ArenaView.cs 18 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using System.Threading.Tasks;
  4. using ET;
  5. using FairyGUI;
  6. using UI.Arena;
  7. using UI.CommonGame;
  8. using UnityEngine;
  9. namespace GFGGame
  10. {
  11. public class ArenaView : BaseWindow
  12. {
  13. private UI_ArenaUI _ui;
  14. private GameObject _scenePrefab;
  15. private GameObject _sceneObject;
  16. private DressUpObj _copyDressUpObj;
  17. private DressUpObj _targetDressUpObj;
  18. private ValueBarController _valueBarController;
  19. private ArenaDataManager _dataManager;
  20. private ArenaTargetData _targetData;
  21. private ArenaOpenCfg _arenaCfg;
  22. public override void Dispose()
  23. {
  24. if (_sceneObject != null)
  25. {
  26. GameObject.Destroy(_scenePrefab);
  27. _sceneObject = null;
  28. }
  29. if (_valueBarController != null)
  30. {
  31. _valueBarController.Dispose();
  32. _valueBarController = null;
  33. }
  34. if (_ui != null)
  35. {
  36. _ui.Dispose();
  37. _ui = null;
  38. }
  39. base.Dispose();
  40. }
  41. protected override void OnInit()
  42. {
  43. base.OnInit();
  44. packageName = UI_ArenaUI.PACKAGE_NAME;
  45. _ui = UI_ArenaUI.Create();
  46. this.viewCom = _ui.target;
  47. isfullScreen = true;
  48. _valueBarController = new ValueBarController(_ui.m_valueBar);
  49. _targetDressUpObj = new DressUpObj();
  50. _scenePrefab = GFGAsset.Load<GameObject>(ResPathUtil.GetPrefabPath("SceneArena"));
  51. _ui.m_btnBack.onClick.Add(OnBtnBackClick);
  52. _ui.m_btnShop.onClick.Add(OnBtnShopClick);
  53. _ui.m_btnReward.onClick.Add(OnBtnRewardClick);
  54. _ui.m_btnRank.onClick.Add(OnBtnRankClick);
  55. _ui.m_btnRecord.onClick.Add(OnBtnRecordClick);
  56. _ui.m_btnAddFightCount.onClick.Add(OnBtnAddFightCountClick);
  57. _ui.m_btnRefresh.onClick.Add(OnBtnRefreshClick);
  58. _ui.m_btnDress.onClick.Add(OnBtnDressClick);
  59. _ui.m_btnQuickFight.onClick.Add(OnBtnQuickFightClick);
  60. _ui.m_btnReSelect.onClick.Add(OnBtnReSelectClick);
  61. _ui.m_btnFight.onClick.Add(OnBtnFightClick);
  62. _ui.m_btnRule.onClick.Add(OnBtnRuleClick);
  63. _ui.m_listTarget.itemRenderer = RenderListTargetItem;
  64. _dataManager = ArenaDataManager.Instance;
  65. }
  66. protected override void AddEventListener()
  67. {
  68. base.AddEventListener();
  69. EventAgent.AddEventListener(ConstMessage.ARENA_FIGHT_RESULT, UpdateView);
  70. EventAgent.AddEventListener(ConstMessage.NUMERIC_CHANGE, UpdateValue);
  71. }
  72. protected override void OnShown()
  73. {
  74. base.OnShown();
  75. _targetData = this.viewData == null ? null : this.viewData as ArenaTargetData;
  76. _arenaCfg = ArenaOpenCfgArray.Instance.GetCfg(_dataManager.SeasonId);
  77. _valueBarController.OnShown();
  78. _dataManager.SetMineFightAttr();
  79. if (_dataManager.DressupList.Count == 0) return;
  80. InstanceZonesDataManager.FightScene = ConstInstanceZonesType.Arena;
  81. if (_targetData == null)
  82. {
  83. _dataManager.SelectTargetIndex = -1;
  84. _dataManager.CurFightIndex = 0;
  85. _dataManager.myScore.Clear();
  86. _dataManager.targetScore.Clear();
  87. _dataManager.myFightScore.Clear();
  88. _dataManager.targetFightScore.Clear();
  89. UpdateTargetList();
  90. }
