| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528 | 
							- using UnityEngine;
 
- using UI.ClothingSynthetic;
 
- using FairyGUI;
 
- using System.Collections.Generic;
 
- using System;
 
- using ET;
 
- using System.Collections;
 
- using System.Threading.Tasks;
 
- using YooAsset;
 
- namespace GFGGame
 
- {
 
-     public class ClothingSyntheticView : BaseWindow
 
-     {
 
-         private const int HEAD_Y = 942;
 
-         private const int FA_XING_Y = 609;
 
-         private const int UPPER_BODY_Y = 383;
 
-         private const int LOWER_BODY_Y = 112;
 
-         private const int SHOES_Y = -287;
 
-         private const int BODY_Y = 289;
 
-         private const float HEAD_SCALE = 3f;
 
-         private const float FA_XING_SCALE = 2f;
 
-         private const float UPPER_BODY_SCALE = 1.5f;
 
-         private const float LOWER_BODY_SCALE = 1.4f;
 
-         private const float SHOES_SCALE = 2.5f;
 
-         private const float BODY_SCALE = 1f;
 
-         private const float DURATION = 0.6f;
 
-         private readonly int[] HEAD_Y_ARR = new int[] { ConstDressUpItemType.TOU_SHI, ConstDressUpItemType.ER_SHI, ConstDressUpItemType.JING_SHI, ConstDressUpItemType.ZHUANG_RONG };
 
-         private readonly int[] FA_XING_Y_ARR = new int[] { ConstDressUpItemType.FA_XING };
 
-         private readonly int[] UPPER_BODY_Y_ARR = new int[] { ConstDressUpItemType.NEI_DA, ConstDressUpItemType.SHANG_YI };
 
-         private readonly int[] LOWER_BODY_Y_ARR = new int[] { ConstDressUpItemType.XIA_ZHUANG, ConstDressUpItemType.SHOU_SHI };
 
-         private readonly int[] SHOES_Y_ARR = new int[] { ConstDressUpItemType.WA_ZI, ConstDressUpItemType.XIE_ZI };
 
-         private UI_ClothingSyntheticUI _ui;
 
-         private DressUpObjUI _dressUpObjUI;
 
-         private ValueBarController _valueBarController;
 
-         private GImage _imgSelected;
 
-         private int _suitId;
 
-         private int _chapterID;
 
-         private int _itemId;
 
-         private int[] _items;
 
-         private int _selectedItemId;
 
-         private GComponent _selectedListItem;
 
-         private List<ItemData> _materiarsOfSelectedItem;
 
-         private UI_MateriasListItem listTypeItem_CloSynthetic;
 
-         private UI_Component2 _compMover;
 
-         public override void Dispose()
 
-         {
 
-             RemoveSoftMask();
 
-             if (_valueBarController != null)
 
-             {
 
-                 _valueBarController.Dispose();
 
-                 _valueBarController = null;
 
-             }
 
-             if (_imgSelected != null)
 
-             {
 
-                 _imgSelected.RemoveFromParent();
 
-                 _imgSelected.Dispose();
 
-             }
 
-             if (_dressUpObjUI != null)
 
-             {
 
-                 _dressUpObjUI.Dispose();
 
-                 _dressUpObjUI = null;
 
-             }
 
-             if (_ui != null)
 
-             {
 
-                 _ui.Dispose();
 
-                 _ui = null;
 
-             }
 
-             base.Dispose();
 
-         }
 
-         protected override void OnInit()
 
-         {
 
-             base.OnInit();
 
-             packageName = UI_ClothingSyntheticListUI.PACKAGE_NAME;
 
-             _ui = UI_ClothingSyntheticUI.Create();
 
-             this.viewCom = _ui.target;
 
-             isfullScreen = true;
 
-             //layer = ConstViewLayer.TOP;
 
-             isReturnView = true;
 
-             //this.clickBlankToClose = false;
 
-             _compMover = _ui.m_compHolder.m_compHolder.m_compMover;
 
-             _valueBarController = new ValueBarController(_ui.m_valueBar);
 
-             _dressUpObjUI = new DressUpObjUI("SceneDressUpSynthetic");
 
-             _imgSelected = new GImage();
 
-             _imgSelected = UIPackage.CreateObject(UI_ClothingSyntheticUI.PACKAGE_NAME, "hc_kuang_4").asImage;
 
-             _ui.m_listClothing.itemRenderer = ListClothingItemRender;
 
