BuyConfirmView.cs 4.2 KB

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  1. using System;
  2. using UI.CommonGame;
  3. using UnityEngine;
  4. namespace GFGGame
  5. {
  6. public class BuyConfirmView : BaseWindow
  7. {
  8. private UI_BuyConfirmUI _ui;
  9. private int _itemId;
  10. private int _count;//本次购买次数
  11. private int _buyTimes = 0;//已购次数
  12. private Action _onSuccess;
  13. private int _maxTimes = 0;
  14. private string _message = "";
  15. public override void Dispose()
  16. {
  17. if (_ui != null)
  18. {
  19. _ui.Dispose();
  20. _ui = null;
  21. }
  22. BuyConfirmController.Dispose();
  23. base.Dispose();
  24. }
  25. protected override void OnInit()
  26. {
  27. base.OnInit();
  28. _ui = UI_BuyConfirmUI.Create();
  29. this.viewCom = _ui.target;
  30. this.viewCom.Center();
  31. this.modal = true;
  32. viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
  33. _ui.m_btnSure.onClick.Add(OnClickBtnSure);
  34. _ui.m_btnCancel.onClick.Add(OnClickBtnCancel);
  35. }
  36. public void SetParams(int itemId, int count, Action onSuccess, string message = "")
  37. {
  38. _itemId = itemId;
  39. _count = count;
  40. _onSuccess = onSuccess;
  41. _message = message;
  42. }
  43. protected override void OnShown()
  44. {
  45. base.OnShown();
  46. UpdateView();
  47. }
  48. private void UpdateView()
  49. {
  50. _buyTimes = ItemDataManager.GetItemExchangeTimes(_itemId);
  51. ItemExchangeCfgArray.Instance.GetMoneyIdAndNum(_itemId, _buyTimes, _count, out int costId, out int coustNum, out int buyNum);
  52. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(_itemId);
  53. ItemCfg costCfg = ItemCfgArray.Instance.GetCfg(costId);
  54. _ui.m_txtNeed.text = string.Format("是否花费{0}{1} 购买{2}{3}", coustNum, costCfg.name, buyNum, itemCfg.name);
  55. _ui.m_txtNum.text = "";
  56. _maxTimes = ItemExchangeCfgArray.Instance.GetCfg(_itemId).maxLimit;
  57. if (_maxTimes != 0)
  58. {
  59. _ui.m_txtNum.text = string.Format("今日剩余购买次数{0}/{1}", _maxTimes - _buyTimes, _maxTimes);
  60. }
  61. if (_message != "")
  62. {
  63. _ui.m_txtNum.text = _message;
  64. }
  65. }
  66. private async void OnClickBtnSure()
  67. {
  68. if (_maxTimes > 0 && (_buyTimes + _count) > _maxTimes)
  69. {
  70. PromptController.Instance.ShowFloatTextPrompt("购买次数不足");
  71. return;
  72. }
  73. ItemExchangeCfgArray.Instance.GetMoneyIdAndNum(_itemId, _buyTimes, _count, out int costId, out int coustNum, out int buyNum);
  74. Debug.Log(costId + "数量:" + ItemDataManager.GetItemNum(costId));
  75. if (ItemDataManager.GetItemNum(costId) < coustNum)
  76. {
  77. ItemCfg costCfg = ItemCfgArray.Instance.GetCfg(costId);
  78. if (_itemId == ConstItemID.DIAMOND_PURPLE)
  79. {
  80. PromptController.Instance.ShowFloatTextPrompt(string.Format("{0}不足,请前往商城选购", costCfg.name));
  81. }
  82. else
  83. {
  84. AlertUI.Show(costCfg.name + "不足,是否前往购买?").SetLeftButton(true).SetRightButton(true, "确认", (AlertWindow.AlertCallback)((object data) =>
  85. {
  86. int costNeedCount = coustNum - ItemDataManager.GetItemNum(costId);
  87. BuyItemConteoller.Show(costId, costNeedCount, ConstBuyType.TYPE_ITEM, 0, null, true, true, GameConst.MAX_COUNT_TO_BUY_DIAMOND_RED);
  88. }));
  89. OnClickBtnCancel();
  90. }
  91. return;
  92. }
  93. bool result = await ItemExchangeSProxy.ItemExchange(_itemId, _count);
  94. if (result)
  95. {
  96. PromptController.Instance.ShowFloatTextPrompt("购买成功", MessageType.SUCCESS);
  97. if (_onSuccess != null)
  98. {
  99. _onSuccess();
  100. }
  101. }
  102. this.Hide();
  103. }
  104. private void OnClickBtnCancel()
  105. {
  106. this.Hide();
  107. }
  108. }
  109. }