  91. else
  92. {
  93. _ui.m_c1.selectedIndex = 1;
  94. }
  95. if (_sceneObject == null)
  96. {
  97. _sceneObject = GameObject.Instantiate(_scenePrefab);
  98. }
  99. GameObject sceneCopyObject = _sceneObject.transform.Find("CopyRole").gameObject;
  100. if (_copyDressUpObj == null)
  101. {
  102. _copyDressUpObj = new DressUpObj();
  103. _copyDressUpObj.setSceneObj(sceneCopyObject, false, false);
  104. }
  105. sceneCopyObject.SetActive(true);
  106. for (int i = 0; i < _dataManager.ThemeList.Count; i++)
  107. {
  108. Timers.inst.StartCoroutine(ScreenShotTex(i));
  109. }
  110. sceneCopyObject.SetActive(false);
  111. // UpdateRole();
  112. UpdateNormal();
  113. UpdateValue();
  114. UpdateRole();
  115. }
  116. protected override void OnHide()
  117. {
  118. base.OnHide();
  119. if (_sceneObject != null)
  120. {
  121. GameObject.Destroy(_sceneObject);
  122. _sceneObject = null;
  123. }
  124. _targetDressUpObj.TakeOffAll();
  125. _copyDressUpObj.TakeOffAll();
  126. _copyDressUpObj.Dispose();
  127. _copyDressUpObj = null;
  128. _valueBarController.OnHide();
  129. }
  130. protected override void RemoveEventListener()
  131. {
  132. base.RemoveEventListener();
  133. EventAgent.RemoveEventListener(ConstMessage.ARENA_FIGHT_RESULT, UpdateView);
  134. EventAgent.RemoveEventListener(ConstMessage.NUMERIC_CHANGE, UpdateValue);
  135. }
  136. private void OnBtnRuleClick()
  137. {
  138. ViewManager.Show<RuleView>(300001);
  139. }
  140. private void OnBtnBackClick()
  141. {
  142. ViewManager.GoBackFrom(typeof(ArenaView).FullName);
  143. }
  144. private void OnBtnShopClick()
  145. {
  146. ViewManager.Show<RechargeStoreView>();
  147. }
  148. private void OnBtnRewardClick()
  149. {
  150. ViewManager.Show<ArenaDanRewardView>();
  151. }
  152. private void OnBtnRankClick()
  153. {
  154. ViewManager.Show<ArenaRankView>();
  155. }
  156. private void OnBtnRecordClick()
  157. {
  158. ViewManager.Show<ArenaFightRecordView>();
  159. }
  160. private void OnBtnAddFightCountClick()
  161. {
  162. if (_dataManager.IsArenaClearing)
  163. {
  164. PromptController.Instance.ShowFloatTextPrompt("本周结算中......");
  165. return;
  166. }
  167. if (RoleDataManager.ArenaBuyFightTimes == 0)
  168. {
  169. PromptController.Instance.ShowFloatTextPrompt("今日次数购买已达上限");
  170. return;
  171. }
  172. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(GlobalCfgArray.globalCfg.costIdBuyFightTimes);
  173. AlertUI.Show(string.Format("是否使用{0}{1}增加1次竞技场挑战次数?", GlobalCfgArray.globalCfg.costNumBuyFightTimes, itemCfg.name),
  174. string.Format("(今天已购买{0}/{1}次)", GlobalCfgArray.globalCfg.limitDailyBuyFightTimes - RoleDataManager.ArenaBuyFightTimes, GlobalCfgArray.globalCfg.limitDailyBuyFightTimes))
  175. .SetLeftButton(true, "取消").SetRightButton(true, "确定", (object data) =>
  176. {
  177. if (ItemDataManager.GetItemNum(GlobalCfgArray.globalCfg.costIdBuyFightTimes) < GlobalCfgArray.globalCfg.costNumBuyFightTimes)
  178. {
  179. PromptController.Instance.ShowFloatTextPrompt("消耗不足");
  180. return;
  181. }
  182. ArenaSproxy.ReqBuyArenaFightTimes().Coroutine();
  183. });
  184. }
  185. private async void OnBtnRefreshClick()
  186. {
  187. if (_dataManager.IsArenaClearing)