-             _ui.m_listClothing.onClickItem.Add(OnClickListClothingItem);
 
-             _ui.m_listMaterias.itemRenderer = RenderListMateriasItem;
 
-             _ui.m_listMaterias.onClickItem.Add(OnClickMateriasItemPlus);
 
-             _ui.m_btnBack.onClick.Add(OnClickBtnBack);
 
-             _ui.m_btnProduction.onClick.Add(OnClickBtnProcuction);
 
-             _ui.m_btnHome.onClick.Add(OnClickBtnHome);
 
-             _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("hc_bj_1");
 
-             UpdateMaskHeight();
 
-         }
 
-         protected override void AddEventListener()
 
-         {
 
-             base.AddEventListener();
 
-             EventAgent.AddEventListener(ConstMessage.ITEM_CHANGED, OnItemNumChanged);
 
-         }
 
-         protected override void OnShown()
 
-         {
 
-             base.OnShown();
 
-             _suitId = 0;
 
-             _selectedItemId = 0;
 
-             _chapterID = 0;
 
-             if (this.viewData != null)
 
-             {
 
-                 _suitId = (int)(this.viewData as object[])[0];
 
-                 _selectedItemId = (this.viewData as object[]).Length > 1 ? (int)(this.viewData as object[])[1] : 0;
 
-                 if((this.viewData as object[]).Length > 2)
 
-                     _chapterID = (int)(this.viewData as object[])[2];
 
-             }
 
-             if (DressUpMenuSuitDataManager.chooseClothing > 0)
 
-                 _selectedItemId = DressUpMenuSuitDataManager.chooseClothing;
 
-             _valueBarController.OnShown();
 
-             _ui.m_loaBg2.url = ResPathUtil.GetBgImgPath("hc_bj_1");
 
-             UpdateClothingList(false);
 
-             Timers.inst.AddUpdate(CheckGuide);
 
-         }
 
-         protected override void OnHide()
 
-         {
 
-             base.OnHide();
 
-             _valueBarController.OnHide();
 
-             _ui.m_listMaterias.selectedIndex = 0;
 
-             Timers.inst.Remove(CheckGuide);
 
-             _dressUpObjUI.dressUpObj.TakeOffAll();
 
-             if(_chapterID > 0)
 
-                 MainStoryDataManager.currentChapterCfgId = _chapterID;
 
-         }
 
-         protected override void RemoveEventListener()
 
-         {
 
-             base.RemoveEventListener();
 
-             EventAgent.RemoveEventListener(ConstMessage.ITEM_CHANGED, OnItemNumChanged);
 
-         }
 
-         private void OnClickBtnBack()
 
-         {
 
-             DressUpMenuSuitDataManager.chooseClothing = 0;
 
-             ViewManager.GoBackFrom(typeof(ClothingSyntheticView).FullName);
 
-         }
 
-         private void OnClickListClothingItem(EventContext context)
 
-         {
 
-             UpdateSelectedItemInfo(context.data as GComponent, true);
 
-         }
 
-         private async void OnClickBtnProcuction()
 
-         {
 
-             if (ItemDataManager.GetItemNum(_selectedItemId) > 0)
 
-             {
 
-                 PromptController.Instance.ShowFloatTextPrompt("不能制作已经拥有的物品");
 
-                 return;
 
-             }
 
-             ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(_selectedItemId);
 
-             if (itemCfg == null)
 
-             {
 
-                 ET.Log.Error("OnClickBtnProcuction itemCfg is null");
 
-                 return;
 
-             }
 
-             if (!ItemUtil.CheckItemEnough(itemCfg.syntheticCostID, itemCfg.syntheticCostNum))
 
-             {
 
-                 long has = ItemDataManager.GetItemNum(itemCfg.syntheticCostID);
 
-                 ItemUtil.BuyCurrency(itemCfg.syntheticCostID, itemCfg.syntheticCostNum - has);
 
-                 return;
 
-             }
 
-             List<ItemData> materiarsOfSelectedItem = ItemUtil.CreateItemDataList(itemCfg.syntheticMateriarsArr);
 
-             for (int i = 0; i < materiarsOfSelectedItem.Count; i++)
 
-             {
 
-                 ItemData itemData = materiarsOfSelectedItem[i];
 
-                 if (itemData == null || !ItemUtil.CheckItemEnough(itemData.id, itemData.num, true)) return;
 
-             }
 
-             bool result = await ClothingSyntheticSProxy.ClothtingSynthetic(_selectedItemId);
 
