StoryCardChoose.cs 6.5 KB

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  1. using System.Collections.Generic;
  2. using FairyGUI;
  3. using UI.CommonGame;
  4. using UI.Main;
  5. using UnityEngine;
  6. namespace GFGGame
  7. {
  8. public class StoryCardChoose : BaseWindow
  9. {
  10. private UI_StoryCardChooseUI _ui;
  11. private List<CardData> cardList = new List<CardData>();
  12. private static int _scoreType;
  13. private List<GameObject> _effects = new List<GameObject>();
  14. private List<GoWrapper> _wrappers = new List<GoWrapper>();
  15. public override void Dispose()
  16. {
  17. base.Dispose();
  18. for (int i = 0; i < _effects.Count; i++)
  19. {
  20. SceneController.DestroyObjectFromView(_effects[i], _wrappers[i]);
  21. }
  22. if (_ui != null)
  23. {
  24. _ui.Dispose();
  25. _ui = null;
  26. }
  27. }
  28. protected override void OnInit()
  29. {
  30. base.OnInit();
  31. packageName = UI_StoryCardChooseUI.PACKAGE_NAME;
  32. _ui = UI_StoryCardChooseUI.Create();
  33. this.viewCom = _ui.target;
  34. this.viewCom.Center();
  35. this.modal = true;
  36. viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
  37. _ui.m_listCard.SetVirtual();
  38. _ui.m_listCard.itemRenderer = RenderListCardItem;
  39. _ui.m_listCard.onClickItem.Add(OnListCardItemClick);
  40. _ui.m_btnCancel.onClick.Add(OnBtnCancelClick);
  41. _ui.m_btnConfirm.onClick.Add(OnBtnComfirmClick);
  42. }
  43. protected override void OnShown()
  44. {
  45. base.OnShown();
  46. _scoreType = (int)viewData;
  47. cardList = CardDataManager.GetCardListByRarity(0);//.CardDicToList(CardDataManager.GetCardDicByRarity(0));
  48. cardList = SortCardList(cardList);
  49. _ui.m_listCard.numItems = cardList.Count;
  50. _ui.m_listCard.selectedIndex = 0;
  51. UpdateView(0);
  52. Timers.inst.AddUpdate(CheckGuide);
  53. }
  54. private void UpdateView(int index)
  55. {
  56. // CardData cardData = cardList[index];
  57. _ui.m_loaScore.url = ResPathUtil.GetCommonGameResPath("kp_sx_" + _scoreType);
  58. int cardId = cardList[index].id;
  59. _ui.m_txtName.text = "";
  60. _ui.m_txtDiscribe.text = "";
  61. PassivitySkillCfg cfg = ScoreSystemData.Instance.GetShowSkillCfg(cardId);
  62. if (cfg == null) return;
  63. int skillId = ScoreSystemData.Instance.GetShowSkillCfg(cardId).skillId;
  64. int skillLv = SkillDataManager.Instance.GetSkillLv(cardId, skillId);
  65. PassivitySkillLvlCfg skillLvCfg = PassivitySkillLvlCfgArray.Instance.GetCfgByskilllvlAndskillId(skillLv, skillId);
  66. _ui.m_txtName.text = cfg.name;
  67. _ui.m_txtDiscribe.text = string.Format(cfg.describe, ((float)skillLvCfg.probability / 10000f * 100), ((float)skillLvCfg.count / 10000f * 100));
  68. }
  69. private void RenderListCardItem(int index, GObject obj)
  70. {
  71. CardData cardData = cardList[index];
  72. UI_ListCardItem item = UI_ListCardItem.Proxy(obj);// obj as GButton;
  73. item.m_txtName.text = cardData.itemCfg.name;
  74. item.m_comCardMask.m_loaCard.asLoader.url = ResPathUtil.GetCardSmallPath(cardData.resources[cardData.resIndex]);
  75. item.m_txtLv.text = string.Format("Lv.\n{0}", cardData.lv);
  76. // item.m_loaRarity.url = ResPathUtil.GetCommonGameResPath("kp_sxing_x_" + cardData.itemCfg.rarity);
  77. RarityIconController.UpdateRarityIcon(item.m_loaRarity, cardData.itemCfg.id, false);// ResPathUtil.GetCommonGameResPath("kp_sxing_x_" + data.itemCfg.rarity);
  78. item.m_loaMainScore.url = ResPathUtil.GetCommonGameResPath("kp_sx_" + (cardData.itemCfg.mainScore));
  79. UI_ComStar comStar = UI_ComStar.Proxy(item.m_comStar);
  80. comStar.m_c1.selectedIndex = cardData.star;
  81. if (_effects.Count <= index)
  82. {
  83. string resPath = ResPathUtil.GetViewEffectPath("ui_xz", "ui_xz_zd_kq");
  84. GameObject gameObject0;
  85. GoWrapper wrapper0;
  86. SceneController.AddObjectToView(null, null, item.m_holder, resPath, out gameObject0, out wrapper0);
  87. _effects.Add(gameObject0);
  88. _wrappers.Add(wrapper0);
  89. }
  90. UI_ListCardItem.ProxyEnd();
  91. UI_ComStar.ProxyEnd();
  92. }
  93. private void OnListCardItemClick(EventContext context)
  94. {
  95. UpdateView(_ui.m_listCard.selectedIndex);
  96. }
  97. private void OnBtnComfirmClick()
  98. {
  99. int cardId = cardList[_ui.m_listCard.selectedIndex].id;
  100. List<PassivitySkillCfg> cfgs = PassivitySkillCfgArray.Instance.GetCfgsBycardId(cardId);
  101. InstanceZonesDataManager.currentCardId = cfgs.Count > 0 ? cardId : -1;
  102. this.Hide();
  103. EventAgent.DispatchEvent(ConstMessage.CARD_CHOOSE);
  104. }
  105. private static List<CardData> SortCardList(List<CardData> arrayList)
  106. {
  107. arrayList.Sort((CardData a, CardData b) =>
  108. {
  109. int scoreA = a.scores[_scoreType];// ItemDataManager.GetItemScoreValue(a.id, _scoreType);
  110. int scoreB = b.scores[_scoreType];//ItemDataManager.GetItemScoreValue(b.id, _scoreType);
  111. if (scoreA < scoreB)
  112. {
  113. return 1;
  114. }
  115. else if (scoreA > scoreB)
  116. {
  117. return -1;
  118. }
  119. return string.Compare(a.itemCfg.res, b.itemCfg.res);
  120. });
  121. return arrayList;
  122. }
  123. private void OnBtnCancelClick()
  124. {
  125. this.Hide();
  126. }
  127. protected override void OnHide()
  128. {
  129. base.OnHide();
  130. _ui.m_listCard.ScrollToView(0);
  131. Timers.inst.Remove(CheckGuide);
  132. }
  133. private void CheckGuide(object param)
  134. {
  135. if (GuideDataManager.IsGuideFinish(ConstGuideId.SKILL_CARD_FIGHT) <= 0)
  136. {
  137. UpdateToCheckGuide(null);
  138. }
  139. else
  140. {
  141. Timers.inst.Remove(CheckGuide);
  142. }
  143. }
  144. protected override void UpdateToCheckGuide(object param)
  145. {
  146. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  147. GuideController.TryGuide(_ui.m_listCard, ConstGuideId.SKILL_CARD_FIGHT, 1, "选择一张合适的词牌,增加过关战斗力。", 0);
  148. GuideController.TryCompleteGuide(ConstGuideId.SKILL_CARD_FIGHT, 1);
  149. }
  150. }
  151. }