  188. {
  189. PromptController.Instance.ShowFloatTextPrompt("本周结算中......");
  190. return;
  191. }
  192. if (RoleDataManager.ArenaFreshTimes <= 0)
  193. {
  194. if (ItemDataManager.GetItemNum(GlobalCfgArray.globalCfg.costIdBuyFreshTimes) < GlobalCfgArray.globalCfg.costNumBuyFreshTimes)
  195. {
  196. PromptController.Instance.ShowFloatTextPrompt("消耗不足");
  197. return;
  198. }
  199. }
  200. bool result = await ArenaSproxy.ReqRefreshArenaTargets();
  201. if (result)
  202. {
  203. UpdateTargetList();
  204. UpdateRole();
  205. }
  206. }
  207. private void OnBtnDressClick()
  208. {
  209. if (_dataManager.IsArenaClearing)
  210. {
  211. PromptController.Instance.ShowFloatTextPrompt("本周结算中......");
  212. return;
  213. }
  214. ViewManager.Show<ArenaDressInfoView>(new object[] { FightRoleType.MINE, 0, _dataManager.DressupList, "" }, new object[] { typeof(ArenaView).FullName, this.viewData }, true);
  215. }
  216. private void OnBtnQuickFightClick()
  217. {
  218. _dataManager.QuickFight = _ui.m_btnQuickFight.selected;
  219. }
  220. private void OnBtnReSelectClick()
  221. {
  222. _targetData = null;
  223. _ui.m_c1.selectedIndex = 0;
  224. UpdateRole();
  225. }
  226. private async void OnBtnFightClick()
  227. {
  228. if (_dataManager.IsArenaClearing)
  229. {
  230. PromptController.Instance.ShowFloatTextPrompt("本周结算中......");
  231. return;
  232. }
  233. if (RoleDataManager.ArenaFightTimes <= 0)
  234. {
  235. PromptController.Instance.ShowFloatTextPrompt("挑战次数不足");
  236. return;
  237. }
  238. for (int i = 0; i < _dataManager.DressupList.Count; i++)
  239. {
  240. if (!MyDressUpHelper.CheckPutOnFinish(_dataManager.DressupList[i].itemList))
  241. {
  242. AlertUI.Show("全部主题穿戴完整才能开始战斗哦!").
  243. SetLeftButton(true, "取消").
  244. SetRightButton(true, "去换装", (object param) =>
  245. {
  246. OnBtnDressClick();
  247. });
  248. return;
  249. }
  250. }
  251. bool result = await GetFightResult();
  252. if (!result) return;
  253. if (_ui.m_btnQuickFight.selected)
  254. {
  255. ViewManager.Show<ArenaResultQuickView>();
  256. }
  257. else
  258. {
  259. ViewManager.Show<StoryFightTargetView>(null, null, true);
  260. }
  261. }
  262. private async ETTask<bool> GetFightResult()
  263. {
  264. _dataManager.myScore.Clear();
  265. _dataManager.targetScore.Clear();
  266. _dataManager.myFightScore.Clear();
  267. _dataManager.targetFightScore.Clear();
  268. int winCount = 0;
  269. if (_targetData.Type == FightTargetType.PLAYER)
  270. {
  271. await ArenaSproxy.ReqArenaFightAttr(_targetData.RoleInfo.roleId, _targetData.FightDatas);
  272. }
  273. for (int i = 0; i < _dataManager.ThemeList.Count; i++)
  274. {
  275. long score = 0;
  276. long targetScore = 0;
  277. FightDataManager.Instance.GetQuickFightResult(i, _dataManager.DressupList[i], _targetData.FightDatas[i], out score, out targetScore);
  278. _dataManager.myScore.Add(score);
  279. _dataManager.targetScore.Add(targetScore);
  280. if (score > targetScore) winCount++;
  281. }
  282. _dataManager.myFightScore = _dataManager.GetFightScoreList(_dataManager.DressupList);
  283. _dataManager.targetFightScore = _dataManager.GetFightScoreList(_targetData.FightDatas);
