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							- using System.IO;
 
- using UnityEngine;
 
- namespace VEngine
 
- {
 
-     public static class Utility
 
-     {
 
-         public static string buildPath = "Bundles";
 
-         //unity原生build出来的AB资源文件夹名称
 
-         public static string BuildlesUnityFolder = "BuildlesUnity";
 
-         public const string unsupportedPlatform = "Unsupported";
 
-         private static readonly double[] byteUnits =
 
-         {
 
-             1073741824.0, 1048576.0, 1024.0, 1
 
-         };
 
-         private static readonly string[] byteUnitsNames =
 
-         {
 
-             "GB", "MB", "KB", "B"
 
-         };
 
-         public static string GetPlatformName()
 
-         {
 
-             if (Application.platform == RuntimePlatform.Android) return "Android";
 
-             if (Application.platform == RuntimePlatform.WindowsPlayer) return "Windows";
 
-             if (Application.platform == RuntimePlatform.IPhonePlayer) return "iOS";
 
-             return Application.platform == RuntimePlatform.WebGLPlayer ? "WebGL" : unsupportedPlatform;
 
-         }
 
-         public static string FormatBytes(long bytes)
 
-         {
 
-             var size = "0 B";
 
-             if (bytes == 0) return size;
 
-             for (var index = 0; index < byteUnits.Length; index++)
 
-             {
 
-                 var unit = byteUnits[index];
 
-                 if (bytes >= unit)
 
-                 {
 
-                     size = $"{bytes / unit:##.##} {byteUnitsNames[index]}";
 
-                     break;
 
-                 }
 
-             }
 
-             return size;
 
-         }
 
-         public static uint ComputeCRC32(Stream stream)
 
-         {
 
-             var crc32 = new CRC32();
 
-             return crc32.Compute(stream);
 
-         }
 
-         public static uint ComputeCRC32(string filename)
 
-         {
 
-             if (!File.Exists(filename)) return 0;
 
-             using (var stream = File.OpenRead(filename))
 
-             {
 
-                 return ComputeCRC32(stream);
 
-             }
 
-         }
 
-     }
 
- }
 
 
  |