-             if (result)
 
-             {
 
-                 _selectedItemId = 0;
 
-                 UpdateClothingList(true);
 
-                 LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.FU_ZHUANG_HE_CHENG, 2);
 
-                 // 发送服装合成成功事件
 
-                 EventAgent.DispatchEvent(ConstMessage.CLOTHING_SYNTHETIC_SUCCESS);
 
-                 EventAgent.DispatchEvent(ConstMessage.STUDIO_FILING_UPDATE);
 
-             }
 
-         }
 
-         private void ListClothingItemRender(int index, GObject item)
 
-         {
 
-             UI_ClothingListItem listItem = UI_ClothingListItem.Proxy(item);
 
-             int itemId = _items[index];
 
-             listItem.target.data = itemId;
 
-             ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
 
-             listItem.m_loaderIcon.url = ResPathUtil.GetIconPath(itemCfg);
 
-             string itemName = itemCfg.name;
 
-             listItem.m_txtName.text = itemName;
 
-             listItem.m_imgOwned.visible = ItemDataManager.GetItemNum(itemId) > 0;
 
-             RedDotController.Instance.SetComRedDot(listItem.target, RedDotDataManager.Instance.CheckCanSynthetic(itemId), "", -18, 20);
 
-             UI_ClothingListItem.ProxyEnd();
 
-         }
 
-         private EaseType ease = EaseType.CubicOut;
 
-         private void UpdateRole(bool tween)
 
-         {
 
-             // 隐藏遮罩
 
-             _ui.m_loaBg2.visible = false;
 
-             // 根据高度比例放大(越高越大)
 
-             float rate = Screen.height * 1080f / 1920f / Screen.width;
 
-             // 平板会比宽手机更宽,设定最小值防止缩小
 
-             rate = Mathf.Max(rate, 1);
 
-             _dressUpObjUI.dressUpObj.TakeOffAll();
 
-             _dressUpObjUI.ResetSceneObj(45, true, true, null, false);
 
-             _dressUpObjUI.dressUpObj.AddOrRemove(_selectedItemId, true, DressUpOption.Add);
 
-             //_imgSelected.visible = _dressUpObjUI.dressUpObj.CheckDressUpItemIsOn(_selectedItemId);
 
-             _imgSelected.visible = true;
 
-             _dressUpObjUI.UpdateWrapper(_compMover.m_holder);
 
-             int type = ItemUtilCS.GetItemSubType(_selectedItemId);
 
-             float duration = DURATION;
 
-             if (!tween)
 
-             {
 
-                 duration = 0;
 
-                 _ui.m_hide.Play();
 
-             }
 
-             var dy = _ui.m_compHolder.target.height - 642;
 
-             if (Array.IndexOf(HEAD_Y_ARR, type) >= 0)
 
-             {
 
-                 _compMover.target.TweenMoveY(HEAD_Y + dy, duration).SetEase(ease);
 
-                 _compMover.target.TweenScale(new Vector2(HEAD_SCALE * rate, HEAD_SCALE * rate), duration).SetEase(ease);
 
-             }
 
-             else if (Array.IndexOf(FA_XING_Y_ARR, type) >= 0)
 
-             {
 
-                 _compMover.target.TweenMoveY(FA_XING_Y + dy, duration).SetEase(ease);
 
-                 _compMover.target.TweenScale(new Vector2(FA_XING_SCALE * rate, FA_XING_SCALE * rate), duration).SetEase(ease);
 
-             }
 
-             else if (Array.IndexOf(UPPER_BODY_Y_ARR, type) >= 0)
 
-             {
 
-                 _ui.m_compHolder.m_compHolder.m_compMover.target.TweenMoveY(UPPER_BODY_Y + dy, duration).SetEase(ease);
 
-                 _compMover.target.TweenScale(new Vector2(UPPER_BODY_SCALE * rate, UPPER_BODY_SCALE * rate), duration).SetEase(ease);
 
-             }
 
-             else if (Array.IndexOf(LOWER_BODY_Y_ARR, type) >= 0)
 
-             {
 
-                 _ui.m_loaBg2.visible = true;
 
-                 _compMover.target.TweenMoveY(LOWER_BODY_Y + dy, duration).SetEase(ease);
 
-                 _compMover.target.TweenScale(new Vector2(LOWER_BODY_SCALE * rate, LOWER_BODY_SCALE * rate), duration).SetEase(ease);
 
-             }
 
-             else if (Array.IndexOf(SHOES_Y_ARR, type) >= 0)
 
