AutoRotation.cs 420 B

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. public class AutoRotation : MonoBehaviour
  5. {
  6. public Vector3 EulerAngleSpeed;
  7. public bool running = true;
  8. void Update()
  9. {
  10. if (running && EulerAngleSpeed != Vector3.zero)
  11. {
  12. transform.localRotation = Quaternion.Euler(EulerAngleSpeed * Time.deltaTime) * transform.localRotation;
  13. }
  14. }
  15. }