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							- using System.Collections.Generic;
 
- using FairyGUI;
 
- using UI.CommonGame;
 
- namespace GFGGame
 
- {
 
-     public class ApproachView
 
-     {
 
-         private UI_ComTipsApproach _ui;
 
-         private object[] _viewData;
 
-         private int _itemId;
 
-         private object[] _fromeViewDatas;
 
-         private int _needCount;//需求总量
 
-         private List<string[]> _approachDatas = new List<string[]>();
 
-         public void Dispose()
 
-         {
 
-             if (_ui != null)
 
-             {
 
-                 _ui.Dispose();
 
-                 _ui = null;
 
-             }
 
-             UI_ComTipsApproach.ProxyEnd();
 
-         }
 
-         public void OnHide()
 
-         {
 
-             // _ui.m_list.onClickItem.Remove(OnClickListApproachItem);
 
-             if (_ui.m_list.numItems > 0)
 
-             {
 
-                 _ui.m_list.ScrollToView(0);
 
-                 _ui.m_list.numItems = 0;
 
-             }
 
-             _approachDatas.Clear();
 
-             _fromeViewDatas = null;
 
-         }
 
-         public void OnInit(GComponent component)
 
-         {
 
-             _ui = UI_ComTipsApproach.Proxy(component);
 
-             _ui.m_list.itemRenderer = ListApproachItemRenderer;
 
-         }
 
-         public void OnShow(object[] viewData)
 
-         {
 
-             _viewData = viewData;
 
-             _itemId = (int)viewData[0];
 
-             _fromeViewDatas = viewData[1] as object[];
 
-             // _needCount = viewData.Length > 2 ? (int)viewData[2] : 0;
 
-             int needCount = viewData.Length > 2 ? (int)viewData[2] : 0;
 
-             _needCount = (int)needCount;
 
-             SetData();
 
-             UpdateView();
 
-         }
 
-         private void SetData()
 
-         {
 
-             ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(_itemId);
 
-             if (string.IsNullOrEmpty(itemCfg.approach)) return;
 
-             string[] approachStrs = itemCfg.approach.Split(';');
 
-             foreach (string approachStr in approachStrs)
 
-             {
 
-                 if (string.IsNullOrEmpty(approachStr)) continue;
 
-                 string[] infos = approachStr.Split('=');
 
-                 _approachDatas.Add(infos);
 
-             }
 
-         }
 
-         private void UpdateView()
 
-         {
 
-             _ui.m_txtNone.visible = _approachDatas.Count == 0;
 
-             _ui.m_list.numItems = _approachDatas.Count;
 
-             _ui.m_list.data = _approachDatas;
 
-         }
 
-         private void ListApproachItemRenderer(int index, GObject item)
 
-         {
 
-             UI_ListSourceItem listItem = UI_ListSourceItem.Proxy(item);
 
-             string[] infos = _approachDatas[index];
 
-             string functionId = infos[0];
 
-             GameFunctionCfg gameFunctionCfg = GameFunctionCfgArray.Instance.GetCfg(functionId);
 
-             // FunctionOpenCfg functionOpenCfg = FunctionOpenCfgArray.Instance.GetCfg(gameFunctionCfg.functionId);
 
-             // listItem.m_loaIcon.url = ResPathUtil.GetCommonGameResPath(functionOpenCfg.res);
 
-             if (functionId == ConstFunctionId.JU_QING_GUAN_QIA)
 
-             {
 
-                 var levelCfgId = int.Parse(infos[1]);
 
-                 var levelCfg = StoryLevelCfgArray.Instance.GetCfg(levelCfgId);
 
-                 if (levelCfg.type == ConstInstanceZonesType.Story)
 
-                 {
 
-                     var chapterCfg = StoryChapterCfgArray.Instance.GetCfg(levelCfg.chapterId);
 
-                     string chapter = NumberUtil.GetChiniseNumberText(chapterCfg.order);
 
-                     string level = NumberUtil.GetChiniseNumberText(levelCfg.order);
 
-                     if (levelCfg.subType == ConstInstanceZonesSubType.Normal)
 
-                     {
 
-                         listItem.m_txtSourceName.text = string.Format(gameFunctionCfg.name, chapter, level);
 