-             {
 
-                 _ui.m_loaBg2.visible = true;
 
-                 _compMover.target.TweenMoveY(SHOES_Y + dy, duration).SetEase(ease);
 
-                 _compMover.target.TweenScale(new Vector2(SHOES_SCALE * rate, SHOES_SCALE * rate), duration).SetEase(ease);
 
-             }
 
-             else
 
-             {
 
-                 _compMover.target.TweenMoveY(BODY_Y + dy, duration).SetEase(ease);
 
-                 _compMover.target.TweenScale(new Vector2(BODY_SCALE * rate, BODY_SCALE * rate), duration).SetEase(ease);
 
-             }
 
-             if (!tween)
 
-             {
 
-                 Timers.inst.StartCoroutine(DelayShow());
 
-             }
 
-         }
 
-         /// <summary>
 
-         /// 延迟一帧 防止闪一下
 
-         /// </summary>
 
-         /// <returns></returns>
 
-         private IEnumerator DelayShow()
 
-         {
 
-             yield return new WaitForEndOfFrame();
 
-             _ui.m_show.Play();
 
-         }
 
-         private void UpdateClothingList(bool tween)
 
-         {
 
-             //套装名称
 
-             SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(_suitId);
 
-             _ui.m_txtSuitName.text = suitCfg.name;
 
-             //进度条
 
-             UpdateSuitProgress();
 
-             //服装列表
 
-             _items = SuitCfgArray.Instance.GetSuitItems(_suitId).Clone() as int[];
 
-             ItemUtil.SortItemIdsByOwned(_items);
 
-             _ui.m_listClothing.RemoveChildrenToPool();
 
-             _ui.m_listClothing.numItems = _items.Length;
 
-             if (_ui.m_listClothing.numItems > 0)
 
-             {
 
-                 UI_ClothingListItem listItem = null;
 
-                 int index = 0;
 
-                 if (_selectedItemId > 0)
 
-                 {
 
-                     int num = _ui.m_listClothing.numChildren;
 
-                     for (int i = 0; i < num; i++)
 
-                     {
 
-                         listItem = UI_ClothingListItem.Proxy(_ui.m_listClothing.GetChildAt(i));
 
-                         int temp = (int)listItem.target.data;
 
-                         if (temp == _selectedItemId)
 
-                         {
 
-                             index = i;
 
-                         }
 
-                         UI_ClothingListItem.ProxyEnd();
 
-                     }
 
-                 }
 
-                 _ui.m_listClothing.ScrollToView(index);
 
-                 _ui.m_listClothing.selectedIndex = index;
 
-                 UpdateSelectedItemInfo(_ui.m_listClothing.GetChildAt(index) as GComponent, tween);
 
-             }
 
-         }
 
-         private void UpdateSelectedItemInfo(GComponent listItem, bool tween)
 
-         {
 
-             _selectedListItem = listItem;
 
-             listItem.AddChildAt(_imgSelected, 1);
 
-             _selectedItemId = (int)listItem.data;
 
-             DressUpMenuSuitDataManager.chooseClothing = _selectedItemId;
 
-             UpdateRole(tween);
 
-             UpdateSelectedItemInfo();
 
-         }
 
-         private void UpdateSelectedItemInfo()
 
-         {
 
-             ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(_selectedItemId);
 
-             //属性展示
 
-             _ui.m_compItemInfo.m_txtName.text = itemCfg.name;
 
-             RarityIconController.UpdateRarityIcon(_ui.m_compItemInfo.m_rarity, _selectedItemId, false);
 
-             _ui.m_compItemInfo.m_txtGong.text = "" + itemCfg.score1;
 
-             _ui.m_compItemInfo.m_txtShang.text = "" + itemCfg.score2;
 
-             _ui.m_compItemInfo.m_txtJue.text = "" + itemCfg.score3;
 
-             _ui.m_compItemInfo.m_txtZhi.text = "" + itemCfg.score4;
 
-             UI_ClothingListItem selectedItem = UI_ClothingListItem.Proxy(_selectedListItem);
 
-             selectedItem.m_imgOwned.visible = ItemDataManager.GetItemNum(_selectedItemId) > 0;
 
-             UI_ClothingListItem.ProxyEnd();
 
-             //合成显示
 
-             ItemCfg clothingSyntheticCfg = ItemCfgArray.Instance.GetCfg(_selectedItemId);
 
-             // string costName = ItemUtil.GetItemName(clothingSyntheticCfg.syntheticCostID);
 
