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- using ET;
- using System.Collections.Generic;
- namespace GFGGame
- {
- public class CardData
- {
- public int id;
- public int pageIndex; //当前列表类型
- public int index; //当前列表里的第几个
- public int lv;
- public int exp;
- public int star;
- public int _resIndex = -1;//当前卡面,0默认,1特殊
- public int resIndex;
- public int mainScore;
- public List<string> _resources;//所有配置卡面
- public List<string> resources
- {
- get
- {
- if(_resources == null)
- {
- ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(id);
- _resources = CardDataManager.GetCardResources(itemCfg);
- }
- return _resources;
- }
- }
- public Dictionary<int, int> scores;
- public Dictionary<int, int> starRewardsState = new Dictionary<int, int>();//升星奖励领取状态,只记录可领和已领
- public ItemCfg itemCfg
- {
- get
- {
- return ItemCfgArray.Instance.GetCfg(id);
- }
- }
- public string fromUIType;
- }
- }
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