-                     }
 
-                     else if (levelCfg.subType == ConstInstanceZonesSubType.Hard)
 
-                     {
 
-                         listItem.m_txtSourceName.text = string.Format("精英" + gameFunctionCfg.name, chapter, level);
 
-                     }
 
-                 }
 
-                 else if (levelCfg.type == ConstInstanceZonesType.Studio)
 
-                 {
 
-                     var studioCfg = StudioCfgArray.Instance.GetCfg(levelCfg.chapterId);
 
-                     listItem.m_txtSourceName.text = levelCfg.name;
 
-                 }
 
-             }
 
-             else if (functionId == ConstFunctionId.FU_ZHUANG_DIAN)
 
-             {
 
-                 int shopId = int.Parse(infos[1]);
 
-                 if (shopId == ConstStoreId.LUCKY_BOX_ACTIVITY_STORE_ID)
 
-                 {
 
-                     listItem.m_txtSourceName.text = "活动商店";
 
-                 }
 
-                 else if (shopId == ConstStoreId.LUCKY_BOX_STORE_ID)
 
-                 {
 
-                     listItem.m_txtSourceName.text = "落星商店";
 
-                 }
 
-                 else if (shopId == ConstStoreId.GALLERY_STORE_ID)
 
-                 {
 
-                     listItem.m_txtSourceName.text = "画廊商店";
 
-                 }
 
-                 else
 
-                 {
 
-                     listItem.m_txtSourceName.text = "服装店";
 
-                 }
 
-             }
 
-             else if (functionId == ConstFunctionId.STORE)
 
-             {
 
-                 int storeTabId = int.Parse(infos[1]);
 
-                 int storeSubId = int.Parse(infos[2]);
 
-                 listItem.m_txtSourceName.text = StoreTabCfgArray.Instance.GetCfg(storeTabId).subTabArr[storeSubId][0];
 
-             }
 
-             else
 
-             {
 
-                 listItem.m_txtSourceName.text = gameFunctionCfg.name;
 
-             }
 
-             if (listItem.target.data == null)
 
-             {
 
-                 listItem.m_btnGo.target.onClick.Add(OnClickListApproachItem);
 
-             }
 
-             listItem.m_btnGo.target.data = infos;
 
-             UI_ListSourceItem.ProxyEnd();
 
-         }
 
-         private void OnClickListApproachItem(EventContext context)
 
-         {
 
-             GObject btnGo = context.sender as GObject;
 
-             string[] infos = btnGo.data as string[];
 
-             string functionId = infos[0];
 
-             long hasNum = ItemDataManager.GetItemNum(_itemId);
 
-             long needCount = 0;
 
-             bool isJump = true;
 
-             switch (functionId)
 
-             {
 
-                 case ConstFunctionId.FU_ZHUANG_DIAN:
 
-                     // this.Hide();
 
-                     needCount = (_needCount - hasNum) <= 0 ? 1 : _needCount - hasNum;
 
-                     int shopId = int.Parse(infos[1]);
 
-                     // if (shopId == ConstStoreId.LUCKY_BOX_ACTIVITY_STORE_ID)
 
-                     // {
 
-                     //     PromptController.Instance.ShowFloatTextPrompt("活动暂未开启");
 
-                     //     isJump = false;
 
-                     //     break;
 
-                     // }
 
-                     isJump = ViewManager.Show<ClothingShopView>(new object[] { shopId, null, _itemId, needCount }, _fromeViewDatas, true, true);
 
-                     break;
 
-                 case ConstFunctionId.FU_ZHUANG_DECOMPOSE:
 
-                     // this.Hide();
 
-                     isJump = ViewManager.Show<ClothingDecomposeView>(null, _fromeViewDatas);
 
-                     break;
 
-                 case ConstFunctionId.STORE:
 
-                     int storeTabId = int.Parse(infos[1]);
 
-                     int storeSubId = int.Parse(infos[2]);
 
-                     isJump = ViewManager.Show<StoreView>(new object[] { storeTabId, storeSubId });
 
-                     return;
 
-                 // case ConstFunctionId.SHOP_GIFT_BAG:
 
-                 //     // this.Hide();
 