-             // _ui.m_txtCost.SetVar("v1", "" + clothingSyntheticCfg.syntheticCostNum).SetVar("v2", costName).FlushVars();
 
-             if (clothingSyntheticCfg.syntheticCostID <= 0)
 
-             {
 
-                 Log.Error($"请为物品 {clothingSyntheticCfg.id} 增加合成相关配置!");
 
-                 return;
 
-             }
 
-             ItemUtil.UpdateItemNeedNum(_ui.m_comCostCurrency, clothingSyntheticCfg.syntheticCostID, clothingSyntheticCfg.syntheticCostNum);
 
-             _materiarsOfSelectedItem = ItemUtil.CreateItemDataList(clothingSyntheticCfg.syntheticMateriarsArr);
 
-             _ui.m_listMaterias.numItems = _materiarsOfSelectedItem.Count;
 
-             _ui.m_listMaterias.selectedIndex = 0;
 
-             _ui.m_btnProduction.grayed = ItemDataManager.GetItemNum(_selectedItemId) > 0;
 
-         }
 
-         private void RenderListMateriasItem(int index, GObject obj)
 
-         {
 
-             UI_MateriasListItem listItem = UI_MateriasListItem.Proxy(obj);
 
-             ItemData itemData = _materiarsOfSelectedItem[index];
 
-             ItemCfg materiasItemCfg = ItemCfgArray.Instance.GetCfg(itemData.id);
 
-             listItem.m_txtName.text = ItemUtil.GetItemName(itemData.id);
 
-             listItem.m_loaderIcon.url = ResPathUtil.GetIconPath(materiasItemCfg);
 
-             long num = ItemDataManager.GetItemNum(itemData.id);
 
-             ItemCfg materialCfg = ItemCfgArray.Instance.GetCfg(itemData.id);
 
-             bool isDressUp = materialCfg.itemType == ConstItemType.DRESS_UP;
 
-             long numSynthetic = Math.Max(num, 0);
 
-             listItem.m_txtProgess.text = numSynthetic + "/" + itemData.num;
 
-             listItem.m_loaderIcon.visible = true;
 
-             listItem.m_txtProgess.visible = true;
 
-             // listItem.target.onClick.Clear();
 
-             // if (listItem.target.data == null)
 
-             // {
 
-             //     listItem.target.onClick.Add(OnClickMateriasItemPlus);
 
-             // }
 
-             listItem.target.data = index;
 
-             UI_MateriasListItem.ProxyEnd();
 
-         }
 
-         private void OnClickMateriasItemPlus(EventContext context)
 
-         {
 
-             GuideCfg cfg = GuideCfgArray.Instance.GetCfg(ConstGuideId.CLOTHING_SYNTHETIC);
 
-             if (GuideDataManager.currentGuideId == cfg.id)
 
-             {
 
-                 return;
 
-             }
 
-             if (ItemDataManager.GetItemNum(_selectedItemId) > 0)
 
-             {
 
-                 PromptController.Instance.ShowFloatTextPrompt("该部件已制作完成");
 
-                 return;
 
-             }
 
-             int index = (int)(context.data as GObject).data;
 
-             _ui.m_listMaterias.selectedIndex = index;
 
-             ItemData itemData = _materiarsOfSelectedItem[index];
 
-             if (itemData == null)
 
-             {
 
-                 ET.Log.Error("OnClickMateriasItemPlus itemData is null");
 
-                 return;
 
-             }
 
-             object[] sourceDatas = new object[] { itemData.id, new object[] { typeof(ClothingSyntheticView).FullName, new object[] { _suitId, _selectedItemId } }, (int)itemData.num };
 
-             GoodsItemTipsController.ShowItemTips(itemData.id, sourceDatas);
 
-         }
 
-         private void OnItemNumChanged()
 
-         {
 
-             UpdateSuitProgress();
 
-             //列表选中项更新
 
-             UI_ClothingListItem selectedItem = UI_ClothingListItem.Proxy(_selectedListItem);
 
-             selectedItem.m_imgOwned.visible = ItemDataManager.GetItemNum(_selectedItemId) > 0;
 
-             UI_ClothingListItem.ProxyEnd();
 
-             _ui.m_listClothing.numItems = _ui.m_listClothing.numItems;
 
-             UpdateSelectedItemInfo();
 
-         }
 
-         private void UpdateSuitProgress()
 
-         {
 
-             //进度条
 
-             int count = 0;
 