  284. return await ArenaSproxy.ReqArenaFight(winCount >= 2, _targetData, _dataManager.myFightScore, _dataManager.targetFightScore, _dataManager.myScore, _dataManager.targetScore);
  285. }
  286. private void UpdateView()
  287. {
  288. UpdateNormal();
  289. UpdateValue();
  290. UpdateTargetList();
  291. UpdateRole();
  292. }
  293. private void UpdateNormal()
  294. {
  295. ItemUtil.UpdateTag(_ui.m_comTag, _dataManager.Tag);
  296. _ui.m_loaScore0.url = ResPathUtil.GetScorePath(_dataManager.ThemeList[0]);
  297. _ui.m_loaScore1.url = ResPathUtil.GetScorePath(_dataManager.ThemeList[1]);
  298. _ui.m_loaScore2.url = ResPathUtil.GetScorePath(_dataManager.ThemeList[2]);
  299. string openTime = TimeUtil.FormattingTime3(TimeUtil.DateTimeToTimestamp(_arenaCfg.openTime));
  300. string endTime = TimeUtil.FormattingTime3(TimeUtil.DateTimeToTimestamp(_arenaCfg.endTime));
  301. _ui.m_txtTime.text = string.Format("赛季时间:{0}-{1}", openTime, endTime);
  302. _ui.m_txtName.text = RoleDataManager.roleName;
  303. _ui.m_txtRank.text = string.Format("段位排名:{0}", _dataManager.Rank);
  304. _ui.m_txtDanTitle.text = ArenaRankCfgArray.Instance.GetCfg(_dataManager.Grade).gradeName;
  305. long fightScore = _dataManager.GetAllFightScore(_dataManager.DressupList);
  306. _ui.m_txtFightScore.text = string.Format("竞技场战力:{0}", fightScore);
  307. _ui.m_btnQuickFight.selected = _dataManager.QuickFight;
  308. ArenaViewManager.Instance.UpdateFightScore(_ui.m_comFightScore.target, _dataManager.DressupList);
  309. }
  310. private void UpdateValue()
  311. {
  312. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(GlobalCfgArray.globalCfg.bonusSpecialWinArr[0][0]);
  313. _ui.m_txtMoneyCount.text = string.Format("今日还可获得{0}次{1}货币", RoleDataManager.ArenaTimesBonusSpecial, itemCfg.name);
  314. _ui.m_txtFightCount.text = string.Format("剩余次数:{0}/{1}", RoleDataManager.ArenaFightTimes, GlobalCfgArray.globalCfg.fightTimesLimit);
  315. if (RoleDataManager.ArenaFreshTimes > 0)
  316. {
  317. _ui.m_comCostCurrent.target.visible = false;
  318. _ui.m_txtRefreshCount.visible = true;
  319. _ui.m_txtRefreshCount.text = string.Format("免费刷新:{0}/{1}", RoleDataManager.ArenaFreshTimes, GlobalCfgArray.globalCfg.freshTimesDaily);
  320. }
  321. else
  322. {
  323. _ui.m_txtRefreshCount.visible = false;
  324. _ui.m_comCostCurrent.target.visible = true;
  325. ItemUtil.SetItemNeedNum1(_ui.m_comCostCurrent.target, GlobalCfgArray.globalCfg.costIdBuyFreshTimes, GlobalCfgArray.globalCfg.costNumBuyFreshTimes);
  326. }
  327. }
  328. private void UpdateRole()
  329. {
  330. GameObject myRole = _sceneObject.transform.Find("MyRole").Find("Role").gameObject;
  331. MyDressUpHelper.dressUpObj.setSceneObj(_sceneObject, false, false, myRole, false);
  332. MyDressUpHelper.dressUpObj.PutOnItemList(_dataManager.DressupList[0].itemList);
  333. Vector3 pos = myRole.transform.localPosition;
  334. myRole.transform.localPosition = new Vector3(0, pos.y, pos.z);
  335. GameObject targetRole = _sceneObject.transform.Find("TargetRole").Find("Role").gameObject;
  336. targetRole.SetActive(false);
  337. _targetDressUpObj.setSceneObj(_sceneObject, false, false, targetRole, false);
  338. if (_ui.m_c1.selectedIndex == 1)
  339. {