-                 //     int giftBagValue = int.Parse(infos[1]);
 
-                 //     isJump = ViewManager.Show<StoreView>(new object[] { ConstFunctionId.STORE_CHARGE, giftBagValue }, _fromeViewDatas);
 
-                 //     break;
 
-                 // case ConstFunctionId.SHOP_EXCHANGE:
 
-                 //     // this.Hide();
 
-                 //     int exchangeValue = int.Parse(infos[1]);
 
-                 //     isJump = ViewManager.Show<StoreView>(new object[] { ConstFunctionId.STORE_CHARGE, exchangeValue }, _fromeViewDatas);
 
-                 //     break;
 
-                 case ConstFunctionId.JU_QING_GUAN_QIA:
 
-                     string value = infos[1];
 
-                     var levelCfgId = int.Parse(value);
 
-                     var levelCfg = StoryLevelCfgArray.Instance.GetCfg(levelCfgId);
 
-                     isJump = false;
 
-                     if (levelCfg.type == ConstInstanceZonesType.Studio)
 
-                     {
 
-                         StudioCfg studioCfg = StudioCfgArray.Instance.GetCfg(levelCfg.chapterId);
 
-                         if (!FunctionOpenDataManager.Instance.CheckIsFunOpenById(studioCfg.funId))
 
-                         {
 
-                             break;
 
-                         }
 
-                         //TO DO
 
-                         List<StoryLevelCfg> storyLevelCfgs = StoryLevelCfgArray.Instance.GetCfgsBytypeAndsubTypeAndchapterId(studioCfg.type, studioCfg.subType, studioCfg.id);
 
-                         StudioDataManager.Instance.IsCanFight(levelCfg.id, out bool canFight, out string content);
 
-                         if (!canFight)
 
-                         {
 
-                             PromptController.Instance.ShowFloatTextPrompt("关卡未开启");
 
-                             break;
 
-                         }
 
-                         if (!TimeUtil.CheckDayOfWeek(studioCfg.timeArr))
 
-                         {
 
-                             PromptController.Instance.ShowFloatTextPrompt("不在活动周期内");
 
-                             break;
 
-                         }
 
-                         if (studioCfg.funId == typeof(StudioFilingView).Name)
 
-                         {
 
-                             StudioDataManager.Instance.filingChapterId = studioCfg.id;
 
-                             ViewManager.Show<StudioFilingView>(null, _fromeViewDatas);
 
-                             MainStoryDataManager.currentLevelCfgId = levelCfg.id;
 
-                             InstanceZonesController.ShowLevelView(levelCfg.id, StudioDataManager.Instance.OnFinishFilingStoryLevel, _itemId, _needCount);
 
-                             isJump = true;
 
-                         }
 
-                         else
 
-                         {
 
-                             StudioDataManager.Instance.PROPERTY_SELECT_INDEX = 0;
 
-                             if (studioCfg.funId == typeof(StudioPropertyView).Name)
 
-                             {
 
-                                 List<StudioCfg> studioCfgs = StudioCfgArray.Instance.GetCfgsByfunId(typeof(StudioPropertyView).Name);
 
-                                 for (int i = 0; i < studioCfgs.Count; i++)
 
-                                 {
 
-                                     if (studioCfgs[i].id == studioCfg.id)
 
-                                     {
 
-                                         StudioDataManager.Instance.PROPERTY_SELECT_INDEX = i;
 
-                                         break;
 
-                                     }
 
-                                 }
 
-                             }
 
-                             string viewName = "GFGGame." + studioCfg.funId;
 
-                             ViewManager.Show(viewName, StudioDataManager.Instance.PROPERTY_SELECT_INDEX, _fromeViewDatas);
 
-                             StudioDataManager.Instance.VIEW_NAME = viewName;
 
-                             InstanceZonesController.ShowLevelView(levelCfgId, StudioDataManager.Instance.OnFinishStudioStoryLevel, _itemId, _needCount);
 
-                             isJump = true;
 
-                         }
 
-                         break;
 
-                     }
 
-                     else
 
-                     {
 
-                         // if (levelCfg.type == ConstInstanceZonesType.Story)
 
