ResPathUtil.cs 5.4 KB

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  1. namespace GFGGame
  2. {
  3. public class ResPathUtil
  4. {
  5. public const string RESIN_TXT_DIR_PATH = "Assets/ResIn/Txt";
  6. public const string FONT_DIR_PATH = "Assets/ResIn/Font";
  7. public const string MUSIC_DIR_PATH = "Assets/Res/Music";
  8. public const string SOUND_DIR_PATH = "Assets/Res/Sound";
  9. public const string UI_DIR_PATH = "Assets/ResIn/UI";
  10. public const string TEXTURE_DIR_PATH = "Assets/Res/Texture";
  11. public const string PREFAB_DIR_PATH = "Assets/ResIn/Prefab";
  12. public const string TEXTURE_FIGHT_DIR_PATH = "Assets/ResIn/Fight";
  13. public const string CONFIG_DIR_PATH = "Assets/ResIn/Config";
  14. public const string ANIMATION_DIR_PATH = "Assets/Res/Animation";
  15. public const string EFFECT_DIR_PATH = "Assets/Res/Effect";
  16. public const string Material_DIR_PATH = "Assets/Res/Material";
  17. public const string Texture_DIR_PATH = "Assets/Res/Texture";
  18. public const string SQLITE_FILE_PATH = CONFIG_DIR_PATH + "/" + LauncherConfig.SQL_FILE_NAME;
  19. public static string GetUIPackagePath(string res)
  20. {
  21. return $"{UI_DIR_PATH}/{res}/{res}";
  22. }
  23. public static string GetCommonGameResPath(string res)
  24. {
  25. return "ui://CommonGame/" + res;
  26. }
  27. //===================================¡ü¡ü¡üUI·¾¶¡ü¡ü¡ü================================
  28. public static string GetIconPath(string res, string extName)
  29. {
  30. return $"{TEXTURE_DIR_PATH}/Icon/{res}.{extName}";
  31. }
  32. public static string GetIconPath(ItemCfg itemCfg)
  33. {
  34. return GetIconPath(itemCfg.res, ItemUtil.GetItemResExt(itemCfg.itemType, itemCfg.subType, true));
  35. }
  36. public static string GetBgImgPath(string res, string extName = "png")
  37. {
  38. return $"{TEXTURE_DIR_PATH}/BgImg/{res}.{extName}";
  39. }public static string GetFightBgImgPath(string res, string extName = "png")
  40. {
  41. return $"{TEXTURE_FIGHT_DIR_PATH}/{res}.{extName}";
  42. }
  43. public static string GetDressUpPath(string res, string extName = "png")
  44. {
  45. return $"{TEXTURE_DIR_PATH}/DressUp/{res}.{extName}";
  46. }
  47. public static string GetNpcPicSPath(string res, string extName = "png")
  48. {
  49. return $"{TEXTURE_DIR_PATH}/Npc/PicS/{res}.{extName}";
  50. }
  51. public static string GetNpcPicFPath(string res, string extName = "png")
  52. {
  53. return $"{TEXTURE_DIR_PATH}/Npc/PicF/{res}.{extName}";
  54. }
  55. public static string GetPhotographBorderPath(string res, string extName = "png")
  56. {
  57. return $"{TEXTURE_DIR_PATH}/Photograph/border/{res}.{extName}";
  58. }
  59. public static string GetFieldGuideIconPath(string res, string extName = "png")
  60. {
  61. return $"{TEXTURE_DIR_PATH}/FieldGuide/Icon/{res}.{extName}";
  62. }
  63. public static string GetNpcHeadPath(string res, string extName = "png")
  64. {
  65. return $"{TEXTURE_DIR_PATH}/Npc/Head/{res}.{extName}";
  66. }
  67. public static string GetCardPath(string res, string extName = "jpg")
  68. {
  69. return $"{TEXTURE_DIR_PATH}/Card/Bg/{res}.{extName}";
  70. }
  71. public static string GetCardSmallPath(string res, string extName = "jpg")
  72. {
  73. return $"{TEXTURE_DIR_PATH}/Card/Card/{res}.{extName}";
  74. }
  75. public static string GetCardSoundPath(string res, string extName = "mp3")
  76. {
  77. return $"{SOUND_DIR_PATH}/Card/{res}.{extName}";
  78. }
  79. public static string GetMusicPath(string res, string extName = "mp3")
  80. {
  81. return $"{MUSIC_DIR_PATH}/{res}.{extName}";
  82. }
  83. public static string GetTxtPath(string res, string extName = "txt")
  84. {
  85. return $"{RESIN_TXT_DIR_PATH}/{res}.{extName}";
  86. }
  87. public static string GetFontPath(string res, string extName = "TTF")
  88. {
  89. return $"{FONT_DIR_PATH}/{res}.{extName}";
  90. }
  91. public static string GetPrefabPath(string res, string extName = "prefab")
  92. {
  93. return $"{PREFAB_DIR_PATH}/{res}.{extName}";
  94. }
  95. public static string GetDressUpAnimationPath(string res, string extName = "prefab")
  96. {
  97. return $"{ANIMATION_DIR_PATH}/DressUp/{res}/{res}.{extName}";
  98. }
  99. public static string GetDressUpEffectPath(string res, string extName = "prefab")
  100. {
  101. return $"{EFFECT_DIR_PATH}/DressUp/{res}/{res}.{extName}";
  102. }
  103. public static string GetViewEffectPath(string uiName, string resName, string extName = "prefab")
  104. {
  105. return $"{EFFECT_DIR_PATH}/UI/{uiName}/{resName}.{extName}";
  106. }
  107. public static string GetCardAnimationPath(string res, string extName = "prefab")
  108. {
  109. return $"{ANIMATION_DIR_PATH}/Card/{res}/{res}.{extName}";
  110. }
  111. public static string GetActivityPath(string res, string extName = "jpg")
  112. {
  113. return $"{TEXTURE_DIR_PATH}/Activity/Activity/{res}.{extName}";
  114. }
  115. public static string GetActivityShow1Path(string res, string extName = "jpg")
  116. {
  117. return $"{TEXTURE_DIR_PATH}/Activity/Show1/{res}.{extName}";
  118. }
  119. public static string GetActivityShow2Path(string res, string extName = "jpg")
  120. {
  121. return $"{TEXTURE_DIR_PATH}/Activity/Show1/{res}.{extName}";
  122. }
  123. }
  124. }