  340. targetRole.SetActive(true);
  341. if (_targetData.Type == FightTargetType.PLAYER)
  342. {
  343. _targetDressUpObj.PutOnItemList(_targetData.FightDatas[0].itemList);
  344. }
  345. else
  346. {
  347. _targetDressUpObj.PutOnSuitCfg(_targetData.FightDatas[0].showSuitId, false, null, true, false);
  348. }
  349. }
  350. }
  351. private void UpdateTargetList()
  352. {
  353. _ui.m_c1.selectedIndex = 0;
  354. _ui.m_listTarget.numItems = _dataManager.Targets.Count;
  355. }
  356. private void RenderListTargetItem(int index, GObject obj)
  357. {
  358. ArenaTargetData targetData = _dataManager.Targets[index];
  359. ArenaRankCfg rankCfg = ArenaRankCfgArray.Instance.GetCfg(targetData.Grade);
  360. UI_ListTargetItem item = UI_ListTargetItem.Proxy(obj);
  361. if (targetData.Type == FightTargetType.PLAYER)
  362. {
  363. RoleInfoManager.Instance.UpdateHead(item.m_comHead, targetData.RoleInfo.headId, 0);
  364. }
  365. else
  366. {
  367. RoleInfoManager.Instance.UpdateNpcHead(item.m_comHead, targetData.RoleInfo.headRes);
  368. }
  369. item.m_txtName.text = targetData.RoleInfo.roleName;
  370. item.m_txtDanTitle.text = rankCfg.gradeName;
  371. item.m_comLv.GetChild("txtLvl").asTextField.text = targetData.RoleInfo.roleLv.ToString();
  372. long fightScore = _dataManager.GetAllFightScore(targetData.FightDatas);
  373. item.m_txtFightScore.text = string.Format("竞技场战力:{0}", fightScore);
  374. item.m_txtRank.text = string.Format("段位排名:{0}", targetData.RankInGrade);
  375. if (item.m_loaBg.data == null)
  376. {
  377. item.m_loaBg.onClick.Add(OnSelectRoleClick);
  378. }
  379. item.m_loaBg.data = index;
  380. if (item.m_btnLook.data == null)
  381. {
  382. item.m_btnLook.onClick.Add(OnBtnLookClick);
  383. item.m_comHead.onClick.Add(OnBtnLookClick);
  384. }
  385. item.m_btnLook.data = targetData;
  386. item.m_comHead.data = targetData;
  387. UI_ListTargetItem.Proxy();
  388. }
  389. private void OnSelectRoleClick(EventContext context)
  390. {
  391. int index = (int)(context.sender as GObject).data;
  392. _targetData = _dataManager.Targets[index];
  393. this.viewData = _targetData;
  394. _dataManager.SelectTargetIndex = index;
  395. _ui.m_c1.selectedIndex = 1;
  396. UpdateRole();
  397. }
  398. private void OnBtnLookClick(EventContext context)
  399. {
  400. ArenaTargetData targetData = (context.sender as GObject).data as ArenaTargetData;
  401. if (targetData.Type == FightTargetType.ROBOT)
  402. {
  403. PromptController.Instance.ShowFloatTextPrompt("玩家不在线");
  404. return;
  405. }
  406. ViewManager.Show<ArenaDressInfoView>(new object[] { FightRoleType.TAEGET, 0, targetData.FightDatas, "" }, new object[] { typeof(ArenaView).FullName, this.viewData }, true);
  407. }
  408. private IEnumerator ScreenShotTex(int index)
  409. {
  410. _copyDressUpObj.TakeOffAll();
  411. _copyDressUpObj.PutOnItemList(_dataManager.DressupList[index].itemList);
  412. GameObject gameObject = _sceneObject.transform.Find("FightCamera").gameObject;
  413. Camera camera = gameObject.GetComponent<Camera>();
  414. _dataManager.TextureDic[index] = FightDataManager.Instance.GetPrintscreenNTexture(camera);
  415. yield return new WaitForEndOfFrame();
  416. }
  417. }
  418. }