"></param>
 
-         /// <param name="dropIds"></param>
 
-         /// <returns></returns>
 
-         private static bool CheckItemInDropOut(int itemId, int[] dropIds)
 
-         {
 
-             List<ItemData> result = new List<ItemData>();
 
-             foreach (int dropId in dropIds)
 
-             {
 
-                 DropOutCfgArray manager = DropOutCfgArray.Instance;
 
-                 List<DropOutCfg> aList = manager.GetCfgsByid(dropId);
 
-                 foreach (DropOutCfg dropOutCfg in aList)
 
-                 {
 
-                     if (manager.GetCfgsByid(dropOutCfg.item).Count > 0)
 
-                     {
 
-                         int[] _dropIds = { dropOutCfg.item };
 
-                         if (CheckItemInDropOut(itemId, _dropIds))
 
-                         {
 
-                             return true;
 
-                         }
 
-                     }
 
-                     else
 
-                     {
 
-                         if (itemId == dropOutCfg.item)
 
-                         {
 
-                             return true;
 
-                         }
 
-                     }
 
-                 }
 
-             }
 
-             return false;
 
-         }
 
-         /// <summary>
 
-         /// 检测商城-礼包是否产出该物品
 
-         /// </summary>
 
-         /// <param name="itemId"></param>
 
-         /// <returns></returns>
 
-         private static string CheckGiftBagApproach(int itemId)
 
-         {
 
-             GiftBagCfgArray manager = GiftBagCfgArray.Instance;
 
-             GiftBagCfg[] dataArray = manager.dataArray;
 
-             for (int i = 0; i < dataArray.Length; i++)
 
-             {
 
-                 for (int j = 0; j < dataArray[i].itemsArr.Length; j++)
 
-                 {
 
-                     if (dataArray[i].itemsArr[j][0] == itemId)
 
-                     {
 
-                         return ConstFunctionId.SHOP_GIFT_BAG + "=1";
 
-                     }
 
-                 }
 
-             }
 
-             return null;
 
-         }
 
-         /// <summary>
 
-         /// 检测商城-道具兑换是否产出该物品
 
-         /// </summary>
 
-         /// <param name="itemId"></param>
 
-         /// <returns></returns>
 
-         private static string CheckShopExchangeApproach(int itemId)
 
-         {
 
-             ShopExchangeCfgArray manager = ShopExchangeCfgArray.Instance;
 
-             ShopExchangeCfg[] dataArray = manager.dataArray;
 
-             for (int i = 0; i < dataArray.Length; i++)
 
-             {
 
-                 if (dataArray[i].itemId == itemId)
 
-                 {
 
-                     return ConstFunctionId.SHOP_EXCHANGE + "=2";
 
-                 }
 
-             }
 
-             return null;
 
-         }
 
-         /// <summary>
 
-         /// 检测服装升级是否产出该物品
 
-         /// </summary>
 
-         /// <param name="itemId"></param>
 
-         /// <returns></returns>
 
-         private static string CheckClothingFosterApproach(int itemId)
 
-         {
 
-             //培养
 
-             SuitFosterCfgArray manager = SuitFosterCfgArray.Instance;
 
-             SuitFosterCfg[] dataArray = manager.dataArray;
 
-             for (int i = 0; i < dataArray.Length; i++)
 
-             {
 
-                 for (int j = 0; j < dataArray[i].rewardsArr.Length; j++)
 
-                 {
 
-                     if (dataArray[i].rewardsArr[j][0] == itemId)
 
-                     {
 
-                         return ConstFunctionId.SUIT_FOSTER;
 
-                     }
 
-                 }
 
-             }
 
-             //换新
 
-             SuitFosterListCfgArray manager1 = SuitFosterListCfgArray.Instance;
 
-             SuitFosterListCfg[] dataArray1 = manager1.dataArray;
 
-             for (int i = 0; i < dataArray1.Length; i++)
 
-             {
 
-                 for (int j = 0; j < dataArray1[i].renewRewardsArr.Length; j++)
 
-                 {
 
-                     if (dataArray1[i].renewRewardsArr[j][0] == itemId)
 
-                     {
 
-                         return ConstFunctionId.SUIT_FOSTER;
 
-                     }
 
-                 }
 
-             }
 
-             return null;
 
-         }
 
-     }
 
- }
 
 
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