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							- using UnityEngine;
 
- using GFGGame;
 
- using ET;
 
- using System.Threading;
 
- using GFGGame.Launcher;
 
- public class GameLauncher : MonoBehaviour
 
- {
 
-     private void Awake()
 
-     {
 
-         //ET
 
-         System.AppDomain.CurrentDomain.UnhandledException += (sender, e) =>
 
-         {
 
-             Log.Error(e.ExceptionObject.ToString());
 
-         };
 
-         SynchronizationContext.SetSynchronizationContext(ThreadSynchronizationContext.Instance);
 
-         DontDestroyOnLoad(gameObject);
 
-         ETTask.ExceptionHandler += Log.Error;
 
-         Log.ILog = new UnityLogger();
 
-         Options.Instance = new Options();
 
-         TimeInfo.Instance.TimeZone = 8;
 
-     }
 
-     // Start is called before the first frame update
 
-     void Start()
 
-     {
 
-         Screen.sleepTimeout = SleepTimeout.NeverSleep;
 
-         Application.runInBackground = true;
 
-         LauncherConfig.InitScriptCompilation();
 
-         FGUILauncher.Init();
 
-         LauncherView.Instance.Open();
 
-         InitLauncherCfg();
 
-     }
 
-     /// <summary>
 
-     /// 初始化启动器配置
 
-     /// </summary>
 
-     public void InitLauncherCfg()
 
-     {
 
-         LauncherView.Instance.SetDesc("正在初始化..");
 
-         var url = LauncherConfig.cfgUrl.Replace("{cfgName}", LauncherConfig.cfgName);
 
-         HttpTool.Instance.Get(url, (string json) =>
 
-         {
 
-             LauncherConfig.InitPlatform(json);
 
-             LauncherView.Instance.SetDesc("正在初始化...");
 
-             //第一个节点必须放在平台配置加载之后
 
-             LogServerHelperHttp.SendNodeLog((int)LogNode.OnStart);
 
-             CheckGameStatus();
 
-         });
 
-     }
 
-     public void CheckGameStatus()
 
-     {
 
-         if(LauncherConfig.serverStatus == 1)
 
-         {
 
-             Alert.Show("游戏正在维护中,请稍后再试。")
 
-                 .SetLeftButton(true, "知道了", (data) => {
 
-                     Application.Quit();
 
-                 });
 
-         }
 
-         else
 
-         {
 
-             CheckApkVersion();
 
-         }
 
-     }
 
-     private void CheckApkVersion()
 
-     {
 
-         LauncherView.Instance.SetDesc("正在校验应用版本...");
 
-         var versionTarget = LauncherConfig.apkVersion;
 
-         var version = Application.version;
 
-         if (VersionUtil.compare(version, versionTarget))
 
-         {
 
-             DownloadApk();
 
-         }
 
-         else
 
-         {
 
-             VersionController.Instance.Init();
 
-         }
 
-     }
 
-     private void DownloadApk()
 
-     {
 
-         Alert.Show("需要安装新的安装包,请联系研发获取。")
 
-                 .SetLeftButton(true, "知道了", (data) => {
 
-                     Application.Quit();
 
-                 });
 
-     }
 
- }
 
 
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