SuitFosterProxy.cs 3.6 KB

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  1. using System;
  2. using GFGGame;
  3. namespace ET
  4. {
  5. public static class SuitFosterProxy
  6. {
  7. //获取所有养护套装信息
  8. public static async ETTask<int> SendGetSuitInfos()
  9. {
  10. M2C_GetSuitInfos getSuitInfos = null;
  11. Session session = null;
  12. try
  13. {
  14. session = GameGlobal.zoneScene.GetComponent<SessionComponent>().GateSession;
  15. getSuitInfos = (M2C_GetSuitInfos)await session.Call(new C2M_GetSuitInfos() { });
  16. }
  17. catch
  18. {
  19. return ErrorCode.ERR_NetWorkError;
  20. }
  21. if (getSuitInfos.Error != ErrorCode.ERR_Success)
  22. {
  23. return getSuitInfos.Error;
  24. }
  25. DressUpMenuSuitDataManager.SetSuitInfo(getSuitInfos.SuitInfos);
  26. return ErrorCode.ERR_Success;
  27. }
  28. //养护套装
  29. public static async ETTask<int> SendMaintainSuit(int suitId, int maintainStep)
  30. {
  31. M2C_MaintainSuit maintainSuit = null;
  32. Session session = null;
  33. try
  34. {
  35. session = GameGlobal.zoneScene.GetComponent<SessionComponent>().GateSession;
  36. maintainSuit = (M2C_MaintainSuit)await session.Call(new C2M_MaintainSuit() { SuitId = suitId, MaintainStep = maintainStep });
  37. }
  38. catch
  39. {
  40. return ErrorCode.ERR_NetWorkError;
  41. }
  42. if (maintainSuit.Error != ErrorCode.ERR_Success)
  43. {
  44. return maintainSuit.Error;
  45. }
  46. SuitFosterDataManager.Instance.SetMaintainSuit(suitId, maintainSuit.MaintainStep);
  47. EventAgent.DispatchEvent(ConstMessage.RED_CHANGE);
  48. return ErrorCode.ERR_Success;
  49. }
  50. //领取养护套装奖励
  51. public static async ETTask<int> SendGetMaintainSuitBonus(int suitId, int maintainStep)
  52. {
  53. M2C_GetMaintainSuitBonus getMaintainSuitBonus = null;
  54. Session session = null;
  55. try
  56. {
  57. session = GameGlobal.zoneScene.GetComponent<SessionComponent>().GateSession;
  58. getMaintainSuitBonus = (M2C_GetMaintainSuitBonus)await session.Call(new C2M_GetMaintainSuitBonus() { SuitId = suitId, MaintainStep = maintainStep });
  59. }
  60. catch
  61. {
  62. return ErrorCode.ERR_NetWorkError;
  63. }
  64. if (getMaintainSuitBonus.Error != ErrorCode.ERR_Success)
  65. {
  66. return getMaintainSuitBonus.Error;
  67. }
  68. SuitFosterDataManager.Instance.SetMaintainBonusSteps(suitId, getMaintainSuitBonus.MaintainStep);
  69. EventAgent.DispatchEvent(ConstMessage.RED_CHANGE);
  70. return ErrorCode.ERR_Success;
  71. }
  72. //换新套装
  73. public static async ETTask<int> SendMakeNewSuit(int suitId)
  74. {
  75. M2C_MakeNewSuit makeNewSuit = null;
  76. Session session = null;
  77. try
  78. {
  79. session = GameGlobal.zoneScene.GetComponent<SessionComponent>().GateSession;
  80. makeNewSuit = (M2C_MakeNewSuit)await session.Call(new C2M_MakeNewSuit() { SuitId = suitId });
  81. }
  82. catch
  83. {
  84. return ErrorCode.ERR_NetWorkError;
  85. }
  86. if (makeNewSuit.Error != ErrorCode.ERR_Success)
  87. {
  88. return makeNewSuit.Error;
  89. }
  90. SuitFosterDataManager.Instance.SetMakeNewSuit(suitId, makeNewSuit.MakeNewState);
  91. EventAgent.DispatchEvent(ConstMessage.RED_CHANGE);
  92. return ErrorCode.ERR_Success;
  93. }
  94. }
  95. }