ItemProxy.cs 2.9 KB

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  1. using System.Collections.Generic;
  2. using ET;
  3. namespace GFGGame
  4. {
  5. public class ItemProxy
  6. {
  7. public static async ETTask<bool> GetItemInfos()
  8. {
  9. GameGlobal.DataInited = false;
  10. M2C_GetItemInfos response = null;
  11. response = (M2C_GetItemInfos)await MessageHelper.SendToServer(new C2M_GetItemInfos());
  12. if (response != null)
  13. {
  14. if (response.Error == ErrorCode.ERR_Success)
  15. {
  16. //物品兑换
  17. for (int i = 0; i < response.KsItemExchange.Count; i++)
  18. {
  19. ItemDataManager.InitItemExchange(response.KsItemExchange[i], response.VsItemExchange[i]);
  20. }
  21. //服装数据与物品通步
  22. DressUpMenuSuitDataManager.InitData();
  23. DressUpMenuItemDataManager.InitData();
  24. //初始化物品
  25. ItemDataManager.InitServerData(response.Items);
  26. //自定义套装
  27. CustomSuitDataManager.InitServerData(response.CustomSuits);
  28. CustomSuitDataManager.currentIndex = response.CustomSuitPos;
  29. for (int i = 0; i < response.NewItems.Count; i++)
  30. {
  31. DressUpMenuItemDataManager.AddNewDressItem(response.NewItems[i]);
  32. }
  33. //!!!必须放在最后,标记数据初始化完成
  34. GameGlobal.DataInited = true;
  35. return true;
  36. }
  37. }
  38. return false;
  39. }
  40. //设置物品已读
  41. public static async ETTask<bool> ReqSetItemRead(int itemID)
  42. {
  43. S2C_SetItemRead response = null;
  44. response = (S2C_SetItemRead)await MessageHelper.SendToServer(new C2S_SetItemRead() { ItemId = itemID });
  45. if (response != null)
  46. {
  47. if (response.Error == ErrorCode.ERR_Success)
  48. {
  49. DressUpMenuItemDataManager.RemoveNewDressItem(response.ItemId);
  50. // EventAgent.DispatchEvent(ConstMessage.ITEM_READ);
  51. return true;
  52. }
  53. }
  54. return false;
  55. }
  56. //使用背包物品
  57. public static async ETTask<bool> ReqUseItem(int itemID, int count)
  58. {
  59. S2C_UseItem response = null;
  60. response = (S2C_UseItem)await MessageHelper.SendToServer(new C2S_UseItem() { ItemId = itemID, itemNum = count });
  61. if (response != null)
  62. {
  63. if (response.Error == ErrorCode.ERR_Success)
  64. {
  65. List<ItemData> items = ItemUtil.CreateItemDataList(response.GotItemList);
  66. BonusController.TryShowBonusList(items);
  67. return true;
  68. }
  69. }
  70. return false;
  71. }
  72. }
  73. }