-             int totalCount = 0;
 
-             DressUpMenuSuitDataManager.GetSuitProgressBySuitId(_suitId, out count, out totalCount);
 
-             _ui.m_txtProgress.text = string.Format("{0}/{1}", count, totalCount);
 
-         }
 
-         private void OnClickBtnHome()
 
-         {
 
-             GameController.GoBackToMainView();
 
-         }
 
-         private void CheckGuide(object param)
 
-         {
 
-             if (GuideDataManager.IsGuideFinish(ConstGuideId.CLOTHING_SYNTHETIC) <= 0)
 
-             {
 
-                 UpdateToCheckGuide(null);
 
-             }
 
-             else
 
-             {
 
-                 Timers.inst.Remove(CheckGuide);
 
-             }
 
-         }
 
-         protected override void UpdateToCheckGuide(object param)
 
-         {
 
-             if (ViewManager.isViewOpen(typeof(GuideView).Name))
 
-             {
 
-                 (ViewManager.GetUIView(typeof(GuideView).Name) as GuideView).viewCom.visible = !ViewManager.isViewOpen(typeof(GetSuitItemVIew).Name);
 
-             }
 
-             if (!ViewManager.CheckIsTopView(this.viewCom)) return;
 
-             int itemId = 10566;
 
-             int itemIndex = 0;
 
-             for (int i = 0; i < _ui.m_listClothing.numItems; i++)
 
-             {
 
-                 UI_ClothingListItem listItem = UI_ClothingListItem.Proxy(_ui.m_listClothing.GetChildAt(i));
 
-                 int temp = (int)listItem.target.data;
 
-                 UI_ClothingListItem.ProxyEnd();
 
-                 if (temp == itemId)
 
-                 {
 
-                     itemIndex = i;
 
-                     break;
 
-                 }
 
-             }
 
-             bool guide = GuideController.TryGuide(_ui.m_listClothing, ConstGuideId.CLOTHING_SYNTHETIC, 3, "找到需要合成的物品。", itemIndex);
 
-             if (guide) _ui.m_listClothing.ScrollToView(itemIndex);
 
-             GuideController.TryGuide(_ui.m_listMaterias, ConstGuideId.CLOTHING_SYNTHETIC, 4, "这里可以查看合成需要的材料,和材料的获取途径。", 0);
 
-             UI_MateriasListItem.ProxyEnd();
 
-             GuideController.TryGuide(_ui.m_btnProduction, ConstGuideId.CLOTHING_SYNTHETIC, 5, "点击获得新的服饰。");
 
-             GuideController.TryGuide(_ui.m_btnBack, ConstGuideId.CLOTHING_SYNTHETIC, 6, "获得新衣服啦,继续通关主线剧情吧。");
 
-         }
 
-         /// <summary>
 
-         /// 按照屏幕尺寸 更新遮罩的高度
 
-         /// </summary>
 
-         /// <returns></returns>
 
-         private async Task UpdateMaskHeight()
 
-         {
 
-             await Task.Delay(5);
 
-             _ui.m_compHolder.m_mask.height = _ui.m_posHelper.height;
 
-             SetSoftMask();
 
-         }
 
-         /// <summary>
 
-         /// 创建二层渐变背景遮罩
 
-         /// </summary>
 
-         private void SetSoftMask()
 
-         {
 
-             var handle = YooAssets.LoadAssetSync<Material>(ResPathUtil.GetMaterialPath("ImageGradient"));
 
-             Material m = handle.AssetObject as Material;
 
-             Material copyM = new Material(m.shader);
 
-             handle.Release();
 
-             copyM.CopyPropertiesFromMaterial(m);
 
-             _ui.m_loaBg2.material = copyM;
 
-             _ui.m_loaBg2.position = _ui.m_loaBg.position;
 
-             float startY = _ui.m_loaBg2Pos.position.y;
 
-             float endY = _ui.m_posHelper.position.y + ViewGlobal.GetRealTopOffset();
 
-             float rate = 1 - ((Mathf.Abs(startY - endY)) / _ui.m_loaBg2.height);
 
-             _ui.m_loaBg2.material.SetFloat("_MinHeight", rate - 0.01f);
 
-             _ui.m_loaBg2.material.SetFloat("_MaxHeight", rate - 0.03f);
 
-         }
 
-         private void RemoveSoftMask()
 
-         {
 
-             _ui.m_loaBg2.material = null;
 
-         }
 
-     }
 
- }
 
 
  |