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- using System.Collections.Generic;
- using FairyGUI;
- using UI.CommonGame;
- using UI.DailyTask;
- using UnityEngine;
- namespace GFGGame
- {
- public class RewardPreView : BaseWindow
- {
- private UI_RewardPreviewUI _ui;
- private List<ItemData> _rewardDatas;
- public override void Dispose()
- {
- if (_ui != null)
- {
- _ui.Dispose();
- _ui = null;
- }
- base.Dispose();
- }
- protected override void OnInit()
- {
- base.OnInit();
- _ui = UI_RewardPreviewUI.Create();
- this.viewCom = _ui.target;
- this.viewCom.Center();
- this.modal = true;
- viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
- _ui.m_list.itemRenderer = ListItemRender;
- }
- protected override void OnShown()
- {
- base.OnShown();
- // _cfg = this.viewData as DailyActiveRewardCfg;
- _rewardDatas = (this.viewData as object[])[0] as List<ItemData>;
- _ui.m_list.numItems = _rewardDatas.Count;
- _ui.m_txtName.text = (this.viewData as object[])[1].ToString();
- _ui.m_txtDesc.text = (this.viewData as object[])[2].ToString(); ;//string.Format("满足{0}活跃度可领取", _cfg.count);
- }
- protected override void OnHide()
- {
- base.OnHide();
- }
- private void ListItemRender(int index, GObject obj)
- {
- UI_ComItem item = UI_ComItem.Proxy(obj);
- ItemData reward = _rewardDatas[index];
- if (obj.data == null)
- {
- obj.data = new ItemView(obj as GComponent);
- }
- (obj.data as ItemView).SetData(reward);
- UI_ComItem.ClearProxy();
- }
- }
- }
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