-                         // {
 
-                         if (!FunctionOpenDataManager.Instance.CheckIsFunOpenById(ViewName.STORY_CHAPTER_VIEW))
 
-                         {
 
-                             break;
 
-                         }
 
-                         if (!MainStoryDataManager.CheckLevelUnlock(levelCfgId))
 
-                         {
 
-                             PromptController.Instance.ShowFloatTextPrompt("关卡未开启");
 
-                             break;
 
-                         }
 
-                         if ((string)_fromeViewDatas[0] == ViewName.DRESS_UP_FIGHT_VIEW)
 
-                         {
 
-                             //从战斗换装必需品来源跳转到剧情界面,在剧情界面点返回后直接返回章节界面,无需返回换装界面
 
-                             _fromeViewDatas = null;
 
-                         }
 
-                         isJump = ViewManager.Show<StoryChapterView>(levelCfg.chapterId, _fromeViewDatas, true);
 
-                         StoryController.ShowLevelView(levelCfgId, _itemId, _needCount);
 
-                         break;
 
-                     }
 
-                 case ConstFunctionId.FU_ZHUANG_HE_CHENG:
 
-                     isJump = false;
 
-                     int suitId = SuitCfgArray.Instance.GetSuitIdOfItem(_itemId);
 
-                     if (suitId > 0)
 
-                     {
 
-                         SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(suitId);
 
-                         bool isPass = InstanceZonesDataManager.CheckLevelPass(suitCfg.syntheticStoryLevelId);
 
-                         if (suitCfg.syntheticStoryLevelId > 0 && !isPass)
 
-                         {
 
-                             isJump = ViewManager.Show<SuitSyntheticView>(suitId, _fromeViewDatas); 
 
-                         }
 
-                         else
 
-                         {
 
-                             isJump = ViewManager.Show<ClothingSyntheticView>(new object[] { suitId, _itemId }, _fromeViewDatas);
 
-                         }
 
-                     }
 
-                     break;
 
-                 case ConstFunctionId.ZHAI_XING:
 
-                     // this.Hide();
 
-                     isJump = ViewManager.Show<LuckyBoxView>(null, _fromeViewDatas, true);
 
-                     break;
 
-                 case ConstFunctionId.TAO_ZHUANG_TU_JIAN:
 
-                     isJump = false;
 
-                     if (ViewManager.isViewOpen(ViewName.SUIT_GUIDE_VIEW))
 
-                     {
 
-                         return;
 
-                     }
 
-                     isJump = ViewManager.Show<SuitGuideView>(null, _fromeViewDatas); 
 
-                     break;
 
-                 case ConstFunctionId.TAO_ZHUANG_HE_CHENG:
 
-                     isJump = ViewManager.Show<SuitSyntheticView>();
 
-                     break;
 
-                 case ConstFunctionId.SUIT_FOSTER:
 
-                     isJump = ViewManager.Show<ClothingListView>(null, _fromeViewDatas);
 
-                     break;
 
-                 case ConstFunctionId.DAILY_TASK:
 
-                     isJump = ViewManager.Show<TaskView>(null, _fromeViewDatas);
 
-                     break;
 
-                 case ConstFunctionId.LEAGUE_PRAY:
 
-                     isJump = ViewManager.Show<LeaguePrayView>(null, _fromeViewDatas);
 
-                     break;
 
-                 case ConstFunctionId.LEAGUE_ANSWER:
 
-                     if (LeagueDataManager.Instance.Type == LeagueJoinType.Join)
 
-                     {
 
-                         ViewManager.Show<LeagueView>(null, _fromeViewDatas);
 
-                         isJump = ViewManager.Show<LeagueAnswerView>();
 
-                     }
 
-                     else
 
-                     {
 
-                         if (!FunctionOpenDataManager.Instance.CheckIsFunOpenById(nameof(LeagueView))) return;
 
-                         PromptController.Instance.ShowFloatTextPrompt("暂未加入雅集");
 
-                     }
 
-                     break;
 
-             }
 
-             if (isJump)
 
-             {
 
-                 EventAgent.DispatchEvent(ConstMessage.JUMP_TO_SOURCE);
 
-             }
 
-         }
 
-     }
 
- }
 
 
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